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move en_dog progress from old repo
This commit is contained in:
parent
458593fcd7
commit
898a103b78
5 changed files with 397 additions and 18 deletions
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@ -159,7 +159,9 @@ typedef struct
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/* 0x1360 */ s32 scene_setup_index;
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/* 0x1364 */ s32 respawn_flag; // "restart_flag"
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/* 0x1368 */ RespawnData respawn[3]; // "restart_data"
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/* 0x13BC */ char unk_13BC[0x000B];
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/* 0x13BC */ char unk_13BC[0x0008];
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/* 0x13C4 */ s16 dogParams;
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/* 0x13C6 */ char unk_13C6[0x0001];
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/* 0x13C7 */ u8 unk_13C7;
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/* 0x13C8 */ u16 nayrus_love_timer;
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/* 0x13CA */ char unk_13CA[0x0002];
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@ -203,7 +205,7 @@ typedef struct
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/* 0x1418 */ u8 fade_duration;
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/* 0x1419 */ u8 unk_1419; // transition related
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/* 0x141A */ u16 environment_time;
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/* 0x141C */ u8 unk_141C;
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/* 0x141C */ u8 richardIsLost;
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/* 0x141D */ u8 transition_type;
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/* 0x141E */ char unk_141E[0x0002];
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/* 0x1420 */ s16 world_map_area;
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@ -1027,6 +1029,17 @@ typedef struct
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/* 0x3E */ u16 unk_3E; /* Probably Padding */
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} SkelAnime; // size = 0x40
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// Some animation related structure
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typedef struct
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{
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/* 0x00 */ u32 animation;
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/* 0x04 */ f32 playbackSpeed;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 frameCount;
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/* 0x10 */ u8 unk_10;
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/* 0x14 */ f32 transitionRate;
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} struct_80034EC0_Entry; // size = 0x18
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typedef struct
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{
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/* 0x00 */ u32 unk_00;
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@ -475,7 +475,7 @@ typedef enum
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/* 0x32 */ SCENE_NIGHT_SHOP,
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/* 0x33 */ SCENE_FACE_SHOP,
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/* 0x34 */ SCENE_LINK_HOME,
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/* 0x35 */ SCENE_IMPA,
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/* 0x35 */ SCENE_BACK_ALLEY,
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/* 0x36 */ SCENE_MALON_STABLE,
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/* 0x37 */ SCENE_LABO,
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/* 0x38 */ SCENE_HYLIA_LABO,
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@ -3,9 +3,24 @@
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#define ROOM 0x00
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#define FLAGS 0x00000000
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void func_809FAFD0(EnDog* this, GlobalContext* globalCtx);
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void func_809FB038(EnDog* this, GlobalContext* globalCtx);
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void func_809FB0A0(EnDog* this, GlobalContext* globalCtx);
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void func_809FB108(EnDog* this);
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s8 func_809FB29C(EnDog* this, GlobalContext* globalCtx);
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void func_809FB320(EnDog* this, GlobalContext* globalCtx);
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void func_809FB3AC(EnDog* this, GlobalContext* globalCtx);
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void EnDog_Init(EnDog* this, GlobalContext* globalCtx);
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void EnDog_Destroy(EnDog* this, GlobalContext* globalCtx);
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void func_809FB6C4(EnDog* this, GlobalContext* globalCtx);
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void func_809FB858(EnDog* this, GlobalContext* globalCtx);
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void func_809FB940(EnDog* this, GlobalContext* globalCtx);
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void func_809FBABC(EnDog* this, GlobalContext* globalCtx);
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void func_809FBB64(EnDog* this, GlobalContext* globalCtx);
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void func_809FBC6C(EnDog* this, GlobalContext* globalCtx);
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void EnDog_Update(EnDog* this, GlobalContext* globalCtx);
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void func_809FBD8C(EnDog* this, GlobalContext* globalCtx);
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void func_809FBDA4(EnDog* this, GlobalContext* globalCtx);
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void EnDog_Draw(EnDog* this, GlobalContext* globalCtx);
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/*
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@ -23,40 +38,372 @@ const ActorInit En_Dog_InitVars =
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(ActorFunc)EnDog_Draw,
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};
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*/
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static ColliderCylinderInit cylinderInit =
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{
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0x06, 0x00, 0x09, 0x39, // ColliderBodyInfo
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0x10, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00000000,
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0x00, 0x00, 0x00, 0x00,
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0xFFCFFFFF,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x01, 0x01, 0x00,
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0x0010, // radius
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0x0014, // height
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0x0000, // yShift
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0x0000, 0x0000, 0x0000 //Vec3s xyz
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};
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typedef struct
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{
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/* 0x00 */ u8 health;
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/* 0x02 */ s16 unk_10;
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/* 0x04 */ s16 unk_12;
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/* 0x06 */ u16 unk_14;
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/* 0x08 */ u8 mass;
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}sub98Init;
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sub98Init sub98Data =
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{
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0x00, //health
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0x0000, //unk_10
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0x0000, //unk_12
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0x0000, //unk_14
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0x32 //mass
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};
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struct_80034EC0_Entry skelanimeArr[]=
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{
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{0x06001368, 1.0f, 0.0f, -1.0f, 0x00, 0.0f},
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{0x06001368, 1.0f, 0.0f, -1.0f, 0x00, -6.0f},
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{0x06000D78, 1.0f, 0.0f, -1.0f, 0x00, -6.0f},
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{0x06000278, 1.0f, 0.0f, -1.0f, 0x00, -6.0f},
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{0x06001150, 1.0f, 0.0f, 4.0f, 0x02, -6.0f},
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{0x06001150, 1.0f, 0.0f, 25.0f,0x04, -6.0f},
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{0x06000928, 1.0f, 0.0f, 6.0f, 0x02, -6.0f},
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{0x06000C28, 1.0f, 0.0f, -1.0f, 0x00, -6.0f}
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};
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extern D_06007290;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FAFD0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB038.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB0A0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB108.s")
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/*
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void func_809FB108(EnDog* this)
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{
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s32 animationIndex;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB29C.s")
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if (this->unk_1F0 != this->unk_1F2)
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{
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if (this->unk_1F0 == 4)
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{
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this->unk_1F0 = 3;
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}
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if (this->unk_1F0 == 6)
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{
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this->unk_1F0 = 5;
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}
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this->unk_1F2 = this->unk_1F0;
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if (this->unk_1F0 < 6U)
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{
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switch(this->unk_1F0)
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{
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case 1: animationIndex = 2;
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case 2: animationIndex = 3;
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case 3: animationIndex = 4;
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case 5: animationIndex = 6;
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default: animationIndex = 1;
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}
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}
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}
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if (this->unk_1F2 < 6U)
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{
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}
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}
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*/
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s8 func_809FB29C(EnDog* this, GlobalContext* globalCtx)
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{
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if ((this->collider.base.collideFlags & 2) != 0)
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{
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this->collider.base.collideFlags &= 0xFFFD;
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return 2;
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}
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if (globalCtx->sceneNum == SCENE_MARKET_DAY)
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{
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return 0;
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}
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if ((this->collider.base.maskB & 1) != 0)
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{
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this->collider.base.maskB &= 0xFFFE;
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if (gSaveContext.dogParams != 0)
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{
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return 0;
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}
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gSaveContext.dogParams = (this->actor.params & 0x7FFF);
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return 1;
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}
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB320.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB3AC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/EnDog_Init.s")
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void EnDog_Init(EnDog* this, GlobalContext* globalCtx)
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{
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SkelAnime* skelAnime;
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s16 followingDog;
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ColliderCylinderMain* collider;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/EnDog_Destroy.s")
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collider = &this->collider;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 24.0f);
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skelAnime = &this->skelAnime;
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func_800A46F8(globalCtx, skelAnime, &D_06007290, 0, &this->unk_1F4, &this->unk_242, 13);
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func_80034EC0(skelAnime, skelanimeArr, 0);
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if ((this->actor.params & 0x8000) == 0)
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{
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this->actor.params = (this->actor.params & 0xF0FF) | ((((this->actor.params & 0xF00) >> 8) + 1) << 8);
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}
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followingDog = ((gSaveContext.dogParams & 0x0F00) >> 8);
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if (followingDog == ((this->actor.params & 0x0F00) >> 8) && ((this->actor.params & 0x8000) == 0))
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{
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Actor_Kill(&this->actor);
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return;
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}
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ActorCollider_AllocCylinder(globalCtx, collider);
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ActorCollider_InitCylinder(globalCtx, collider, &this->actor, &cylinderInit);
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func_80061EFC(&this->actor.sub_98, 0, &sub98Data);
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Actor_SetScale(&this->actor, 0.0075f);
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this->unk_1E6 = 0;
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this->actor.gravity = -1.0f;
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this->movementPath = func_8008E4E0(globalCtx, ((((this->actor.params & 0x00F0) >> 4) << 0x10) >> 0x10), 0xF);
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switch (globalCtx->sceneNum)
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{
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case SCENE_MARKET_NIGHT:
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if ((gSaveContext.richardIsLost == 0) && (((this->actor.params & 0x0F00) >> 8) == 1))
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{
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Actor_Kill(&this->actor);
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}
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break;
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case SCENE_BACK_ALLEY:
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if ((u32)(this->actor.params & 0x8000) == 0)
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{
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if (gSaveContext.richardIsLost == 0)
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{
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this->unk_1F0 = 3;
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this->actionFunc = &func_809FBC6C;
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this->actor.speedXZ = 0.0f;
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return;
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}
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else
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{
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Actor_Kill(&this->actor);
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return;
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}
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}
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break;
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default: break;
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}
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if ((u32)(this->actor.params & 0x8000) != 0)
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{
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this->unk_1F0 = 0;
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this->actionFunc = &func_809FB940;
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}
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else
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{
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this->unk_1F0 = 3;
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this->actionFunc = &func_809FB858;
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}
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}
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void EnDog_Destroy(EnDog* this, GlobalContext* globalCtx)
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{
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ColliderCylinderMain* collider = &this->collider;
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ActorCollider_FreeCylinder(globalCtx, collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB6C4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB858.s")
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void func_809FB858(EnDog* this, GlobalContext* globalCtx)
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{
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s32 temp1EC;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FB940.s")
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if (func_809FB29C(this, globalCtx) == 1) //if this dog is the one thats following
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{
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this->actionFunc = &func_809FB940; //follow function?
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FBABC.s")
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if (this->unk_1EC == 0)
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{
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temp1EC = 0;
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}
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else
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{
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this->unk_1EC -= 1;
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temp1EC = this->unk_1EC;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FBB64.s")
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if(temp1EC == 0)
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{
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this->unk_1EC = Math_Rand_S16Offset(200, 100);
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if ((globalCtx->state.frames & 1) != 0) //odd frame
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{
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this->unk_1F0 = 0;
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}
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else
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{
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this->unk_1F0 = 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FBC6C.s")
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if (this->unk_1F0 == 1)
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{
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this->unk_1EC = (this->unk_1EC / 2);
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}
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this->actionFunc = &func_809FB6C4;
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}
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Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 0.0f, 0.4f, 1.0f, 0.0f);
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}
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//EnDog_Follow
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void func_809FB940(EnDog* this, GlobalContext* globalCtx)
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{
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f32 speed;
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if (gSaveContext.dogParams == 0)
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{
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this->unk_1F0 = 3;
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this->actionFunc = &func_809FBC6C;
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this->actor.speedXZ = 0.0f;
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return;
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}
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if (this->actor.xzDistanceFromLink > 400.0f)
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{
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if (this->unk_1F0 != 3 && this->unk_1F0 != 4)
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{
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this->unk_1F0 = 5;
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}
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gSaveContext.dogParams = 0;
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speed = 0.0f;
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}
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else if (this->actor.xzDistanceFromLink > 100.0f)
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{
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this->unk_1F0 = 1;
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speed = 4.0f;
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}
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else if (this->actor.xzDistanceFromLink < 40.0f)
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{
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if (this->unk_1F0 != 5 && this->unk_1F0 != 6)
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{
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this->unk_1F0 = 5;
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}
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speed = 0.0f;
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}
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else
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{
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this->unk_1F0 = 0;
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speed = 1.0f;
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}
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Math_SmoothScaleMaxF(&this->actor.speedXZ, speed, 0.6f, 1.0f);
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if (!(this->actor.xzDistanceFromLink > 400.0f))
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{
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Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->actor.rotTowardsLinkY, 10, 1000, 1);
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this->actor.shape.rot = this->actor.posRot.rot;
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}
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}
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void func_809FBABC(EnDog* this, GlobalContext* globalCtx)
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{
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if (this->actor.xzDistanceFromLink < 200.0f)
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{
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Math_SmoothScaleMaxF(&this->actor.speedXZ, 4.0f, 0.6f, 1.0f);
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Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, (this->actor.rotTowardsLinkY ^ 0x8000), 10, 1000, 1);
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}
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else
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{
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this->actionFunc = &func_809FBB64;
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}
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this->actor.shape.rot = this->actor.posRot.rot;
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}
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void func_809FBB64(EnDog* this, GlobalContext* globalCtx)
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{
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s16 rotTowardLink;
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s16 prevRotY;
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f32 absAngleDiff;
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if (200.0f <= this->actor.xzDistanceFromLink)
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{
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this->unk_1F0 = 0;
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Math_SmoothScaleMaxF(&this->actor.speedXZ, 1.0f, 0.6f, 1.0f);
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rotTowardLink = this->actor.rotTowardsLinkY;
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prevRotY = this->actor.posRot.rot.y;
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Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, rotTowardLink, 10, 1000, 1);
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//weird temp reuse needed for regalloc
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absAngleDiff = this->actor.posRot.rot.y;
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absAngleDiff -= prevRotY;
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absAngleDiff = fabsf(absAngleDiff);
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if (absAngleDiff < 200.0f)
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{
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this->unk_1F0 = 3;
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this->actionFunc = &func_809FBC6C;
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this->actor.speedXZ = 0.0f;
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}
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}
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else
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{
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this->unk_1F0 = 1;
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this->actionFunc = &func_809FBABC;
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}
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this->actor.shape.rot = this->actor.posRot.rot;
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}
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void func_809FBC6C(EnDog* this, GlobalContext* globalCtx)
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{
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this->spawnAngle = (this->actor.rotTowardsLinkY - this->actor.shape.rot.y);
|
||||
if ((gSaveContext.richardIsLost != 0) && (this->actor.xzDistanceFromLink < 200.0f))
|
||||
{
|
||||
this->unk_1F0 = 1;
|
||||
this->actionFunc = &func_809FBABC;
|
||||
}
|
||||
}
|
||||
|
||||
void EnDog_Update(EnDog* this, GlobalContext* globalCtx)
|
||||
{
|
||||
s32 pad1;
|
||||
s32 pad2;
|
||||
|
||||
func_809FB108(this);
|
||||
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
||||
func_8002E4B4(globalCtx, &this->actor, (f32)this->collider.dim.radius, (f32)this->collider.dim.height * 0.5f, 0.0f, 5);
|
||||
Actor_MoveForward(&this->actor);
|
||||
this->actionFunc(this, globalCtx);
|
||||
ActorCollider_Cylinder_Update(&this->actor, &this->collider);
|
||||
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/EnDog_Update.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FBD8C.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/func_809FBDA4.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Dog/EnDog_Draw.s")
|
||||
|
|
|
@ -7,7 +7,23 @@
|
|||
typedef struct
|
||||
{
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x144];
|
||||
/* 0x014C */ SkelAnime skelAnime;
|
||||
/* 0x018C */ char unk_18C[0x4];
|
||||
/* 0x0190 */ ActorFunc actionFunc;
|
||||
/* 0x0194 */ ColliderCylinderMain collider;
|
||||
/* 0x01E0 */ UNK_PTR movementPath;
|
||||
/* 0x01E4 */ char unk_1E4[0x2];
|
||||
/* 0x01E6 */ u16 unk_1E6;
|
||||
/* 0x01E8 */ s16 spawnAngle;
|
||||
/* 0x01EA */ char unk_1EA[0x2];
|
||||
/* 0x01EC */ s16 unk_1EC;
|
||||
/* 0x01EE */ char unk_1EE[0x2];
|
||||
/* 0x01F0 */ s16 unk_1F0;
|
||||
/* 0x01F2 */ s16 unk_1F2;
|
||||
/* 0x01F4 */ u8 unk_1F4;
|
||||
/* 0x01F5 */ char unk_1F5[0x4D];
|
||||
/* 0x0242 */ u8 unk_242;
|
||||
/* 0x0243 */ char unk_243[0x4D];
|
||||
} EnDog; // size = 0x0290
|
||||
|
||||
extern const ActorInit En_Dog_InitVars;
|
||||
|
|
|
@ -391,3 +391,6 @@ D_060041F4 = 0x060041F4;
|
|||
D_0600A054 = 0x0600A054;
|
||||
D_06008688 = 0x06008688;
|
||||
D_04049210 = 0x04049210;
|
||||
|
||||
// z_en_dog
|
||||
D_06007290 = 0x06007290;
|
Loading…
Reference in a new issue