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Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
* Decompile code_8008E6A0.c * Delete "counter" file
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16 changed files with 88 additions and 111 deletions
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@ -505,7 +505,8 @@ void func_800906D4(GlobalContext* globalCtx, Player* player, ColliderTrisItemDim
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Matrix_MultVec3f(&D_801260BC, &sp44);
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if (func_80090480(globalCtx, NULL, &player->swordDimensions, &trisInit->vtx[0], &sp2C) != 0 &&
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(s32)(player->stateFlags1 << 9) >= 0) {
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EffectBlure_AddVertex(Effect_GetByIndex(player->swordEffectId), &player->swordDimensions.tip, &player->swordDimensions.base);
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EffectBlure_AddVertex(Effect_GetByIndex(player->swordEffectId), &player->swordDimensions.tip,
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&player->swordDimensions.base);
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}
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if (player->swordState > 0 && ((player->swordAnimation < 0x18) || ((s32)(player->stateFlags2 << 0xE) < 0))) {
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func_80090480(globalCtx, &player->unk_4E4, &player->unk_8D0, &trisInit->vtx[1], &sp38);
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