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Pause doc: Item page quads (#2238)

* Pause doc: Item page quads

* format

* rm AMMO_{FIRST,MAX,LAST}, _UNITS -> _ONES

* add back ITEM_QUAD_AMMO_FIRST (oops)

* units -> ones (continued)
This commit is contained in:
Dragorn421 2024-09-28 00:36:10 +02:00 committed by GitHub
parent c6160e1980
commit 89df3ed9ff
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3 changed files with 177 additions and 48 deletions

View file

@ -2,8 +2,22 @@
#include "assets/textures/parameter_static/parameter_static.h"
u8 gAmmoItems[] = {
ITEM_DEKU_STICK, ITEM_DEKU_NUT, ITEM_BOMB, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_SLINGSHOT, ITEM_NONE,
ITEM_BOMBCHU, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_MAGIC_BEAN, ITEM_NONE,
ITEM_DEKU_STICK, // SLOT_DEKU_STICK
ITEM_DEKU_NUT, // SLOT_DEKU_NUT
ITEM_BOMB, // SLOT_BOMB
ITEM_BOW, // SLOT_BOW
ITEM_NONE, // SLOT_ARROW_FIRE
ITEM_NONE, // SLOT_DINS_FIRE
ITEM_SLINGSHOT, // SLOT_SLINGSHOT
ITEM_NONE, // SLOT_OCARINA
ITEM_BOMBCHU, // SLOT_BOMBCHU
ITEM_NONE, // SLOT_HOOKSHOT
ITEM_NONE, // SLOT_ARROW_ICE
ITEM_NONE, // SLOT_FARORES_WIND
ITEM_NONE, // SLOT_BOOMERANG
ITEM_NONE, // SLOT_LENS_OF_TRUTH
ITEM_MAGIC_BEAN, // SLOT_MAGIC_BEAN
ITEM_NONE,
};
static s16 sEquipState = 0;
@ -11,12 +25,28 @@ static s16 sEquipAnimTimer = 0;
static s16 sEquipMoveTimer = 10;
static s16 sAmmoVtxOffset[] = {
0, 2, 4, 6, 99, 99, 8, 99, 99, 10, 99, 99, 99, 99, 99, 99, 12,
ITEM_QUAD_AMMO_STICK_TENS - ITEM_QUAD_AMMO_FIRST, // ITEM_DEKU_STICK
ITEM_QUAD_AMMO_NUT_TENS - ITEM_QUAD_AMMO_FIRST, // ITEM_DEKU_NUT
ITEM_QUAD_AMMO_BOMB_TENS - ITEM_QUAD_AMMO_FIRST, // ITEM_BOMB
ITEM_QUAD_AMMO_BOW_TENS - ITEM_QUAD_AMMO_FIRST, // ITEM_BOW
99, // (ITEM_ARROW_FIRE)
99, // (ITEM_DINS_FIRE)
ITEM_QUAD_AMMO_SLINGSHOT_TENS - ITEM_QUAD_AMMO_FIRST, // ITEM_SLINGSHOT
99, // (ITEM_OCARINA_FAIRY)
99, // (ITEM_OCARINA_OF_TIME)
ITEM_QUAD_AMMO_BOMBCHU_TENS - ITEM_QUAD_AMMO_FIRST, // ITEM_BOMBCHU
99, // (ITEM_HOOKSHOT)
99, // (ITEM_LONGSHOT)
99, // (ITEM_ARROW_ICE)
99, // (ITEM_FARORES_WIND)
99, // (ITEM_BOOMERANG)
99, // (ITEM_LENS)
ITEM_QUAD_AMMO_BEAN_TENS - ITEM_QUAD_AMMO_FIRST, // ITEM_MAGIC_BEAN
};
void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx, s16 item) {
s16 ammo;
s16 i;
s16 ammoTens;
OPEN_DISPS(gfxCtx, "../z_kaleido_item.c", 69);
@ -41,23 +71,23 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
}
}
for (i = 0; ammo >= 10; i++) {
for (ammoTens = 0; ammo >= 10; ammoTens++) {
ammo -= 10;
}
gDPPipeSync(POLY_OPA_DISP++);
if (i != 0) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 27) * 4], 4, 0);
if (ammoTens != 0) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[(ITEM_QUAD_AMMO_FIRST + sAmmoVtxOffset[item] + 0) * 4], 4, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gAmmoDigit0Tex + (8 * 8 * i)), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gAmmoDigit0Tex + (8 * 8 * ammoTens)), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 28) * 4], 4, 0);
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[(ITEM_QUAD_AMMO_FIRST + sAmmoVtxOffset[item] + 1) * 4], 4, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gAmmoDigit0Tex + (8 * 8 * ammo)), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -410,7 +440,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
for (i = 0, j = 24 * 4; i < 3; i++, j += 4) {
for (i = 0, j = ITEM_QUAD_GRID_SELECTED_C_LEFT * 4; i < 3; i++, j += 4) {
if (gSaveContext.save.info.equips.buttonItems[i + 1] != ITEM_NONE) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[j], 4, 0);
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
@ -420,7 +450,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
for (i = j = 0; i < 24; i++, j += 4) {
for (i = j = 0; i < (ITEM_GRID_ROWS * ITEM_GRID_COLS); i++, j += 4) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
if (gSaveContext.save.info.inventory.items[i] != ITEM_NONE) {
@ -433,28 +463,34 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
magicArrowEffectsB[pauseCtx->equipTargetItem - 0xBF], pauseCtx->alpha);
pauseCtx->itemVtx[j + 0].v.ob[0] = pauseCtx->itemVtx[j + 2].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] - 2;
pauseCtx->itemVtx[j + 0].v.ob[0] - ITEM_GRID_QUAD_ENLARGE_OFFSET;
pauseCtx->itemVtx[j + 1].v.ob[0] = pauseCtx->itemVtx[j + 3].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] + 32;
pauseCtx->itemVtx[j + 0].v.ob[0] +
(ITEM_GRID_QUAD_WIDTH + (ITEM_GRID_QUAD_ENLARGE_OFFSET * 2));
pauseCtx->itemVtx[j + 0].v.ob[1] = pauseCtx->itemVtx[j + 1].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] + 2;
pauseCtx->itemVtx[j + 0].v.ob[1] + ITEM_GRID_QUAD_ENLARGE_OFFSET;
pauseCtx->itemVtx[j + 2].v.ob[1] = pauseCtx->itemVtx[j + 3].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] - 32;
pauseCtx->itemVtx[j + 0].v.ob[1] -
(ITEM_GRID_QUAD_HEIGHT + (ITEM_GRID_QUAD_ENLARGE_OFFSET * 2));
} else if (i == cursorSlot) {
// enlarge item under the cursor
pauseCtx->itemVtx[j + 0].v.ob[0] = pauseCtx->itemVtx[j + 2].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] - 2;
pauseCtx->itemVtx[j + 0].v.ob[0] - ITEM_GRID_QUAD_ENLARGE_OFFSET;
pauseCtx->itemVtx[j + 1].v.ob[0] = pauseCtx->itemVtx[j + 3].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] + 32;
pauseCtx->itemVtx[j + 0].v.ob[0] +
(ITEM_GRID_QUAD_WIDTH + (ITEM_GRID_QUAD_ENLARGE_OFFSET * 2));
pauseCtx->itemVtx[j + 0].v.ob[1] = pauseCtx->itemVtx[j + 1].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] + 2;
pauseCtx->itemVtx[j + 0].v.ob[1] + ITEM_GRID_QUAD_ENLARGE_OFFSET;
pauseCtx->itemVtx[j + 2].v.ob[1] = pauseCtx->itemVtx[j + 3].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] - 32;
pauseCtx->itemVtx[j + 0].v.ob[1] -
(ITEM_GRID_QUAD_HEIGHT + (ITEM_GRID_QUAD_ENLARGE_OFFSET * 2));
}
}
}

View file

@ -2648,7 +2648,15 @@ s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 num
return bufI;
}
static s16 D_8082B11C[] = { 0, 4, 8, 12, 24, 32, 56 };
static s16 sItemVtxQuadsWithAmmo[] = {
SLOT_DEKU_STICK * 4, // ITEM_QUAD_AMMO_STICK_
SLOT_DEKU_NUT * 4, // ITEM_QUAD_AMMO_NUT_
SLOT_BOMB * 4, // ITEM_QUAD_AMMO_BOMB_
SLOT_BOW * 4, // ITEM_QUAD_AMMO_BOW_
SLOT_SLINGSHOT * 4, // ITEM_QUAD_AMMO_SLINGSHOT_
SLOT_BOMBCHU * 4, // ITEM_QUAD_AMMO_BOMBCHU_
SLOT_MAGIC_BEAN * 4, // ITEM_QUAD_AMMO_BEAN_
};
static s16 D_8082B12C[] = { -114, 12, 44, 76 };
@ -2914,19 +2922,23 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->cursorVtx[17].v.tc[0] = pauseCtx->cursorVtx[18].v.tc[1] = pauseCtx->cursorVtx[19].v.tc[0] =
pauseCtx->cursorVtx[19].v.tc[1] = 32 * (1 << 5);
pauseCtx->itemVtx = GRAPH_ALLOC(gfxCtx, 164 * sizeof(Vtx));
pauseCtx->itemVtx = GRAPH_ALLOC(gfxCtx, (ITEM_QUAD_MAX * 4) * sizeof(Vtx));
for (k = 0, i = 0, y = 58; k < 4; k++, y -= 32) {
for (x = -96, j = 0; j < 6; j++, i += 4, x += 32) {
pauseCtx->itemVtx[i + 0].v.ob[0] = pauseCtx->itemVtx[i + 2].v.ob[0] = x + 2;
// ITEM_QUAD_GRID_FIRST to ITEM_QUAD_GRID_LAST
for (k = 0, i = 0, y = (ITEM_GRID_ROWS * ITEM_GRID_CELL_HEIGHT) / 2 - 6; k < ITEM_GRID_ROWS;
k++, y -= ITEM_GRID_CELL_HEIGHT) {
for (x = 0 - (ITEM_GRID_COLS * ITEM_GRID_CELL_WIDTH) / 2, j = 0; j < ITEM_GRID_COLS;
j++, i += 4, x += ITEM_GRID_CELL_WIDTH) {
pauseCtx->itemVtx[i + 0].v.ob[0] = pauseCtx->itemVtx[i + 2].v.ob[0] = x + ITEM_GRID_QUAD_MARGIN;
pauseCtx->itemVtx[i + 1].v.ob[0] = pauseCtx->itemVtx[i + 3].v.ob[0] =
pauseCtx->itemVtx[i + 0].v.ob[0] + 0x1C;
pauseCtx->itemVtx[i + 0].v.ob[0] + ITEM_GRID_QUAD_WIDTH;
pauseCtx->itemVtx[i + 0].v.ob[1] = pauseCtx->itemVtx[i + 1].v.ob[1] = y + pauseCtx->pagesYOrigin1 - 2;
pauseCtx->itemVtx[i + 0].v.ob[1] = pauseCtx->itemVtx[i + 1].v.ob[1] =
y + pauseCtx->pagesYOrigin1 - ITEM_GRID_QUAD_MARGIN;
pauseCtx->itemVtx[i + 2].v.ob[1] = pauseCtx->itemVtx[i + 3].v.ob[1] =
pauseCtx->itemVtx[i + 0].v.ob[1] - 0x1C;
pauseCtx->itemVtx[i + 0].v.ob[1] - ITEM_GRID_QUAD_HEIGHT;
pauseCtx->itemVtx[i + 0].v.ob[2] = pauseCtx->itemVtx[i + 1].v.ob[2] = pauseCtx->itemVtx[i + 2].v.ob[2] =
pauseCtx->itemVtx[i + 3].v.ob[2] = 0;
@ -2938,7 +2950,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->itemVtx[i + 2].v.tc[0] = 0;
pauseCtx->itemVtx[i + 1].v.tc[0] = pauseCtx->itemVtx[i + 2].v.tc[1] = pauseCtx->itemVtx[i + 3].v.tc[0] =
pauseCtx->itemVtx[i + 3].v.tc[1] = 0x400;
pauseCtx->itemVtx[i + 3].v.tc[1] = ITEM_GRID_QUAD_TEX_SIZE * (1 << 5);
pauseCtx->itemVtx[i + 0].v.cn[0] = pauseCtx->itemVtx[i + 1].v.cn[0] = pauseCtx->itemVtx[i + 2].v.cn[0] =
pauseCtx->itemVtx[i + 3].v.cn[0] = pauseCtx->itemVtx[i + 0].v.cn[1] = pauseCtx->itemVtx[i + 1].v.cn[1] =
@ -2951,17 +2963,23 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
}
}
// ITEM_QUAD_GRID_SELECTED_C_LEFT, ITEM_QUAD_GRID_SELECTED_C_DOWN, ITEM_QUAD_GRID_SELECTED_C_RIGHT
for (j = 1; j < 4; j++, i += 4) {
if (gSaveContext.save.info.equips.cButtonSlots[j - 1] != ITEM_NONE) {
k = gSaveContext.save.info.equips.cButtonSlots[j - 1] * 4;
pauseCtx->itemVtx[i + 0].v.ob[0] = pauseCtx->itemVtx[i + 2].v.ob[0] = pauseCtx->itemVtx[k].v.ob[0] - 2;
pauseCtx->itemVtx[i + 0].v.ob[0] = pauseCtx->itemVtx[i + 2].v.ob[0] =
pauseCtx->itemVtx[k].v.ob[0] + ITEM_GRID_SELECTED_QUAD_MARGIN;
pauseCtx->itemVtx[i + 1].v.ob[0] = pauseCtx->itemVtx[i + 3].v.ob[0] = pauseCtx->itemVtx[i + 0].v.ob[0] + 32;
pauseCtx->itemVtx[i + 1].v.ob[0] = pauseCtx->itemVtx[i + 3].v.ob[0] =
pauseCtx->itemVtx[i + 0].v.ob[0] + ITEM_GRID_SELECTED_QUAD_WIDTH;
pauseCtx->itemVtx[i + 0].v.ob[1] = pauseCtx->itemVtx[i + 1].v.ob[1] = pauseCtx->itemVtx[k].v.ob[1] + 2;
pauseCtx->itemVtx[i + 0].v.ob[1] = pauseCtx->itemVtx[i + 1].v.ob[1] =
pauseCtx->itemVtx[k].v.ob[1] - ITEM_GRID_SELECTED_QUAD_MARGIN;
pauseCtx->itemVtx[i + 2].v.ob[1] = pauseCtx->itemVtx[i + 3].v.ob[1] = pauseCtx->itemVtx[i + 0].v.ob[1] - 32;
pauseCtx->itemVtx[i + 2].v.ob[1] = pauseCtx->itemVtx[i + 3].v.ob[1] =
pauseCtx->itemVtx[i + 0].v.ob[1] - ITEM_GRID_SELECTED_QUAD_HEIGHT;
pauseCtx->itemVtx[i + 0].v.ob[2] = pauseCtx->itemVtx[i + 1].v.ob[2] = pauseCtx->itemVtx[i + 2].v.ob[2] =
pauseCtx->itemVtx[i + 3].v.ob[2] = 0;
@ -2973,7 +2991,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->itemVtx[i + 2].v.tc[0] = 0;
pauseCtx->itemVtx[i + 1].v.tc[0] = pauseCtx->itemVtx[i + 2].v.tc[1] = pauseCtx->itemVtx[i + 3].v.tc[0] =
pauseCtx->itemVtx[i + 3].v.tc[1] = 0x400;
pauseCtx->itemVtx[i + 3].v.tc[1] = ITEM_GRID_SELECTED_QUAD_TEX_SIZE * (1 << 5);
pauseCtx->itemVtx[i + 0].v.cn[0] = pauseCtx->itemVtx[i + 1].v.cn[0] = pauseCtx->itemVtx[i + 2].v.cn[0] =
pauseCtx->itemVtx[i + 3].v.cn[0] = pauseCtx->itemVtx[i + 0].v.cn[1] = pauseCtx->itemVtx[i + 1].v.cn[1] =
@ -2984,34 +3002,54 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->itemVtx[i + 0].v.cn[3] = pauseCtx->itemVtx[i + 1].v.cn[3] = pauseCtx->itemVtx[i + 2].v.cn[3] =
pauseCtx->itemVtx[i + 3].v.cn[3] = pauseCtx->alpha;
} else {
// No item equipped on the C button, put the quad out of view
pauseCtx->itemVtx[i + 0].v.ob[0] = pauseCtx->itemVtx[i + 2].v.ob[0] = -300;
pauseCtx->itemVtx[i + 1].v.ob[0] = pauseCtx->itemVtx[i + 3].v.ob[0] = pauseCtx->itemVtx[i + 0].v.ob[0] + 32;
pauseCtx->itemVtx[i + 1].v.ob[0] = pauseCtx->itemVtx[i + 3].v.ob[0] =
pauseCtx->itemVtx[i + 0].v.ob[0] + ITEM_GRID_SELECTED_QUAD_WIDTH;
pauseCtx->itemVtx[i + 0].v.ob[1] = pauseCtx->itemVtx[i + 1].v.ob[1] = 300;
pauseCtx->itemVtx[i + 2].v.ob[1] = pauseCtx->itemVtx[i + 3].v.ob[1] = pauseCtx->itemVtx[i + 0].v.ob[1] - 32;
pauseCtx->itemVtx[i + 2].v.ob[1] = pauseCtx->itemVtx[i + 3].v.ob[1] =
pauseCtx->itemVtx[i + 0].v.ob[1] - ITEM_GRID_SELECTED_QUAD_HEIGHT;
}
}
for (i = 108, j = 0; j < 7; j++) {
k = D_8082B11C[j];
// ITEM_QUAD_AMMO_*
pauseCtx->itemVtx[i + 0].v.ob[0] = pauseCtx->itemVtx[i + 2].v.ob[0] = pauseCtx->itemVtx[k].v.ob[0];
for (i = ITEM_QUAD_AMMO_FIRST * 4, j = 0; j < 7; j++) {
k = sItemVtxQuadsWithAmmo[j];
pauseCtx->itemVtx[i + 1].v.ob[0] = pauseCtx->itemVtx[i + 3].v.ob[0] = pauseCtx->itemVtx[i + 0].v.ob[0] + 8;
// tens
pauseCtx->itemVtx[i + 0].v.ob[1] = pauseCtx->itemVtx[i + 1].v.ob[1] = pauseCtx->itemVtx[k].v.ob[1] - 22;
pauseCtx->itemVtx[i + 0].v.ob[0] = pauseCtx->itemVtx[i + 2].v.ob[0] =
pauseCtx->itemVtx[k].v.ob[0] + ITEM_AMMO_TENS_QUAD_OFFSET_X;
pauseCtx->itemVtx[i + 2].v.ob[1] = pauseCtx->itemVtx[i + 3].v.ob[1] = pauseCtx->itemVtx[i + 0].v.ob[1] - 8;
pauseCtx->itemVtx[i + 1].v.ob[0] = pauseCtx->itemVtx[i + 3].v.ob[0] =
pauseCtx->itemVtx[i + 0].v.ob[0] + ITEM_AMMO_DIGIT_QUAD_WIDTH;
pauseCtx->itemVtx[i + 4].v.ob[0] = pauseCtx->itemVtx[i + 6].v.ob[0] = pauseCtx->itemVtx[i + 0].v.ob[0] + 6;
pauseCtx->itemVtx[i + 0].v.ob[1] = pauseCtx->itemVtx[i + 1].v.ob[1] =
pauseCtx->itemVtx[k].v.ob[1] - ITEM_AMMO_TENS_QUAD_OFFSET_Y;
pauseCtx->itemVtx[i + 5].v.ob[0] = pauseCtx->itemVtx[i + 7].v.ob[0] = pauseCtx->itemVtx[i + 4].v.ob[0] + 8;
pauseCtx->itemVtx[i + 2].v.ob[1] = pauseCtx->itemVtx[i + 3].v.ob[1] =
pauseCtx->itemVtx[i + 0].v.ob[1] - ITEM_AMMO_DIGIT_QUAD_HEIGHT;
pauseCtx->itemVtx[i + 4].v.ob[1] = pauseCtx->itemVtx[i + 5].v.ob[1] = pauseCtx->itemVtx[i + 0].v.ob[1];
// ones
pauseCtx->itemVtx[i + 6].v.ob[1] = pauseCtx->itemVtx[i + 7].v.ob[1] = pauseCtx->itemVtx[i + 4].v.ob[1] - 8;
pauseCtx->itemVtx[i + 4].v.ob[0] = pauseCtx->itemVtx[i + 6].v.ob[0] =
pauseCtx->itemVtx[i + 0].v.ob[0] + ITEM_AMMO_ONES_QUAD_OFFSET_X;
pauseCtx->itemVtx[i + 5].v.ob[0] = pauseCtx->itemVtx[i + 7].v.ob[0] =
pauseCtx->itemVtx[i + 4].v.ob[0] + ITEM_AMMO_DIGIT_QUAD_WIDTH;
pauseCtx->itemVtx[i + 4].v.ob[1] = pauseCtx->itemVtx[i + 5].v.ob[1] =
pauseCtx->itemVtx[i + 0].v.ob[1] - ITEM_AMMO_ONES_QUAD_OFFSET_Y;
pauseCtx->itemVtx[i + 6].v.ob[1] = pauseCtx->itemVtx[i + 7].v.ob[1] =
pauseCtx->itemVtx[i + 4].v.ob[1] - ITEM_AMMO_DIGIT_QUAD_HEIGHT;
// tens, ones
for (k = 0; k < 2; k++, i += 4) {
pauseCtx->itemVtx[i + 0].v.ob[2] = pauseCtx->itemVtx[i + 1].v.ob[2] = pauseCtx->itemVtx[i + 2].v.ob[2] =
@ -3024,7 +3062,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->itemVtx[i + 2].v.tc[0] = 0;
pauseCtx->itemVtx[i + 1].v.tc[0] = pauseCtx->itemVtx[i + 2].v.tc[1] = pauseCtx->itemVtx[i + 3].v.tc[0] =
pauseCtx->itemVtx[i + 3].v.tc[1] = 0x100;
pauseCtx->itemVtx[i + 3].v.tc[1] = ITEM_AMMO_DIGIT_QUAD_TEX_SIZE * (1 << 5);
pauseCtx->itemVtx[i + 0].v.cn[0] = pauseCtx->itemVtx[i + 1].v.cn[0] = pauseCtx->itemVtx[i + 2].v.cn[0] =
pauseCtx->itemVtx[i + 3].v.cn[0] = pauseCtx->itemVtx[i + 0].v.cn[1] = pauseCtx->itemVtx[i + 1].v.cn[1] =

View file

@ -110,6 +110,61 @@ typedef enum PromptQuad {
/* 5 */ PROMPT_QUAD_MAX
} PromptQuad;
#define ITEM_GRID_ROWS 4
#define ITEM_GRID_COLS 6
#define ITEM_GRID_CELL_WIDTH 32
#define ITEM_GRID_CELL_HEIGHT 32
#define ITEM_GRID_QUAD_MARGIN 2
#define ITEM_GRID_QUAD_WIDTH (ITEM_GRID_CELL_WIDTH - (2 * ITEM_GRID_QUAD_MARGIN))
#define ITEM_GRID_QUAD_HEIGHT (ITEM_GRID_CELL_HEIGHT - (2 * ITEM_GRID_QUAD_MARGIN))
#define ITEM_GRID_QUAD_TEX_SIZE 32 // both width and height
#define ITEM_GRID_QUAD_ENLARGE_OFFSET 2
#define ITEM_GRID_SELECTED_QUAD_MARGIN (-2)
#define ITEM_GRID_SELECTED_QUAD_WIDTH (ITEM_GRID_QUAD_WIDTH - (2 * ITEM_GRID_SELECTED_QUAD_MARGIN))
#define ITEM_GRID_SELECTED_QUAD_HEIGHT (ITEM_GRID_QUAD_HEIGHT - (2 * ITEM_GRID_SELECTED_QUAD_MARGIN))
#define ITEM_GRID_SELECTED_QUAD_TEX_SIZE 32 // both width and height
#define ITEM_AMMO_DIGIT_QUAD_WIDTH 8
#define ITEM_AMMO_DIGIT_QUAD_HEIGHT 8
#define ITEM_AMMO_DIGIT_QUAD_TEX_SIZE 8
// Relative to the corresponding ITEM_QUAD_GRID_ quad
#define ITEM_AMMO_TENS_QUAD_OFFSET_X 0
#define ITEM_AMMO_TENS_QUAD_OFFSET_Y 22
// Relative to the ammo tens digit
#define ITEM_AMMO_ONES_QUAD_OFFSET_X 6
#define ITEM_AMMO_ONES_QUAD_OFFSET_Y 0
typedef enum ItemQuad {
// 0 to 23 are the ITEM_GRID_ROWS*ITEM_GRID_COLS item grid
// The values follow the `InventorySlot` enum
/* 0 */ ITEM_QUAD_GRID_FIRST,
/* 23 */ ITEM_QUAD_GRID_LAST = ITEM_GRID_ROWS * ITEM_GRID_COLS - 1,
// Markers indicating the currently equipped items
/* 24 */ ITEM_QUAD_GRID_SELECTED_C_LEFT,
/* 25 */ ITEM_QUAD_GRID_SELECTED_C_DOWN,
/* 26 */ ITEM_QUAD_GRID_SELECTED_C_RIGHT,
// Digits for showing ammo count
/* 27 */ ITEM_QUAD_AMMO_FIRST,
/* 27 */ ITEM_QUAD_AMMO_STICK_TENS = ITEM_QUAD_AMMO_FIRST,
/* 28 */ ITEM_QUAD_AMMO_STICK_ONES,
/* 29 */ ITEM_QUAD_AMMO_NUT_TENS,
/* 30 */ ITEM_QUAD_AMMO_NUT_ONES,
/* 31 */ ITEM_QUAD_AMMO_BOMB_TENS,
/* 32 */ ITEM_QUAD_AMMO_BOMB_ONES,
/* 33 */ ITEM_QUAD_AMMO_BOW_TENS,
/* 34 */ ITEM_QUAD_AMMO_BOW_ONES,
/* 35 */ ITEM_QUAD_AMMO_SLINGSHOT_TENS,
/* 36 */ ITEM_QUAD_AMMO_SLINGSHOT_ONES,
/* 37 */ ITEM_QUAD_AMMO_BOMBCHU_TENS,
/* 38 */ ITEM_QUAD_AMMO_BOMBCHU_ONES,
/* 39 */ ITEM_QUAD_AMMO_BEAN_TENS,
/* 40 */ ITEM_QUAD_AMMO_BEAN_ONES,
/* 41 */ ITEM_QUAD_MAX
} ItemQuad;
void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx);
s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point);
void KaleidoScope_DrawDebugEditor(PlayState* play);