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Change PreRenderContext to just be PreRender (#862)

This commit is contained in:
Zelllll 2021-07-04 08:58:19 -07:00 committed by GitHub
parent cd9a2ed648
commit 89f684b026
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 63 additions and 63 deletions

View file

@ -1,7 +1,7 @@
#include "global.h"
#include "alloca.h"
void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
this->widthSave = width;
this->heightSave = height;
this->fbufSave = fbuf;
@ -13,12 +13,12 @@ void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void
this->lrySave = height - 1;
}
void PreRender_Init(PreRenderContext* this) {
bzero(this, sizeof(PreRenderContext));
void PreRender_Init(PreRender* this) {
bzero(this, sizeof(PreRender));
ListAlloc_Init(&this->alloc);
}
void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) {
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) {
this->width = width;
this->height = height;
this->fbuf = fbuf;
@ -29,11 +29,11 @@ void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fb
this->lry = height - 1;
}
void PreRender_Destroy(PreRenderContext* this) {
void PreRender_Destroy(PreRender* this) {
ListAlloc_FreeAll(&this->alloc);
}
void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
Gfx* gfx;
s32 x;
s32 x2;
@ -81,7 +81,7 @@ void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave)
*gfxp = gfx;
}
void func_800C1258(PreRenderContext* this, Gfx** gfxp) {
void func_800C1258(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
@ -131,7 +131,7 @@ void func_800C1258(PreRenderContext* this, Gfx** gfxp) {
*gfxp = gfx;
}
void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
Gfx* gfx;
s32 x;
s32 x2;
@ -183,11 +183,11 @@ void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSav
*gfxp = gfx;
}
void func_800C1AE8(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
}
void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
Gfx* gfx;
s32 x;
s32 x2;
@ -236,7 +236,7 @@ void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave
*gfxp = gfx;
}
void func_800C1E9C(PreRenderContext* this, Gfx** gfxp) {
void func_800C1E9C(PreRender* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
@ -245,7 +245,7 @@ void func_800C1E9C(PreRenderContext* this, Gfx** gfxp) {
}
}
void func_800C1F20(PreRenderContext* this, Gfx** gfxp) {
void func_800C1F20(PreRender* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
@ -254,7 +254,7 @@ void func_800C1F20(PreRenderContext* this, Gfx** gfxp) {
}
}
void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) {
void func_800C1FA4(PreRender* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
@ -271,7 +271,7 @@ void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) {
*gfxp = gfx;
}
void func_800C20B4(PreRenderContext* this, Gfx** gfxp) {
void func_800C20B4(PreRender* this, Gfx** gfxp) {
func_800C1FA4(this, gfxp);
LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
if (this->cvgSave != NULL) {
@ -279,11 +279,11 @@ void func_800C20B4(PreRenderContext* this, Gfx** gfxp) {
}
}
void func_800C2118(PreRenderContext* this, Gfx** gfxp) {
void func_800C2118(PreRender* this, Gfx** gfxp) {
func_800C0F28(this, gfxp, this->zbufSave, this->zbuf);
}
void func_800C213C(PreRenderContext* this, Gfx** gfxp) {
void func_800C213C(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
@ -341,15 +341,15 @@ void func_800C213C(PreRenderContext* this, Gfx** gfxp) {
}
}
void func_800C24BC(PreRenderContext* this, Gfx** gfxp) {
void func_800C24BC(PreRender* this, Gfx** gfxp) {
func_800C0F28(this, gfxp, this->fbufSave, this->fbuf);
}
void func_800C24E0(PreRenderContext* this, Gfx** gfxp) {
void func_800C24E0(PreRender* this, Gfx** gfxp) {
func_800C1258(this, gfxp);
}
void func_800C2500(PreRenderContext* this, s32 x, s32 y) {
void func_800C2500(PreRender* this, s32 x, s32 y) {
s32 i;
s32 j;
s32 buffA[3 * 5];
@ -469,7 +469,7 @@ void func_800C2500(PreRenderContext* this, s32 x, s32 y) {
this->fbufSave[x + y * this->width] = pxOut.rgba;
}
void func_800C2FE4(PreRenderContext* this) {
void func_800C2FE4(PreRender* this) {
s32 x;
s32 y;
s32 phi_v0;
@ -539,7 +539,7 @@ void func_800C2FE4(PreRenderContext* this) {
}
}
void PreRender_Calc(PreRenderContext* this) {
void PreRender_Calc(PreRender* this) {
s32 x;
s32 y;

View file

@ -149,7 +149,7 @@ void Gameplay_Destroy(GameState* thisx) {
SREG(91) = 0;
R_PAUSE_MENU_MODE = 0;
PreRender_Destroy(&globalCtx->preRenderCtx);
PreRender_Destroy(&globalCtx->pauseBgPreRender);
Effect_DeleteAll(globalCtx);
EffectSs_ClearAll(globalCtx);
CollisionCheck_DestroyContext(globalCtx, &globalCtx->colChkCtx);
@ -321,9 +321,9 @@ void Gameplay_Init(GameState* thisx) {
SREG(91) = -1;
R_PAUSE_MENU_MODE = 0;
PreRender_Init(&globalCtx->preRenderCtx);
PreRender_SetValuesSave(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
PreRender_Init(&globalCtx->pauseBgPreRender);
PreRender_SetValuesSave(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
gTrnsnUnkState = 0;
globalCtx->transitionMode = 0;
FrameAdvance_Init(&globalCtx->frameAdvCtx);
@ -1139,12 +1139,12 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
POLY_OPA_DISP = sp88;
goto Gameplay_Draw_DrawOverlayElements;
} else {
PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer,
PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer,
gZBuffer);
if (R_PAUSE_MENU_MODE == 2) {
MsgEvent_SendNullTask();
PreRender_Calc(&globalCtx->preRenderCtx);
PreRender_Calc(&globalCtx->pauseBgPreRender);
R_PAUSE_MENU_MODE = 3;
} else if (R_PAUSE_MENU_MODE >= 4) {
R_PAUSE_MENU_MODE = 0;
@ -1153,7 +1153,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (R_PAUSE_MENU_MODE == 3) {
Gfx* sp84 = POLY_OPA_DISP;
func_800C24BC(&globalCtx->preRenderCtx, &sp84);
func_800C24BC(&globalCtx->pauseBgPreRender, &sp84);
POLY_OPA_DISP = sp84;
goto Gameplay_Draw_DrawOverlayElements;
} else {
@ -1271,12 +1271,12 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
Gfx* sp70 = OVERLAY_DISP;
s32 pad[4];
globalCtx->preRenderCtx.fbuf = gfxCtx->curFrameBuffer;
globalCtx->preRenderCtx.fbufSave = (u16*)gZBuffer;
func_800C1F20(&globalCtx->preRenderCtx, &sp70);
globalCtx->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
globalCtx->pauseBgPreRender.fbufSave = (u16*)gZBuffer;
func_800C1F20(&globalCtx->pauseBgPreRender, &sp70);
if (R_PAUSE_MENU_MODE == 1) {
globalCtx->preRenderCtx.cvgSave = (u8*)gfxCtx->curFrameBuffer;
func_800C20B4(&globalCtx->preRenderCtx, &sp70);
globalCtx->pauseBgPreRender.cvgSave = (u8*)gfxCtx->curFrameBuffer;
func_800C20B4(&globalCtx->pauseBgPreRender, &sp70);
R_PAUSE_MENU_MODE = 2;
} else {
gTrnsnUnkState = 2;