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Change PreRenderContext to just be PreRender (#862)

This commit is contained in:
Zelllll 2021-07-04 08:58:19 -07:00 committed by GitHub
parent cd9a2ed648
commit 89f684b026
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 63 additions and 63 deletions

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@ -149,7 +149,7 @@ void Gameplay_Destroy(GameState* thisx) {
SREG(91) = 0;
R_PAUSE_MENU_MODE = 0;
PreRender_Destroy(&globalCtx->preRenderCtx);
PreRender_Destroy(&globalCtx->pauseBgPreRender);
Effect_DeleteAll(globalCtx);
EffectSs_ClearAll(globalCtx);
CollisionCheck_DestroyContext(globalCtx, &globalCtx->colChkCtx);
@ -321,9 +321,9 @@ void Gameplay_Init(GameState* thisx) {
SREG(91) = -1;
R_PAUSE_MENU_MODE = 0;
PreRender_Init(&globalCtx->preRenderCtx);
PreRender_SetValuesSave(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
PreRender_Init(&globalCtx->pauseBgPreRender);
PreRender_SetValuesSave(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
gTrnsnUnkState = 0;
globalCtx->transitionMode = 0;
FrameAdvance_Init(&globalCtx->frameAdvCtx);
@ -1139,12 +1139,12 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
POLY_OPA_DISP = sp88;
goto Gameplay_Draw_DrawOverlayElements;
} else {
PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer,
PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer,
gZBuffer);
if (R_PAUSE_MENU_MODE == 2) {
MsgEvent_SendNullTask();
PreRender_Calc(&globalCtx->preRenderCtx);
PreRender_Calc(&globalCtx->pauseBgPreRender);
R_PAUSE_MENU_MODE = 3;
} else if (R_PAUSE_MENU_MODE >= 4) {
R_PAUSE_MENU_MODE = 0;
@ -1153,7 +1153,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (R_PAUSE_MENU_MODE == 3) {
Gfx* sp84 = POLY_OPA_DISP;
func_800C24BC(&globalCtx->preRenderCtx, &sp84);
func_800C24BC(&globalCtx->pauseBgPreRender, &sp84);
POLY_OPA_DISP = sp84;
goto Gameplay_Draw_DrawOverlayElements;
} else {
@ -1271,12 +1271,12 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
Gfx* sp70 = OVERLAY_DISP;
s32 pad[4];
globalCtx->preRenderCtx.fbuf = gfxCtx->curFrameBuffer;
globalCtx->preRenderCtx.fbufSave = (u16*)gZBuffer;
func_800C1F20(&globalCtx->preRenderCtx, &sp70);
globalCtx->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
globalCtx->pauseBgPreRender.fbufSave = (u16*)gZBuffer;
func_800C1F20(&globalCtx->pauseBgPreRender, &sp70);
if (R_PAUSE_MENU_MODE == 1) {
globalCtx->preRenderCtx.cvgSave = (u8*)gfxCtx->curFrameBuffer;
func_800C20B4(&globalCtx->preRenderCtx, &sp70);
globalCtx->pauseBgPreRender.cvgSave = (u8*)gfxCtx->curFrameBuffer;
func_800C20B4(&globalCtx->pauseBgPreRender, &sp70);
R_PAUSE_MENU_MODE = 2;
} else {
gTrnsnUnkState = 2;