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DoorKiller OK (#631)
* Init done * slight tweak * Destroy done * func_80995020 * func_809951C4 done * started func_80995A84 * func_80995A84, func_80995284, func_809952B8 done * started the mess that is func_80995368 * most functions done except for 3 trouble cases * func_80995368 done * func_809958E4 done * fully matching. Documentation and cleanup to come * fixed fake matches * documentation progress * More documentation * getting close on tidying up everything * Finalised documentation and made some comments and name changes in player and other door files * formatting and final touches to comments * pr stuff * merge master * merge * format * remove unused asm after merge * review * \n Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -111,7 +111,6 @@ void EnFu_Init(Actor* thisx, GlobalContext* globalCtx) {
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void EnFu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnFu* this = THIS;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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