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DoorKiller OK (#631)

* Init done

* slight tweak

* Destroy done

* func_80995020

* func_809951C4 done

* started func_80995A84

* func_80995A84, func_80995284, func_809952B8 done

* started the mess that is func_80995368

* most functions done except for 3 trouble cases

* func_80995368 done

* func_809958E4 done

* fully matching. Documentation and cleanup to come

* fixed fake matches

* documentation progress

* More documentation

* getting close on tidying up everything

* Finalised documentation and made some comments and name changes in player and other door files

* formatting and final touches to comments

* pr stuff

* merge master

* merge

* format

* remove unused asm after merge

* review

* \n

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
AdamKiddle 2021-03-14 15:21:15 +00:00 committed by GitHub
parent ca5a9aa7d1
commit 8a730123b6
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 544 additions and 1554 deletions

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@ -111,7 +111,6 @@ void EnFu_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnFu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnFu* this = THIS;
Collider_DestroyCylinder(globalCtx, &this->collider);
}