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DoorKiller OK (#631)

* Init done

* slight tweak

* Destroy done

* func_80995020

* func_809951C4 done

* started func_80995A84

* func_80995A84, func_80995284, func_809952B8 done

* started the mess that is func_80995368

* most functions done except for 3 trouble cases

* func_80995368 done

* func_809958E4 done

* fully matching. Documentation and cleanup to come

* fixed fake matches

* documentation progress

* More documentation

* getting close on tidying up everything

* Finalised documentation and made some comments and name changes in player and other door files

* formatting and final touches to comments

* pr stuff

* merge master

* merge

* format

* remove unused asm after merge

* review

* \n

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
AdamKiddle 2021-03-14 15:21:15 +00:00 committed by GitHub
parent ca5a9aa7d1
commit 8a730123b6
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 544 additions and 1554 deletions

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@ -419,7 +419,6 @@ u16 EnMd_GetText(GlobalContext* globalCtx, Actor* thisx) {
s16 func_80AAAF04(GlobalContext* globalCtx, Actor* thisx) {
EnMd* this = THIS;
switch (func_80AAAC78(this, globalCtx)) {
case 0:
case 1: