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@ -239,7 +239,8 @@ void EnPoRelay_Race(EnPoRelay* this, PlayState* play) {
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}
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speedXZ = 30.0f * multiplier;
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HONOTRAP,
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Math_CosS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.x, this->actor.world.pos.y,
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Math_CosS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.x,
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this->actor.world.pos.y,
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Math_SinS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.z, 0,
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(this->yawTowardsPathPoint + 0x8000) - (0x2000 * multiplier), 0, HONOTRAP_TYPE_FLAME_DROP);
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}
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