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z_actor retail OK (#1670)
* actor ok * cleanup * cleanup * cleanup * player * ACTOR_PRINTF * PR Suggestion * gcc * c file * ACTOR_DEBUG_PRINTF * bool * more review * newline
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3 changed files with 172 additions and 151 deletions
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@ -42,7 +42,11 @@ typedef struct {
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/**
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* @see ACTOROVL_ALLOC_ABSOLUTE
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*/
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#if OOT_DEBUG
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#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x27A0
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#else
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#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x24E0
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#endif
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/**
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* The actor overlay should be allocated memory for when loading,
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