mirror of
https://github.com/zeldaret/oot.git
synced 2025-05-09 18:43:45 +00:00
Merge 02e8382a55
into 39ae99c4cb
This commit is contained in:
commit
8b31804709
13 changed files with 158 additions and 85 deletions
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@ -471,6 +471,12 @@ typedef enum LinkAge {
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/*
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* SaveContext.eventChkInf
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* eventChkInf is an array of 16 bit values, where each bit is a flag. These flags typically track main quest events.
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0xDE. Flag state can be individually accessed
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* or modified by passing the flag id into GET_EVENTCHKINF, SET_EVENTCHKINF, and CLEAR_EVENTCHKINF
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*
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* In some instances where a set of flags share a common association, the eventChkInf variable will be accessed directly.
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* When this is the case, an EVENTCHKINF_INDEX_* constant is defined for accessing a specific eventChkInf variable.
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*/
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#define EVENTCHKINF_INDEX(flag) ((flag) >> 4)
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@ -480,6 +486,9 @@ typedef enum LinkAge {
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#define SET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX(flag)] |= EVENTCHKINF_MASK(flag))
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#define CLEAR_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX(flag)] &= ~EVENTCHKINF_MASK(flag))
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#define GET_EVENTCHKINF_VAR(flag) (gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX(flag)])
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#define EVENTCHKINF_MASK(flag) (1 << ((flag) & 0xF))
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// EVENTCHKINF 0x00-0x0F
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#define EVENTCHKINF_INDEX_0 0
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#define EVENTCHKINF_00_UNUSED 0x00 // flag is set in the debug save, but has no functionality
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@ -562,6 +571,9 @@ typedef enum LinkAge {
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#define EVENTCHKINF_INDEX_TALON_RETURNED_FROM_KAKARIKO EVENTCHKINF_INDEX(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)
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#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO 0x6B
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#define ENHY_GET_COPY_EVENTCHKINF(flag) GET_EVENTCHKINF_VAR(flag)
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#define ENHY_CHECK_COPY_EVENTCHKINF(v, flag) ((v) & EVENTCHKINF_MASK((flag)))
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#define EVENTCHKINF_6E 0x6E
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#define EVENTCHKINF_6F 0x6F
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#define EVENTCHKINF_BEGAN_GOHMA_BATTLE 0x70
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@ -674,6 +686,14 @@ typedef enum LinkAge {
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/*
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* SaveContext.itemGetInf
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* itemGetInf is an array of 16 bit flags. These track whether the player has obtained certain items.
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* Most C-Items do not have tracking flags, preferring to instead just check if the item is in the player's inventory.
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*
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0x3F. Flag state can be individually accessed
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* or modified by passing the flag id into GET_ITEMGETINF or SET_ITEMGETINF
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*
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* In some instances where a set of flags share a common association, the itemGetInf variable will be accessed directly.
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* When this is the case, an ITEMGETINF_INDEX_* constant is defined for accessing a specific itemGetInf variable.
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*/
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#define ITEMGETINF_INDEX(flag) ((flag) >> 4)
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@ -705,10 +725,10 @@ typedef enum LinkAge {
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#define ITEMGETINF_17 0x17
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// ITEMGETINF 0x18-0x1A
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#define ITEMGETINF_INDEX_18_19_1A 1
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#define ITEMGETINF_18 0x18
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#define ITEMGETINF_19 0x19
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#define ITEMGETINF_1A 0x1A
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#define ITEMGETINF_INDEX_GREAT_FAIRY_ITEM 1
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#define ITEMGETINF_FARORES_WIND 0x18
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#define ITEMGETINF_DINS_FIRE 0x19
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#define ITEMGETINF_NAYRUS_LOVE 0x1A
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#define ITEMGETINF_1B 0x1B
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#define ITEMGETINF_1C 0x1C
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@ -736,6 +756,13 @@ typedef enum LinkAge {
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/*
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* SaveContext.infTable
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* infTable is an array of 16 bit flags. Many of these flags track the non-essential interactions with NPCs.
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*
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0x1D0. Flag state can be individually accessed
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* or modified by passing the flag id into GET_INFTABLE, SET_INFTABLE, or CLEAR_INFTABLE
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*
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* In some instances where a set of flags share a common association, the infTable variable will be accessed directly.
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* When this is the case, an INFTABLE_INDEX_* constant is defined for accessing a specific infTable variable.
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*/
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#define INFTABLE_INDEX(flag) ((flag) >> 4)
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@ -875,7 +902,7 @@ typedef enum LinkAge {
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#define INFTABLE_198 0x198
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// INFTABLE 0x199-0x19F
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#define INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F 25
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#define INFTABLE_INDEX_KAKARIKO_CUCCO (INFTABLE_199 >> 4)
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#define INFTABLE_199 0x199
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#define INFTABLE_19A 0x19A
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#define INFTABLE_19B 0x19B
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@ -884,28 +911,56 @@ typedef enum LinkAge {
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#define INFTABLE_19E 0x19E
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#define INFTABLE_19F 0x19F
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// INFTABLE 0x1A0-0x1AF
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#define INFTABLE_INDEX_1AX 26
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#define INFTABLE_1A0_SHIFT 0
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#define INFTABLE_1A1_SHIFT 1
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#define INFTABLE_1A2_SHIFT 2
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#define INFTABLE_1A3_SHIFT 3
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#define INFTABLE_1A4_SHIFT 4
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#define INFTABLE_1A5_SHIFT 5
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#define INFTABLE_1A6_SHIFT 6
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#define INFTABLE_1A7_SHIFT 7
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#define INFTABLE_1A8_SHIFT 8
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#define INFTABLE_1A9_SHIFT 9
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#define INFTABLE_1AB_SHIFT 11
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#define INFTABLE_1AD_SHIFT 13
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#define INFTABLE_RESET_KAKARIKO_CUCCOS() \
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gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] &= \
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(u16) ~(INFTABLE_MASK(INFTABLE_199) | INFTABLE_MASK(INFTABLE_19A) | INFTABLE_MASK(INFTABLE_19B) | \
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INFTABLE_MASK(INFTABLE_19C) | INFTABLE_MASK(INFTABLE_19D) | INFTABLE_MASK(INFTABLE_19E) | \
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INFTABLE_MASK(INFTABLE_19F));
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// INFTABLE 0x1D0-0x1DF
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// INFTABLE 0x1A0-0x1AF
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#define INFTABLE_INDEX_OVERWORLD_ENTRANCE_ICON INFTABLE_INDEX(INFTABLE_1A0)
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#define INFTABLE_1A0 0x1A0
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#define INFTABLE_1A1 0x1A1
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#define INFTABLE_1A2 0x1A2
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#define INFTABLE_1A3 0x1A3
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#define INFTABLE_1A4 0x1A4
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#define INFTABLE_1A5 0x1A5
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#define INFTABLE_1A6 0x1A6
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#define INFTABLE_1A7 0x1A7
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#define INFTABLE_1A8 0x1A8
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#define INFTABLE_1A9 0x1A9
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#define INFTABLE_1AB 0x1AB
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#define INFTABLE_1AD 0x1AD
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// Functionally the same as GET_INFTABLE
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#define MINIMAP_GET_INFTABLE(flag) \
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gSaveContext.save.info.infTable[(flag) >> 4] & gBitFlags[((flag) & 0xF)]
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#define MINIMAP_GET_INFTABLE_FROM_OW_ENTRANCE_FLAG(shift) \
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(gSaveContext.save.info.infTable[INFTABLE_INDEX_OVERWORLD_ENTRANCE_ICON] & \
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gBitFlags[(shift)])
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#define MINIMAP_SET_INFTABLE_FROM_OW_ENTRANCE_FLAG(shift) \
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(gSaveContext.save.info.infTable[INFTABLE_INDEX_OVERWORLD_ENTRANCE_ICON] |= \
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gBitFlags[(shift)])
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#define MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(flag) ((flag) - INFTABLE_1A0)
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// 0x1D0-0x1DF
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#define INFTABLE_INDEX_1DX INFTABLE_INDEX(INFTABLE_1D0)
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#define INFTABLE_1D0 0x1D0
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/*
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* SaveContext.eventInf
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* eventInf is an array of 16 bit flags. These flags are not permanent.
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*
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0x30. Flag state can be individually accessed
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* or modified by passing the flag id into GET_EVENTINF, SET_EVENTINF, or CLEAR_EVENTINF
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*
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* In some instances where a set of flags share a common association, the eventInf variable will be accessed directly.
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* When this is the case, an EVENTINF_INDEX_* constant is defined for accessing a specific eventInf variable.
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*/
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#define EVENTINF_INDEX(flag) ((flag) >> 4)
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@ -914,12 +969,21 @@ typedef enum LinkAge {
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#define GET_EVENTINF(flag) (gSaveContext.eventInf[EVENTINF_INDEX(flag)] & EVENTINF_MASK(flag))
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#define SET_EVENTINF(flag) (gSaveContext.eventInf[EVENTINF_INDEX(flag)] |= EVENTINF_MASK(flag))
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#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[EVENTINF_INDEX(flag)] &= ~EVENTINF_MASK(flag))
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#define RESET_EVENTINF() \
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gSaveContext.eventInf[0] = 0; \
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gSaveContext.eventInf[1] = 0; \
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gSaveContext.eventInf[2] = 0; \
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gSaveContext.eventInf[3] = 0;
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#define RESET_EVENTINF2() \
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gSaveContext.eventInf[0] = gSaveContext.eventInf[1] = gSaveContext.eventInf[2] = gSaveContext.eventInf[3] = 0;
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// EVENTINF 0x00-0x0F
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// Ingo Race, Lon Lon Ranch minigames, and Horseback Archery minigame flags
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#define EVENTINF_INDEX_HORSES 0
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#define EVENTINF_INDEX_INGO_RACE 0
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// EVENTINF 0x00-0x03 reserved for IngoRaceState
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#define EVENTINF_INGO_RACE_STATE_MASK (0xF << 0x00)
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#define EVENTINF_INGO_RACE_STATE_MASK \
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(EVENTINF_MASK(0x00) | EVENTINF_MASK(0x01) | EVENTINF_MASK(0x02) | EVENTINF_MASK(0x03))
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typedef enum IngoRaceState {
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/* 0 */ INGO_RACE_STATE_OFFER_RENTAL,
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/* 1 */ INGO_RACE_STATE_HORSE_RENTAL_PERIOD,
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@ -944,24 +1008,31 @@ typedef enum IngoRaceState {
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#define EVENTINF_INGO_RACE_0F 0x0F // unused?
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// "InRaceSeq"
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#define GET_EVENTINF_INGO_RACE_STATE() (gSaveContext.eventInf[EVENTINF_INDEX_HORSES] & EVENTINF_INGO_RACE_STATE_MASK)
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#define GET_EVENTINF_INGO_RACE_STATE() (gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] & EVENTINF_INGO_RACE_STATE_MASK)
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#define SET_EVENTINF_INGO_RACE_STATE(v) \
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gSaveContext.eventInf[EVENTINF_INDEX_HORSES] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_HORSES] & ~EVENTINF_INGO_RACE_STATE_MASK) | (v)
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#define SET_EVENTINF_INGO_RACE_STATE(v) \
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gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] & ~EVENTINF_INGO_RACE_STATE_MASK) | (v)
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#define GET_EVENTINF_INGO_RACE_FLAG(flag) \
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((gSaveContext.eventInf[EVENTINF_INDEX_HORSES] & EVENTINF_MASK(flag)) >> ((flag) & 0xF))
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#define SET_EVENTINF_INGO_RACE_FLAG(flag) \
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gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] & 0xFFFF) | (1 << ((flag) & 0xF))
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#define SET_EVENTINF_INGO_RACE_FLAG(flag) \
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gSaveContext.eventInf[EVENTINF_INDEX_HORSES] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_HORSES] & 0xFFFF) | EVENTINF_MASK(flag)
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#define WRITE_EVENTINF_INGO_RACE_FLAG(flag, v) \
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gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] & ~(1 << ((flag)&0xF))) | ((v) << ((flag) & 0xF))
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#define WRITE_EVENTINF_INGO_RACE_FLAG(flag, v) \
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gSaveContext.eventInf[EVENTINF_INDEX_HORSES] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_HORSES] & ~EVENTINF_MASK(flag)) | ((v) << ((flag) & 0xF))
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#define RESET_EVENTINF_INGO_RACE() \
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gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] &= \
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(u16) ~(EVENTINF_INGO_RACE_STATE_MASK | EVENTINF_MASK(EVENTINF_INGO_RACE_HORSETYPE) | \
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EVENTINF_MASK(EVENTINF_INGO_RACE_LOST_ONCE) | EVENTINF_MASK(EVENTINF_INGO_RACE_SECOND_RACE) | \
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EVENTINF_MASK(EVENTINF_INGO_RACE_0F))
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#define GET_EVENTINF_INGO_RACE_HORSETYPE() GET_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_HORSETYPE)
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#define RESET_EVENTINF_INGO_RACE2() \
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gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE] = 0;
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#define GET_EVENTINF_INGO_RACE_HORSETYPE() \
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(GET_EVENTINF(EVENTINF_INGO_RACE_HORSETYPE) >> (EVENTINF_INGO_RACE_HORSETYPE & 0xF))
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#define WRITE_EVENTINF_INGO_RACE_HORSETYPE(v) WRITE_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_HORSETYPE, v)
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#define WRITE_EVENTINF_INGO_RACE_0F(v) WRITE_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_0F, v)
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@ -76,10 +76,7 @@ void GameOver_Update(PlayState* play) {
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gSaveContext.save.info.playerData.naviTimer = 0;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
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gSaveContext.eventInf[0] = 0;
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gSaveContext.eventInf[1] = 0;
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gSaveContext.eventInf[2] = 0;
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gSaveContext.eventInf[3] = 0;
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RESET_EVENTINF();
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
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@ -241,25 +241,25 @@ static s16 sOwEntranceIconPosY[24] = {
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static u16 sOwEntranceFlag[20] = {
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0xFFFF,
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INFTABLE_1A8_SHIFT,
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INFTABLE_1A7_SHIFT,
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A8),
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A7),
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0xFFFF,
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INFTABLE_1A0_SHIFT,
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INFTABLE_1A3_SHIFT,
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INFTABLE_1A5_SHIFT,
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A0),
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A3),
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A5),
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0xFFFF,
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INFTABLE_1A2_SHIFT,
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A2),
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0xFFFF,
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0xFFFF,
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INFTABLE_1A6_SHIFT,
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INFTABLE_1AB_SHIFT,
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A6),
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1AB),
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0xFFFF,
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0xFFFF,
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INFTABLE_1A1_SHIFT,
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INFTABLE_1A4_SHIFT,
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A1),
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A4),
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0xFFFF,
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0xFFFF,
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INFTABLE_1AD_SHIFT,
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1AD),
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};
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static f32 sFloorCoordY[10][8] = {
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|
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@ -510,8 +510,7 @@ void Minimap_Draw(PlayState* play) {
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(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
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if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
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((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
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(gSaveContext.save.info.infTable[INFTABLE_INDEX_1AX] &
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gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
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MINIMAP_GET_INFTABLE_FROM_OW_ENTRANCE_FLAG(gMapData->owEntranceFlag[mapIndex]))) {
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gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
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8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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@ -526,8 +525,7 @@ void Minimap_Draw(PlayState* play) {
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}
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}
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||||
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if ((play->sceneId == SCENE_ZORAS_FOUNTAIN) &&
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(gSaveContext.save.info.infTable[INFTABLE_INDEX_1AX] & gBitFlags[INFTABLE_1A9_SHIFT])) {
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if ((play->sceneId == SCENE_ZORAS_FOUNTAIN) && (MINIMAP_GET_INFTABLE(INFTABLE_1A9))) {
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gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
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||||
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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|
|
|
@ -2627,7 +2627,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
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PRINTF_COLOR_YELLOW();
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PRINTF("???????????????? z_message.c ??????????????????\n");
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PRINTF_RST();
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gSaveContext.eventInf[0] = gSaveContext.eventInf[1] = gSaveContext.eventInf[2] = gSaveContext.eventInf[3] = 0;
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RESET_EVENTINF2();
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}
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||||
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||||
if (sTextIsCredits) {
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||||
|
|
|
@ -3581,11 +3581,8 @@ void Interface_Draw(PlayState* play) {
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for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) {
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if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
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||||
#if OOT_VERSION >= NTSC_1_1
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gSaveContext.eventInf[EVENTINF_INDEX_HORSES] &=
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(u16) ~(EVENTINF_INGO_RACE_STATE_MASK | EVENTINF_MASK(EVENTINF_INGO_RACE_HORSETYPE) |
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EVENTINF_MASK(EVENTINF_INGO_RACE_LOST_ONCE) |
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EVENTINF_MASK(EVENTINF_INGO_RACE_SECOND_RACE) | EVENTINF_MASK(EVENTINF_INGO_RACE_0F));
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PRINTF("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_INDEX_HORSES]);
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||||
RESET_EVENTINF_INGO_RACE();
|
||||
PRINTF("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_INDEX_INGO_RACE]);
|
||||
#endif
|
||||
play->nextEntranceIndex = spoilingItemEntrances[svar1];
|
||||
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
|
||||
|
|
|
@ -257,17 +257,17 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
|
|||
if (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
|
||||
switch (this->fountainType) {
|
||||
case FAIRY_SPELL_FARORES_WIND:
|
||||
if (!GET_ITEMGETINF(ITEMGETINF_18)) {
|
||||
if (!GET_ITEMGETINF(ITEMGETINF_FARORES_WIND)) {
|
||||
givingReward = true;
|
||||
}
|
||||
break;
|
||||
case FAIRY_SPELL_DINS_FIRE:
|
||||
if (!GET_ITEMGETINF(ITEMGETINF_19)) {
|
||||
if (!GET_ITEMGETINF(ITEMGETINF_DINS_FIRE)) {
|
||||
givingReward = true;
|
||||
}
|
||||
break;
|
||||
case FAIRY_SPELL_NAYRUS_LOVE:
|
||||
if (!GET_ITEMGETINF(ITEMGETINF_1A)) {
|
||||
if (!GET_ITEMGETINF(ITEMGETINF_NAYRUS_LOVE)) {
|
||||
givingReward = true;
|
||||
}
|
||||
break;
|
||||
|
@ -709,8 +709,11 @@ static s16 sDemoEffectLightColors[] = { DEMO_EFFECT_LIGHT_GREEN, DEMO_EFFECT_LIG
|
|||
|
||||
static s16 sExItemTypes[] = { EXITEM_MAGIC_WIND, EXITEM_MAGIC_FIRE, EXITEM_MAGIC_DARK };
|
||||
|
||||
static s16 sItemGetFlagMasks[] = { ITEMGETINF_MASK(ITEMGETINF_18), ITEMGETINF_MASK(ITEMGETINF_19),
|
||||
ITEMGETINF_MASK(ITEMGETINF_1A) };
|
||||
#define GREAT_FAIRY_SET_MAGIC_SPELL_OBTAINED(exItemIndex) \
|
||||
gSaveContext.save.info.itemGetInf[ITEMGETINF_INDEX_GREAT_FAIRY_ITEM] |= sItemGetFlagMasks[exItemIndex];
|
||||
|
||||
static s16 sItemGetFlagMasks[] = { ITEMGETINF_MASK(ITEMGETINF_FARORES_WIND), ITEMGETINF_MASK(ITEMGETINF_DINS_FIRE),
|
||||
ITEMGETINF_MASK(ITEMGETINF_NAYRUS_LOVE) };
|
||||
|
||||
static u8 sItemIds[] = { ITEM_FARORES_WIND, ITEM_DINS_FIRE, ITEM_NAYRUS_LOVE };
|
||||
|
||||
|
@ -822,7 +825,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
|
|||
this->itemSpawned = true;
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS_MAGIC);
|
||||
gSaveContext.save.info.itemGetInf[ITEMGETINF_INDEX_18_19_1A] |= sItemGetFlagMasks[cueIdTemp];
|
||||
GREAT_FAIRY_SET_MAGIC_SPELL_OBTAINED(cueIdTemp);
|
||||
Item_Give(play, sItemIds[cueIdTemp]);
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -620,7 +620,7 @@ u16 EnHy_GetTextId(PlayState* play, Actor* thisx) {
|
|||
switch (ENHY_GET_TYPE(&this->actor)) {
|
||||
case ENHY_TYPE_DOG_LADY:
|
||||
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
|
||||
return (this->talonEventChkInf & EVENTCHKINF_MASK(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO))
|
||||
return (ENHY_CHECK_COPY_EVENTCHKINF(this->talonEventChkInf, EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO))
|
||||
? 0x508D
|
||||
: (GET_INFTABLE(INFTABLE_CB) ? 0x508C : 0x508B);
|
||||
} else if (play->sceneId == SCENE_MARKET_DAY) {
|
||||
|
@ -753,7 +753,7 @@ u16 EnHy_GetTextId(PlayState* play, Actor* thisx) {
|
|||
if (!LINK_IS_ADULT) {
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x505F : (GET_INFTABLE(INFTABLE_163) ? 0x505E : 0x505D);
|
||||
} else {
|
||||
return (this->talonEventChkInf & EVENTCHKINF_MASK(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO))
|
||||
return (ENHY_CHECK_COPY_EVENTCHKINF(this->talonEventChkInf, EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO))
|
||||
? 0x5062
|
||||
: (GET_INFTABLE(INFTABLE_164) ? 0x5061 : 0x5060);
|
||||
}
|
||||
|
@ -1180,7 +1180,7 @@ void EnHy_WaitForObjects(EnHy* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
|
||||
this->talonEventChkInf = gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_TALON_RETURNED_FROM_KAKARIKO];
|
||||
this->talonEventChkInf = ENHY_GET_COPY_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO);
|
||||
}
|
||||
|
||||
EnHy_InitSetProperties(this);
|
||||
|
|
|
@ -519,7 +519,7 @@ void EnIn_Init(Actor* thisx, PlayState* play) {
|
|||
respawnPos = respawn->pos;
|
||||
// hardcoded coords for lon lon entrance
|
||||
if (D_80A7B998 == 0 && respawnPos.x == 1107.0f && respawnPos.y == 0.0f && respawnPos.z == -3740.0f) {
|
||||
gSaveContext.eventInf[EVENTINF_INDEX_HORSES] = 0;
|
||||
RESET_EVENTINF_INGO_RACE2();
|
||||
D_80A7B998 = 1;
|
||||
}
|
||||
this->actionFunc = EnIn_WaitForObject;
|
||||
|
@ -605,7 +605,7 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
|
|||
case INGO_RACE_STATE_RACING:
|
||||
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
||||
this->actionFunc = func_80A7A4C8;
|
||||
gSaveContext.eventInf[EVENTINF_INDEX_HORSES] = 0;
|
||||
RESET_EVENTINF_INGO_RACE2();
|
||||
break;
|
||||
case INGO_RACE_STATE_HORSE_RENTAL_PERIOD:
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_3;
|
||||
|
|
|
@ -85,7 +85,10 @@ static Vec3f sKakarikoPosList[] = {
|
|||
{ -60.0f, 0.0f, -46.0f }, { -247.0f, 80.0f, 854.0f }, { 1079.0f, 80.0f, -47.0f },
|
||||
};
|
||||
|
||||
static s16 sKakarikoFlagList[] = {
|
||||
#define KAKARIKO_CUCCO_HAS_BEEN_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] & sKakarikoFlagMaskList[(cuccoIndex)]
|
||||
|
||||
static s16 sKakarikoFlagMaskList[] = {
|
||||
INFTABLE_MASK(INFTABLE_199), INFTABLE_MASK(INFTABLE_19A), INFTABLE_MASK(INFTABLE_19B), INFTABLE_MASK(INFTABLE_19C),
|
||||
INFTABLE_MASK(INFTABLE_19D), INFTABLE_MASK(INFTABLE_19E), INFTABLE_MASK(INFTABLE_19F),
|
||||
};
|
||||
|
@ -182,8 +185,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
|
||||
this->unk_2AA = i;
|
||||
PRINTF(VT_FGCOL(YELLOW) " 通常鶏index %d\n" VT_RST, this->unk_2AA);
|
||||
if (gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &
|
||||
sKakarikoFlagList[i]) {
|
||||
if (KAKARIKO_CUCCO_HAS_BEEN_RETURNED(i)) {
|
||||
this->actor.world.pos.x = 300.0f;
|
||||
this->actor.world.pos.y = 100.0f;
|
||||
this->actor.world.pos.z = 1530.0f;
|
||||
|
|
|
@ -57,6 +57,15 @@ static s16 sMissingCuccoTextIds[] = {
|
|||
0x5036, 0x5070, 0x5072, 0x5037, 0x5038, 0x5039, 0x503A, 0x503B, 0x503D, 0x503C,
|
||||
};
|
||||
|
||||
#define KAKARIKO_CUCCO_SET_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] |= D_80ABB3B4[(cuccoIndex)]
|
||||
|
||||
#define KAKARIKO_CUCCO_RESET_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] &= ~D_80ABB3B4[(cuccoIndex)]
|
||||
|
||||
#define KAKARIKO_CUCCO_HAS_BEEN_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] & D_80ABB3B4[(cuccoIndex)]
|
||||
|
||||
static s16 D_80ABB3B4[] = {
|
||||
INFTABLE_MASK(INFTABLE_199), INFTABLE_MASK(INFTABLE_19A), INFTABLE_MASK(INFTABLE_19B), INFTABLE_MASK(INFTABLE_19C),
|
||||
INFTABLE_MASK(INFTABLE_19D), INFTABLE_MASK(INFTABLE_19E), INFTABLE_MASK(INFTABLE_19F),
|
||||
|
@ -225,8 +234,7 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
|||
if ((fabsf(currentCucco->actor.world.pos.x - 330.0f) < 90.0f) &&
|
||||
(fabsf(currentCucco->actor.world.pos.z - 1610.0f) < 190.0f)) {
|
||||
if (this->unk_26C == 0) {
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] |=
|
||||
D_80ABB3B4[currentCucco->unk_2AA];
|
||||
KAKARIKO_CUCCO_SET_RETURNED(currentCucco->unk_2AA);
|
||||
if (BREG(1) != 0) {
|
||||
// "GET inside the chicken fence!"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆ 鶏柵内GET!☆ %x\n" VT_RST, D_80ABB3B4[currentCucco->unk_2AA]);
|
||||
|
@ -234,8 +242,7 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
|||
}
|
||||
this->cuccosInPen++;
|
||||
} else if (this->unk_26C == 0) {
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &=
|
||||
~D_80ABB3B4[currentCucco->unk_2AA];
|
||||
KAKARIKO_CUCCO_RESET_RETURNED(currentCucco->unk_2AA);
|
||||
}
|
||||
}
|
||||
currentCucco = (EnNiw*)currentCucco->actor.next;
|
||||
|
@ -291,13 +298,10 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
|||
this->unk_262 = TEXT_STATE_EVENT;
|
||||
this->unk_26A = this->cuccosInPen;
|
||||
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x\n" VT_RST,
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]);
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &=
|
||||
(u16) ~(INFTABLE_MASK(INFTABLE_199) | INFTABLE_MASK(INFTABLE_19A) | INFTABLE_MASK(INFTABLE_19B) |
|
||||
INFTABLE_MASK(INFTABLE_19C) | INFTABLE_MASK(INFTABLE_19D) | INFTABLE_MASK(INFTABLE_19E) |
|
||||
INFTABLE_MASK(INFTABLE_19F));
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO]);
|
||||
INFTABLE_RESET_KAKARIKO_CUCCOS();
|
||||
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x\n" VT_RST,
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]);
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO]);
|
||||
PRINTF("\n\n");
|
||||
this->actionFunc = func_80ABA654;
|
||||
return;
|
||||
|
|
|
@ -10791,7 +10791,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
|
|||
gSaveContext.respawn[RESPAWN_MODE_DOWN].data = 1;
|
||||
|
||||
if (play->sceneId <= SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) {
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_1AX] |= gBitFlags[play->sceneId];
|
||||
MINIMAP_SET_INFTABLE_FROM_OW_ENTRANCE_FLAG(play->sceneId);
|
||||
}
|
||||
|
||||
startMode = PLAYER_GET_START_MODE(thisx);
|
||||
|
|
|
@ -1908,6 +1908,7 @@ void FileSelect_LoadGame(GameState* thisx) {
|
|||
gSaveContext.dogParams = 0;
|
||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
|
||||
// RESET_EVENTINF()
|
||||
gSaveContext.eventInf[0] = 0;
|
||||
gSaveContext.eventInf[1] = 0;
|
||||
gSaveContext.eventInf[2] = 0;
|
||||
|
|
Loading…
Add table
Reference in a new issue