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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)

* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
This commit is contained in:
fig02 2020-07-09 15:12:03 -04:00 committed by GitHub
parent b4a7ac9d71
commit 8b6e86649d
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GPG key ID: 4AEE18F83AFDEB23
54 changed files with 636 additions and 1880 deletions

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@ -3829,7 +3829,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
gSaveContext.timer2State = 5;
gSaveContext.cutsceneIndex = 0;
D_8015FFE6 = 40;
func_8010B680(globalCtx, 0x71B0, 0);
func_8010B680(globalCtx, 0x71B0, NULL);
func_8002DF54(globalCtx, 0, 8);
} else {
gSaveContext.timer2State = 6;
@ -3855,7 +3855,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
gSaveContext.timer2Value++;
if (gSaveContext.eventInf[1] & 1) {
if (gSaveContext.timer2Value == 240) {
func_8010B680(globalCtx, 0x6083, 0);
func_8010B680(globalCtx, 0x6083, NULL);
gSaveContext.timer2State = 0;
gSaveContext.eventInf[1] &= ~1;
}