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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
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54 changed files with 636 additions and 1880 deletions
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@ -3829,7 +3829,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
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gSaveContext.timer2State = 5;
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gSaveContext.cutsceneIndex = 0;
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D_8015FFE6 = 40;
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func_8010B680(globalCtx, 0x71B0, 0);
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func_8010B680(globalCtx, 0x71B0, NULL);
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func_8002DF54(globalCtx, 0, 8);
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} else {
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gSaveContext.timer2State = 6;
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@ -3855,7 +3855,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
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gSaveContext.timer2Value++;
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if (gSaveContext.eventInf[1] & 1) {
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if (gSaveContext.timer2Value == 240) {
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func_8010B680(globalCtx, 0x6083, 0);
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func_8010B680(globalCtx, 0x6083, NULL);
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gSaveContext.timer2State = 0;
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gSaveContext.eventInf[1] &= ~1;
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}
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