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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
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@ -17,7 +17,7 @@ void EnBdfire_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Bdfire_InitVars = {
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ACTOR_PLAYER,
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0,
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ACTORTYPE_ENEMY,
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FLAGS,
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OBJECT_KINGDODONGO,
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