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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
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54 changed files with 636 additions and 1880 deletions
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@ -631,7 +631,7 @@ void func_80A544AC(EnHeishi2* this, GlobalContext* globalCtx) {
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Math_SmoothScaleMaxF(&this->unk_2E4, 3000.0f, 1.0f, 500.0f);
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this->actor.posRot.rot.z = this->actor.shape.rot.z;
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if (this->actor.shape.rot.z < -6000) {
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func_8010B680(globalCtx, 0x708F, 0);
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func_8010B680(globalCtx, 0x708F, NULL);
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this->actor.flags |= 0x10000;
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this->actionFunc = func_80A5455C;
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this->unk_2E4 = 0.0f;
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