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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)

* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
This commit is contained in:
fig02 2020-07-09 15:12:03 -04:00 committed by GitHub
parent b4a7ac9d71
commit 8b6e86649d
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GPG key ID: 4AEE18F83AFDEB23
54 changed files with 636 additions and 1880 deletions

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@ -631,7 +631,7 @@ void func_80A544AC(EnHeishi2* this, GlobalContext* globalCtx) {
Math_SmoothScaleMaxF(&this->unk_2E4, 3000.0f, 1.0f, 500.0f);
this->actor.posRot.rot.z = this->actor.shape.rot.z;
if (this->actor.shape.rot.z < -6000) {
func_8010B680(globalCtx, 0x708F, 0);
func_8010B680(globalCtx, 0x708F, NULL);
this->actor.flags |= 0x10000;
this->actionFunc = func_80A5455C;
this->unk_2E4 = 0.0f;