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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
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54 changed files with 636 additions and 1880 deletions
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@ -338,7 +338,7 @@ void func_80AA0F44(EnMa1* this, GlobalContext* globalCtx) {
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player->stateFlags2 |= 0x2000000;
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player->unk_6A8 = &this->actor;
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this->actor.textId = 0x2061;
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func_8010B680(globalCtx, this->actor.textId, 0);
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func_8010B680(globalCtx, this->actor.textId, NULL);
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this->unk_1E8.unk_00 = 1;
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this->actor.flags |= 0x10000;
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this->actionFunc = func_80AA106C;
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