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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
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@ -539,7 +539,7 @@ void EnWallmas_Update(Actor* thisx, GlobalContext* globalCtx) {
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
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if ((this->actionFunc != EnWallmas_TakeDamage) && (this->actor.bgCheckFlags & 1) != 0 &&
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(this->actor.freeze == 0)) {
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(this->actor.freezeTimer == 0)) {
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider);
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}
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}
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