1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-06 22:30:15 +00:00

En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)

* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
This commit is contained in:
fig02 2020-07-09 15:12:03 -04:00 committed by GitHub
parent b4a7ac9d71
commit 8b6e86649d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
54 changed files with 636 additions and 1880 deletions

View file

@ -229,7 +229,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
animationHeader = &D_06011348;
sp3C = 1;
this->actor.textId = 0x702E;
func_8010B680(globalCtx, this->actor.textId, 0);
func_8010B680(globalCtx, this->actor.textId, NULL);
this->unk_1E2 += 1;
break;
}
@ -422,7 +422,7 @@ void func_80B4BBC4(EnZl1* this, GlobalContext* globalCtx) {
func_8002DF54(globalCtx, &this->actor, 1);
func_8002F7DC(&player->actor, NA_SE_VO_LI_SURPRISE_KID);
this->actor.textId = 0x7039;
func_8010B680(globalCtx, this->actor.textId, 0);
func_8010B680(globalCtx, this->actor.textId, NULL);
this->unk_1E2 = 0;
this->actionFunc = func_80B4BF2C;
}