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En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
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54 changed files with 636 additions and 1880 deletions
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@ -229,7 +229,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
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animationHeader = &D_06011348;
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sp3C = 1;
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this->actor.textId = 0x702E;
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func_8010B680(globalCtx, this->actor.textId, 0);
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func_8010B680(globalCtx, this->actor.textId, NULL);
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this->unk_1E2 += 1;
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break;
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}
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@ -422,7 +422,7 @@ void func_80B4BBC4(EnZl1* this, GlobalContext* globalCtx) {
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func_8002DF54(globalCtx, &this->actor, 1);
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func_8002F7DC(&player->actor, NA_SE_VO_LI_SURPRISE_KID);
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this->actor.textId = 0x7039;
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func_8010B680(globalCtx, this->actor.textId, 0);
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func_8010B680(globalCtx, this->actor.textId, NULL);
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this->unk_1E2 = 0;
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this->actionFunc = func_80B4BF2C;
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}
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