1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-25 14:16:11 +00:00

Match retail camera (#1917)

* Create CAM_DEBUG_RELOAD_PARAMS and CAM_DEBUG_RELOAD_PREG macros

* Create debug macros for camera OREGs

* Move static data into Camera_Demo5

* Match retail camera functions, except Camera_Battle1

* Match camera data and bss sizes

* Restore R_CAM reg names, remove OREG_DEBUG[_SCALED]

* CAM_DATA_n -> CAM_GLOBAL_n

* Remove old debug macros

* Add braces to CAM_DEBUG_RELOAD_PREG macro

* Hackily match Camera_Battle1

* Format

* Better Camera_Battle1 match

* Format

* Revert R_CAM_N comments for sOREGInit
This commit is contained in:
cadmic 2024-03-30 20:48:06 -07:00 committed by GitHub
parent 86bd6e9232
commit 8bd599588c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 983 additions and 879 deletions

File diff suppressed because it is too large Load diff

View file

@ -26,6 +26,8 @@ typedef struct {
/*==================================================================*/
// Data
#if OOT_DEBUG
s16 sOREGInit[] = {
0, // OREG(0)
1, // OREG(1)
@ -83,6 +85,7 @@ s16 sOREGInit[] = {
};
s16 sOREGInitCnt = ARRAY_COUNT(sOREGInit);
#endif
s16 sCamDataRegsInit[CAM_DATA_MAX] = {
-20, // CAM_DATA_Y_OFFSET
@ -116,6 +119,7 @@ s16 sCamDataRegsInit[CAM_DATA_MAX] = {
s16 sCamDataRegsInitCount = ARRAY_COUNT(sCamDataRegsInit);
#if OOT_DEBUG
char sCameraSettingNames[][12] = {
"NONE ", // CAM_SET_NONE
"NORMAL0 ", // CAM_SET_NORMAL0
@ -208,6 +212,7 @@ char sCameraModeNames[][12] = {
"PUSHPULL ", // CAM_MODE_PUSH_PULL
"BOOKEEPON ", // CAM_MODE_FOLLOW_BOOMERANG
};
#endif
/**
*=====================================================================
@ -2556,7 +2561,11 @@ s32 (*sCameraFunctions[])(Camera*) = {
s32 sInitRegs = 1;
s32 gDebugCamEnabled = false;
#if OOT_DEBUG
s32 sDbgModeIdx = -1;
#endif
s16 sNextUID = 0;
s32 sCameraInterfaceField = CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 1);
@ -2579,6 +2588,7 @@ s32 D_8011D3F0 = 0;
s32 sDemo5PrevAction12Frame = -16;
#if OOT_DEBUG
char sCameraFunctionNames[][8] = {
"NONE ", // CAM_FUNC_NONE
"NORM0()", // CAM_FUNC_NORM0
@ -2653,6 +2663,7 @@ char sCameraFunctionNames[][8] = {
"SPEC9()", // CAM_FUNC_SPEC9
"", "", "", "", "",
};
#endif
VecSph D_8011D658[] = {
{ 50.0f, 0xEE3A, 0xD558 },
@ -2668,371 +2679,10 @@ Vec3f D_8011D678[] = {
{ 0.0f, 3.0f, -3.0 },
};
/*******************************************************
* OnePoint initalization values for Attention Cutscenes (Demo5)
********************************************************/
s32 sDemo5PrevSfxFrame = -200;
// target is player, far from eye
OnePointCsFull D_8011D6AC[] = {
{
// viewFlags & 0x00FF (at): 2, atTarget is view lookAt + atInit
// viewFlags & 0xFF00 (eye): none
// action: 15, copy at, eye, roll, fov to camera
// result: eye remains in the same location, at is View's lookAt
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0002,
1,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
},
{
// viewFlags & 0x00FF (at): 3, atTarget is camera's current at + atInit
// viewFlags & 0xFF00 (eye): 3, eyeTarget is the camera's current eye + eyeInit
// action: interpolate eye and at.
// result: eye and at's y interpolate to become +20 from their current location.
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
19,
0,
45.0f,
1.0f,
{ 0.0f, 20.0f, 0.0f },
{ 0.0f, 20.0f, 0.0f },
},
{
// viewFlags & 0x00FF (at): 0 none
// viewFlags & 0xFF00 (eye): 0 none
// action: 18, copy this camera to default camera.
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is player close to current eye
OnePointCsFull D_8011D724[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2424,
1,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 10.0f, -20.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
19,
0,
50.0f,
1.0f,
{ 0.0f, -10.0f, 0.0f },
{ 0.0f, 0.0f, 60.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is close to player
OnePointCsFull D_8011D79C[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, true, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0002,
1,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
19,
0,
45.0f,
1.0f,
{ 0.0f, -20.0f, 0.0f },
{ 0.0f, -10.0f, 5.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
9,
0,
60.0f,
1.0f,
{ 0.0f, 10.0f, 0.0f },
{ 0.0f, 10.0f, 0.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is within 300 units of eye, and player is within 30 units of eye
OnePointCsFull D_8011D83C[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2141,
20,
0,
45.0f,
0.2f,
{ 0.0f, 0.0f, 10.0f },
{ 0.0f, 0.0f, 10.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is within 700 units of eye, angle between player/eye and target/eye is less than
// 76.9 degrees. The x/y coordinates of the target on screen is between (21, 41) and (300, 200),
// and the player is farther than 30 units of the eye
OnePointCsFull D_8011D88C[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
20,
0,
45.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// same as above, but the target is NOT within the screen area.
OnePointCsFull D_8011D8DC[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0404,
20,
1,
50.0f,
1.0f,
{ 0.0f, 5.0f, 10.0f },
{ 0.0f, 10.0f, -80.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
5,
0,
60.0f,
1.0f,
{ 0.0f, 5.0f, 0.0f },
{ 5.0f, 5.0f, -200.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is a door.
OnePointCsFull D_8011D954[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0xC1C1,
20,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 50.0f },
{ 0.0f, 0.0f, 250.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x05B1,
5,
0,
60.0f,
0.1f,
{ 0.0f, 10.0f, 50.0f },
{ 0.0f, 10.0f, 100.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
5,
2,
60.0f,
1.0f,
{ 0.0f, 10.0f, 0.0f },
{ 0.0f, 20.0f, -150.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// otherwise
OnePointCsFull D_8011D9F4[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0504,
20,
2,
60.0f,
1.0f,
{ 0.0f, 5.0f, 50.0f },
{ 0.0f, 20.0f, 300.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
5,
2,
60.0f,
1.0f,
{ 0.0f, 10.0f, 0.0f },
{ 0.0f, 20.0f, -150.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
typedef enum {
/* 0 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR, // ACTOR_BG_HIDAN_ROCK
/* 1 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER, // ACTOR_BG_HIDAN_FSLIFT
/* 2 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER, // ACTOR_BG_HIDAN_SYOKU
/* 3 */ CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE // ACTOR_BG_JYA_1FLIFT
} CamElevatorPlatform;
Vec3f sCamElevatorPlatformLowerEyePoints[] = {
{ 3050.0f, 700.0f, 0.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
{ 1755.0f, 3415.0f, -380.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
{ -3120.0f, 3160.0f, 245.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
{ 0.0f, -10.0f, 240.0f }, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
Vec3f sCamElevatorPlatformUpperEyePoints[] = {
{ 3160.0f, 2150.0f, 0.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
{ 1515.0f, 4130.0f, -835.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
{ -3040.0f, 4135.0f, 230.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
{ -50.0f, 600.0f, -75.0f }, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
// Trigger player y position to swap eye points
f32 sCamElevatorPlatformTogglePosY[] = {
1570.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
3680.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
3700.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
395.0f, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
f32 sCamElevatorPlatformFovRollParam[] = {
320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
0.0f, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
s16 sCamElevatorPlatformRolls[] = {
-2000, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
-1000, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
0, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
0 // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
// unused
s32 D_8011DAF4 = 0;
s32 D_8011DAF8 = 0;
s16 D_8011DAFC[] = {
CAM_SET_NORMAL0, CAM_SET_NORMAL1, CAM_SET_NORMAL2, CAM_SET_DUNGEON0, CAM_SET_DUNGEON1, CAM_SET_DUNGEON2,
};
PlayState* D_8015BD7C;
#if OOT_DEBUG
DebugCam D_8015BD80;
#endif
CollisionPoly* playerFloorPoly;