diff --git a/include/console_logo_state.h b/include/console_logo_state.h index 09b7d66546..e82ee5547c 100644 --- a/include/console_logo_state.h +++ b/include/console_logo_state.h @@ -2,7 +2,7 @@ #define CONSOLE_LOGO_STATE_H #include "ultra64.h" -#include "z64game.h" +#include "game.h" #include "z64sram.h" #include "z64view.h" diff --git a/include/file_select_state.h b/include/file_select_state.h index 522f5c16f7..7054bed82a 100644 --- a/include/file_select_state.h +++ b/include/file_select_state.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "environment.h" -#include "z64game.h" +#include "game.h" #include "z64message.h" #include "z64skybox.h" #include "z64sram.h" diff --git a/include/z64game.h b/include/game.h similarity index 98% rename from include/z64game.h rename to include/game.h index fe683777b7..836720b18f 100644 --- a/include/z64game.h +++ b/include/game.h @@ -1,5 +1,5 @@ -#ifndef Z64GAME_H -#define Z64GAME_H +#ifndef GAME_H +#define GAME_H // This file is named "game" after game.c for now, this may change later with the system name #include "ultra64/ultratypes.h" diff --git a/include/z64game_over.h b/include/game_over.h similarity index 95% rename from include/z64game_over.h rename to include/game_over.h index 03697c1f50..e91ad0413a 100644 --- a/include/z64game_over.h +++ b/include/game_over.h @@ -1,5 +1,5 @@ -#ifndef Z64GAME_OVER_H -#define Z64GAME_OVER_H +#ifndef GAME_OVER_H +#define GAME_OVER_H #include "ultra64.h" diff --git a/include/map_select_state.h b/include/map_select_state.h index d2a6b43d19..701876dbcc 100644 --- a/include/map_select_state.h +++ b/include/map_select_state.h @@ -2,7 +2,7 @@ #define MAP_SELECT_STATE_H #include "ultra64.h" -#include "z64game.h" +#include "game.h" #include "z64view.h" struct MapSelectState; diff --git a/include/prenmi_state.h b/include/prenmi_state.h index 3710425ca9..950eb94dea 100644 --- a/include/prenmi_state.h +++ b/include/prenmi_state.h @@ -2,7 +2,7 @@ #define PRENMI_STATE_H #include "ultra64.h" -#include "z64game.h" +#include "game.h" typedef struct PreNMIState { /* 0x00 */ GameState state; diff --git a/include/sample_state.h b/include/sample_state.h index b568a83f95..d8e72bf3ea 100644 --- a/include/sample_state.h +++ b/include/sample_state.h @@ -2,7 +2,7 @@ #define SAMPLE_STATE_H #include "ultra64.h" -#include "z64game.h" +#include "game.h" #include "z64view.h" typedef struct SampleState { diff --git a/include/setup_state.h b/include/setup_state.h index 863b71401e..2ec4c1000b 100644 --- a/include/setup_state.h +++ b/include/setup_state.h @@ -1,7 +1,7 @@ #ifndef SETUP_STATE_H #define SETUP_STATE_H -#include "z64game.h" +#include "game.h" typedef struct SetupState { /* 0x00 */ GameState state; diff --git a/include/title_setup_state.h b/include/title_setup_state.h index 30219872a8..731b0742c8 100644 --- a/include/title_setup_state.h +++ b/include/title_setup_state.h @@ -1,7 +1,7 @@ #ifndef TITLE_SETUP_STATE_H #define TITLE_SETUP_STATE_H -#include "z64game.h" +#include "game.h" #include "z64view.h" typedef struct TitleSetupState { diff --git a/include/z64play.h b/include/z64play.h index 4170a51b41..edbef69d54 100644 --- a/include/z64play.h +++ b/include/z64play.h @@ -11,8 +11,8 @@ #include "cutscene.h" #include "environment.h" #include "frame_advance.h" -#include "z64game.h" -#include "z64game_over.h" +#include "game.h" +#include "game_over.h" #include "z64interface.h" #include "z64light.h" #include "z64message.h" diff --git a/src/code/game.c b/src/code/game.c index c1b3fc08a2..5a79ab58c2 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -28,7 +28,7 @@ #include "zelda_arena.h" #include "debug.h" #include "dma.h" -#include "z64game.h" +#include "game.h" #include "z64play.h" #include "z64vis.h" diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index bb3624fa86..6d0b746b20 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -9,7 +9,7 @@ #include "speed_meter.h" #include "terminal.h" #include "zelda_arena.h" -#include "z64game.h" +#include "game.h" #include "z64view.h" /** diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 2ca4882601..bcb543a471 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -7,7 +7,7 @@ #include "sys_matrix.h" #include "ultra64.h" #include "z_lib.h" -#include "z64game.h" +#include "game.h" #include "z64skin_matrix.h" // clang-format off diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index f73616116d..107123195e 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -4,7 +4,7 @@ #include "rumble.h" #include "sequence.h" #include "versions.h" -#include "z64game_over.h" +#include "game_over.h" #include "z64play.h" #include "z64save.h" diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 7565bb9942..b1ac3c6981 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -9,7 +9,7 @@ #include "translation.h" #include "versions.h" #include "audio.h" -#include "z64game.h" +#include "game.h" #include "z64interface.h" #include "z64message.h" #include "z64ocarina.h" diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index 26d05efc5c..5c452a9918 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -6,7 +6,7 @@ #include "terminal.h" #include "ultra64.h" #include "environment.h" -#include "z64game.h" +#include "game.h" #include "z64play.h" #include "z64save.h" diff --git a/src/overlays/gamestates/ovl_file_choose/file_select.h b/src/overlays/gamestates/ovl_file_choose/file_select.h index ae41c4dced..aaa3281a1f 100644 --- a/src/overlays/gamestates/ovl_file_choose/file_select.h +++ b/src/overlays/gamestates/ovl_file_choose/file_select.h @@ -5,7 +5,7 @@ #include "ultra64.h" #include "gfx.h" #include "versions.h" -#include "z64game.h" +#include "game.h" #define GET_NEWF(sramCtx, slotNum, index) (sramCtx->readBuff[gSramSlotOffsets[slotNum] + offsetof(SaveContext, save.info.playerData.newf[index])]) diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c index ad36b6e205..c644033351 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.c +++ b/src/overlays/gamestates/ovl_opening/z_opening.c @@ -8,7 +8,7 @@ #include "regs.h" #include "sys_matrix.h" #include "title_setup_state.h" -#include "z64game.h" +#include "game.h" #include "z64play.h" #include "z64save.h" #include "z64sram.h"