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Document Player_Action_8084ECA4

This commit is contained in:
Pablo 2024-10-06 20:03:57 +02:00
parent 1d0e243806
commit 8c3585d7d0
2 changed files with 48 additions and 49 deletions

View file

@ -865,11 +865,14 @@ typedef struct Player {
/* 0x084F */ union {
s8 actionVar1;
s8 bottleCatchIndex; // Player_Action_SwingBottle: set depending on bottled actor and used to index sBottleCatchInfos
} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
/* 0x0850 */ union {
s16 actionVar2;
s16 bonked; // Player_Action_Roll: set to true after bonking into a wall or an actor
s16 startedTextbox; // Player_Action_SwingBottle: set to true when the textbox is started
s16 useWaterBottleSwingAnimations; // Player_Action_SwingBottle: used to determine which bottle swing animation to use
} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
/* 0x0854 */ f32 unk_854;

View file

@ -108,12 +108,12 @@ typedef struct ItemChangeInfo {
/* 0x04 */ u8 changeFrame;
} ItemChangeInfo; // size = 0x08
typedef struct struct_80854554 {
/* 0x00 */ LinkAnimationHeader* unk_00;
/* 0x04 */ LinkAnimationHeader* unk_04;
/* 0x08 */ u8 unk_08;
/* 0x09 */ u8 unk_09;
} struct_80854554; // size = 0x0C
typedef struct BottleCatchAnimationData {
/* 0x00 */ LinkAnimationHeader* missAnimation;
/* 0x04 */ LinkAnimationHeader* catchAnimation;
/* 0x08 */ u8 firstCatchFrame;
/* 0x09 */ u8 catchFrameCount;
} BottleCatchAnimationData; // size = 0x0C
typedef struct struct_80854190 {
/* 0x00 */ LinkAnimationHeader* unk_00;
@ -330,7 +330,7 @@ void Player_Action_8084E604(Player* this, PlayState* play);
void Player_Action_8084E6D4(Player* this, PlayState* play);
void Player_Action_8084E9AC(Player* this, PlayState* play);
void Player_Action_8084EAC0(Player* this, PlayState* play);
void Player_Action_8084ECA4(Player* this, PlayState* play);
void Player_Action_SwingBottle(Player* this, PlayState* play);
void Player_Action_8084EED8(Player* this, PlayState* play);
void Player_Action_8084EFC0(Player* this, PlayState* play);
void Player_Action_8084F104(Player* this, PlayState* play);
@ -6489,7 +6489,12 @@ s32 func_8083C61C(PlayState* play, Player* this) {
return 0;
}
static struct_80854554 D_80854554[] = {
/**
* These animations are misleadingly named,
* the first ones are used when not in water (>12 units below water surface)
* the second ones are used when in water (link scoops lower to the ground)
*/
static BottleCatchAnimationData sBottleCatchAnimationDatas[] = {
{ &gPlayerAnim_link_bottle_bug_miss, &gPlayerAnim_link_bottle_bug_in, 2, 3 },
{ &gPlayerAnim_link_bottle_fish_miss, &gPlayerAnim_link_bottle_fish_in, 5, 3 },
};
@ -6497,13 +6502,13 @@ static struct_80854554 D_80854554[] = {
s32 func_8083C6B8(PlayState* play, Player* this) {
if (sUseHeldItem) {
if (Player_GetBottleHeld(this) >= 0) {
Player_SetupAction(play, this, Player_Action_8084ECA4, 0);
Player_SetupAction(play, this, Player_Action_SwingBottle, 0);
if (this->actor.depthInWater > 12.0f) {
this->av2.actionVar2 = 1;
this->av2.useWaterBottleSwingAnimations = true;
}
Player_AnimPlayOnceAdjusted(play, this, D_80854554[this->av2.actionVar2].unk_00);
Player_AnimPlayOnceAdjusted(play, this, sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations].missAnimation);
Player_PlaySfx(this, NA_SE_IT_SWORD_SWING);
Player_PlayVoiceSfx(this, NA_SE_VO_LI_AUTO_JUMP);
@ -13819,58 +13824,49 @@ static BottleCatchInfo sBottleCatchInfos[] = {
{ ACTOR_EN_INSECT, ITEM_BOTTLE_BUG, PLAYER_IA_BOTTLE_BUG, 0x7A },
};
void Player_Action_8084ECA4(Player* this, PlayState* play) {
struct_80854554* sp24;
BottleCatchInfo* catchInfo;
s32 temp;
s32 i;
void Player_Action_SwingBottle(Player* this, PlayState* play) {
BottleCatchAnimationData* bottleCatchAnimationData = &sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations];
sp24 = &D_80854554[this->av2.actionVar2];
func_8083721C(this);
if (LinkAnimation_Update(play, &this->skelAnime)) {
if (this->av1.actionVar1 != 0) {
if (this->av2.actionVar2 == 0) {
Message_StartTextbox(play, sBottleCatchInfos[this->av1.actionVar1 - 1].textId, &this->actor);
if (this->av1.bottleCatchIndex != 0) {
if (!this->av2.startedTextbox) {
Message_StartTextbox(play, sBottleCatchInfos[this->av1.bottleCatchIndex - 1].textId, &this->actor);
Audio_PlayFanfare(NA_BGM_ITEM_GET | 0x900);
this->av2.actionVar2 = 1;
this->av2.startedTextbox = true;
} else if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
this->av1.actionVar1 = 0;
this->av1.bottleCatchIndex = 0;
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
}
} else {
func_8083C0E8(this, play);
}
} else {
if (this->av1.actionVar1 == 0) {
temp = this->skelAnime.curFrame - sp24->unk_08;
} else if (this->av1.bottleCatchIndex == 0) {
s32 currentCatchFrame = this->skelAnime.curFrame - bottleCatchAnimationData->firstCatchFrame;
if (temp >= 0) {
if (sp24->unk_09 >= temp) {
if (this->av2.actionVar2 != 0) {
if (temp == 0) {
Player_PlaySfx(this, NA_SE_IT_SCOOP_UP_WATER);
}
if (currentCatchFrame >= 0 && bottleCatchAnimationData->catchFrameCount >= currentCatchFrame) {
if (this->av2.useWaterBottleSwingAnimations && currentCatchFrame == 0) {
Player_PlaySfx(this, NA_SE_IT_SCOOP_UP_WATER);
}
if (this->interactRangeActor != NULL) {
BottleCatchInfo* catchInfo = &sBottleCatchInfos[0];
s32 i;
for (i = 0; i < ARRAY_COUNT(sBottleCatchInfos); i++, catchInfo++) {
if (this->interactRangeActor->id == catchInfo->actorId) {
break;
}
}
if (this->interactRangeActor != NULL) {
catchInfo = &sBottleCatchInfos[0];
for (i = 0; i < ARRAY_COUNT(sBottleCatchInfos); i++, catchInfo++) {
if (this->interactRangeActor->id == catchInfo->actorId) {
break;
}
}
if (i < ARRAY_COUNT(sBottleCatchInfos)) {
this->av1.actionVar1 = i + 1;
this->av2.actionVar2 = 0;
this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29;
this->interactRangeActor->parent = &this->actor;
Player_UpdateBottleHeld(play, this, catchInfo->itemId, ABS(catchInfo->itemAction));
Player_AnimPlayOnceAdjusted(play, this, sp24->unk_04);
func_80835EA4(play, 4);
}
}
if (i < ARRAY_COUNT(sBottleCatchInfos)) {
this->av1.bottleCatchIndex = i + 1;
this->av2.startedTextbox = false;
this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29;
this->interactRangeActor->parent = &this->actor;
Player_UpdateBottleHeld(play, this, catchInfo->itemId, ABS(catchInfo->itemAction));
Player_AnimPlayOnceAdjusted(play, this, bottleCatchAnimationData->catchAnimation);
func_80835EA4(play, 4);
}
}
}