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Document Player_Action_8084ECA4
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2 changed files with 48 additions and 49 deletions
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@ -865,11 +865,14 @@ typedef struct Player {
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/* 0x084F */ union {
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s8 actionVar1;
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s8 bottleCatchIndex; // Player_Action_SwingBottle: set depending on bottled actor and used to index sBottleCatchInfos
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} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
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/* 0x0850 */ union {
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s16 actionVar2;
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s16 bonked; // Player_Action_Roll: set to true after bonking into a wall or an actor
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s16 startedTextbox; // Player_Action_SwingBottle: set to true when the textbox is started
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s16 useWaterBottleSwingAnimations; // Player_Action_SwingBottle: used to determine which bottle swing animation to use
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} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
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/* 0x0854 */ f32 unk_854;
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