mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-04 16:55:56 +00:00
Document Mido's action functions
the list: * `func_80AAB874` -> `EnMd_Idle` * `func_80AAB8F8` -> `EnMd_Watch` * `func_80AAB948` -> `EnMd_BlockPath` * `func_80AABC10` -> `EnMd_ListenToOcarina` * `func_80AABD0C` -> `EnMd_Walk`
This commit is contained in:
parent
ea93e63cbf
commit
8c7182b3ab
1 changed files with 20 additions and 20 deletions
|
@ -15,11 +15,11 @@ void EnMd_Destroy(Actor* thisx, PlayState* play);
|
||||||
void EnMd_Update(Actor* thisx, PlayState* play);
|
void EnMd_Update(Actor* thisx, PlayState* play);
|
||||||
void EnMd_Draw(Actor* thisx, PlayState* play);
|
void EnMd_Draw(Actor* thisx, PlayState* play);
|
||||||
|
|
||||||
void func_80AAB874(EnMd* this, PlayState* play);
|
void EnMd_Idle(EnMd* this, PlayState* play);
|
||||||
void func_80AAB8F8(EnMd* this, PlayState* play);
|
void EnMd_Watch(EnMd* this, PlayState* play);
|
||||||
void func_80AAB948(EnMd* this, PlayState* play);
|
void EnMd_BlockPath(EnMd* this, PlayState* play);
|
||||||
void func_80AABC10(EnMd* this, PlayState* play);
|
void EnMd_ListenToOcarina(EnMd* this, PlayState* play);
|
||||||
void func_80AABD0C(EnMd* this, PlayState* play);
|
void EnMd_Walk(EnMd* this, PlayState* play);
|
||||||
|
|
||||||
ActorProfile En_Md_Profile = {
|
ActorProfile En_Md_Profile = {
|
||||||
/**/ ACTOR_EN_MD,
|
/**/ ACTOR_EN_MD,
|
||||||
|
@ -575,11 +575,11 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
|
||||||
trackingMode = NPC_TRACKING_FULL_BODY;
|
trackingMode = NPC_TRACKING_FULL_BODY;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->actionFunc == func_80AABD0C) {
|
if (this->actionFunc == EnMd_Walk) {
|
||||||
trackingMode = NPC_TRACKING_NONE;
|
trackingMode = NPC_TRACKING_NONE;
|
||||||
temp2 = 0;
|
temp2 = 0;
|
||||||
}
|
}
|
||||||
if (this->actionFunc == func_80AAB8F8) {
|
if (this->actionFunc == EnMd_Watch) {
|
||||||
trackingMode = NPC_TRACKING_FULL_BODY;
|
trackingMode = NPC_TRACKING_FULL_BODY;
|
||||||
temp2 = 1;
|
temp2 = 1;
|
||||||
}
|
}
|
||||||
|
@ -594,7 +594,7 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode);
|
Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode);
|
||||||
if (this->actionFunc != func_80AABC10) {
|
if (this->actionFunc != EnMd_ListenToOcarina) {
|
||||||
if (temp2) {
|
if (temp2) {
|
||||||
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
|
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
|
||||||
EnMd_GetTextId, EnMd_UpdateTalkState);
|
EnMd_GetTextId, EnMd_UpdateTalkState);
|
||||||
|
@ -693,7 +693,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
|
||||||
CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
||||||
((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) {
|
((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) {
|
||||||
this->actor.home.pos = this->actor.world.pos;
|
this->actor.home.pos = this->actor.world.pos;
|
||||||
this->actionFunc = func_80AAB948;
|
this->actionFunc = EnMd_BlockPath;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -701,7 +701,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
|
||||||
EnMd_SetMovedPos(this, play);
|
EnMd_SetMovedPos(this, play);
|
||||||
}
|
}
|
||||||
|
|
||||||
this->actionFunc = func_80AAB874;
|
this->actionFunc = EnMd_Idle;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnMd_Destroy(Actor* thisx, PlayState* play) {
|
void EnMd_Destroy(Actor* thisx, PlayState* play) {
|
||||||
|
@ -709,7 +709,7 @@ void EnMd_Destroy(Actor* thisx, PlayState* play) {
|
||||||
Collider_DestroyCylinder(play, &this->collider);
|
Collider_DestroyCylinder(play, &this->collider);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AAB874(EnMd* this, PlayState* play) {
|
void EnMd_Idle(EnMd* this, PlayState* play) {
|
||||||
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
||||||
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
|
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
|
||||||
} else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (this->animState != ENMD_ANIM_STATE_7)) {
|
} else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (this->animState != ENMD_ANIM_STATE_7)) {
|
||||||
|
@ -719,14 +719,14 @@ void func_80AAB874(EnMd* this, PlayState* play) {
|
||||||
EnMd_UpdateAnimState_WithTalking(this);
|
EnMd_UpdateAnimState_WithTalking(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AAB8F8(EnMd* this, PlayState* play) {
|
void EnMd_Watch(EnMd* this, PlayState* play) {
|
||||||
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
||||||
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
|
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
|
||||||
}
|
}
|
||||||
EnMd_UpdateAnimState(this);
|
EnMd_UpdateAnimState(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AAB948(EnMd* this, PlayState* play) {
|
void EnMd_BlockPath(EnMd* this, PlayState* play) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
f32 temp;
|
f32 temp;
|
||||||
Actor* actorToBlock = &GET_PLAYER(play)->actor;
|
Actor* actorToBlock = &GET_PLAYER(play)->actor;
|
||||||
|
@ -767,7 +767,7 @@ void func_80AAB948(EnMd* this, PlayState* play) {
|
||||||
EnMd_UpdateAnimState(this);
|
EnMd_UpdateAnimState(this);
|
||||||
this->waypoint = 1;
|
this->waypoint = 1;
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
this->actionFunc = func_80AABD0C;
|
this->actionFunc = EnMd_Walk;
|
||||||
this->actor.speed = 1.5f;
|
this->actor.speed = 1.5f;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -781,7 +781,7 @@ void func_80AAB948(EnMd* this, PlayState* play) {
|
||||||
player->stateFlags2 |= PLAYER_STATE2_25;
|
player->stateFlags2 |= PLAYER_STATE2_25;
|
||||||
player->unk_6A8 = &this->actor;
|
player->unk_6A8 = &this->actor;
|
||||||
Message_StartOcarina(play, OCARINA_ACTION_CHECK_SARIA);
|
Message_StartOcarina(play, OCARINA_ACTION_CHECK_SARIA);
|
||||||
this->actionFunc = func_80AABC10;
|
this->actionFunc = EnMd_ListenToOcarina;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -791,11 +791,11 @@ void func_80AAB948(EnMd* this, PlayState* play) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AABC10(EnMd* this, PlayState* play) {
|
void EnMd_ListenToOcarina(EnMd* this, PlayState* play) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
|
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
|
||||||
this->actionFunc = func_80AAB948;
|
this->actionFunc = EnMd_BlockPath;
|
||||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||||
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||||
|
@ -803,14 +803,14 @@ void func_80AABC10(EnMd* this, PlayState* play) {
|
||||||
this->actor.textId = 0x1067;
|
this->actor.textId = 0x1067;
|
||||||
Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f);
|
Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f);
|
||||||
|
|
||||||
this->actionFunc = func_80AAB948;
|
this->actionFunc = EnMd_BlockPath;
|
||||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||||
} else {
|
} else {
|
||||||
player->stateFlags2 |= PLAYER_STATE2_23;
|
player->stateFlags2 |= PLAYER_STATE2_23;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AABD0C(EnMd* this, PlayState* play) {
|
void EnMd_Walk(EnMd* this, PlayState* play) {
|
||||||
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
|
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
|
||||||
EnMd_UpdateAnimState(this);
|
EnMd_UpdateAnimState(this);
|
||||||
|
|
||||||
|
@ -832,7 +832,7 @@ void func_80AABD0C(EnMd* this, PlayState* play) {
|
||||||
this->skelAnime.playSpeed = 0.0f;
|
this->skelAnime.playSpeed = 0.0f;
|
||||||
this->actor.speed = 0.0f;
|
this->actor.speed = 0.0f;
|
||||||
this->actor.home.pos = this->actor.world.pos;
|
this->actor.home.pos = this->actor.world.pos;
|
||||||
this->actionFunc = func_80AAB8F8;
|
this->actionFunc = EnMd_Watch;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnMd_Update(Actor* thisx, PlayState* play) {
|
void EnMd_Update(Actor* thisx, PlayState* play) {
|
||||||
|
|
Loading…
Reference in a new issue