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figure out a whole bunch of world map stuff
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parent
6c77a9f825
commit
8c871e74ff
9 changed files with 835 additions and 429 deletions
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@ -1424,7 +1424,7 @@ void Play_InitScene(PlayState* this, s32 spawn) {
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TransitionActor_InitContext(&this->state, &this->transiActorCtx);
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func_80096FD4(this, &this->roomCtx.curRoom);
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R_SCENE_CAM_TYPE = SCENE_CAM_TYPE_DEFAULT;
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gSaveContext.worldMapArea = 0;
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gSaveContext.worldMapArea = WORLD_MAP_AREA_HYRULE_FIELD;
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Scene_ExecuteCommands(this, this->sceneSegment);
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Play_InitEnvironment(this, this->skyboxId);
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}
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@ -454,7 +454,7 @@ void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
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if ((play->sceneId == SCENE_SHOP1) || (play->sceneId == SCENE_SYATEKIJYOU)) {
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if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
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gSaveContext.worldMapArea = 1;
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gSaveContext.worldMapArea = WORLD_MAP_AREA_KAKARIKO_VILLAGE;
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}
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}
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