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figure out a whole bunch of world map stuff

This commit is contained in:
Dragorn421 2022-11-02 00:32:20 +01:00
parent 6c77a9f825
commit 8c871e74ff
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GPG key ID: 32B53D2D16FC4118
9 changed files with 835 additions and 429 deletions

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@ -1424,7 +1424,7 @@ void Play_InitScene(PlayState* this, s32 spawn) {
TransitionActor_InitContext(&this->state, &this->transiActorCtx);
func_80096FD4(this, &this->roomCtx.curRoom);
R_SCENE_CAM_TYPE = SCENE_CAM_TYPE_DEFAULT;
gSaveContext.worldMapArea = 0;
gSaveContext.worldMapArea = WORLD_MAP_AREA_HYRULE_FIELD;
Scene_ExecuteCommands(this, this->sceneSegment);
Play_InitEnvironment(this, this->skyboxId);
}

View file

@ -454,7 +454,7 @@ void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
if ((play->sceneId == SCENE_SHOP1) || (play->sceneId == SCENE_SYATEKIJYOU)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.worldMapArea = 1;
gSaveContext.worldMapArea = WORLD_MAP_AREA_KAKARIKO_VILLAGE;
}
}