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Format all src C files

This commit is contained in:
Roman971 2020-03-22 22:19:43 +01:00
parent 251aea64ab
commit 8cfe7cce9f
652 changed files with 12488 additions and 19093 deletions

View file

@ -2,109 +2,110 @@
#include <global.h>
#include <vt.h>
void Overlay_LoadGameState(GameStateOverlay* overlayEntry)
{
if (overlayEntry->loadedRamAddr != NULL)
{
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
// Translates to: "ALREADY LINKED"
osSyncPrintf("既にリンクされています\n");
return;
}
if (overlayEntry->vramStart == 0)
if (overlayEntry->vramStart == 0) {
overlayEntry->unk_28 = 0;
else
{
} else {
overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr == NULL)
{
if (overlayEntry->loadedRamAddr == NULL) {
// Translates to: "LOADING FAILED"
osSyncPrintf("ロードに失敗しました\n");
return;
}
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n",
overlayEntry->vramStart, overlayEntry->vramEnd,
osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr,
(u32)overlayEntry->loadedRamAddr + (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart,
(u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr,
"");
(u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr, "");
osSyncPrintf(VT_RST);
if (overlayEntry->unk_14 != NULL)
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL)
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((u32)overlayEntry->init -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL)
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((u32)overlayEntry->destroy -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL)
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL)
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->unk_24 = NULL;
}
overlayEntry->unk_28 = 0;
}
}
void Overlay_FreeGameState(GameStateOverlay* overlayEntry)
{
if (overlayEntry->loadedRamAddr != NULL)
{
void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
s32 temp = overlayEntry->unk_28 != 0 ? -1 : 0;
if (temp == 0)
{
if (overlayEntry->unk_14 != NULL)
if (temp == 0) {
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL)
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((u32)overlayEntry->init +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL)
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((u32)overlayEntry->destroy +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL)
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL)
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
else
} else {
overlayEntry->unk_24 = NULL;
}
SystemArena_FreeDebug(overlayEntry->loadedRamAddr, "../z_DLF.c", 149);
overlayEntry->loadedRamAddr = NULL;