1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-13 11:24:40 +00:00

Format all src C files

This commit is contained in:
Roman971 2020-03-22 22:19:43 +01:00
parent 251aea64ab
commit 8cfe7cce9f
652 changed files with 12488 additions and 19093 deletions

View file

@ -1,8 +1,7 @@
#include <ultra64.h>
#include <global.h>
typedef enum
{
typedef enum {
/* 0x00 */ A_OBJ_BLOCK_SMALL,
/* 0x01 */ A_OBJ_BLOCK_LARGE,
/* 0x02 */ A_OBJ_BLOCK_HUGE,
@ -17,23 +16,22 @@ typedef enum
/* 0x0B */ A_OBJ_KNOB
} AObjType;
typedef struct
{
typedef struct {
/* 0x000 */ Actor actor;
/* 0x14C */ u32 dynaPolyId;
/* 0x150 */ f32 unk_150;
/* 0x154 */ f32 unk_154;
/* 0x158 */ s16 unk_158;
/* 0x15C */ u32 unk_15C;
/* 0x160 */ u8 unk_160;
/* 0x14C */ u32 dynaPolyId;
/* 0x150 */ f32 unk_150;
/* 0x154 */ f32 unk_154;
/* 0x158 */ s16 unk_158;
/* 0x15C */ u32 unk_15C;
/* 0x160 */ u8 unk_160;
/* 0x164 */ ActorFunc updateFunc;
/* 0x168 */ s32 unk_168;
/* 0x16C */ s16 textId;
/* 0x16E */ s16 unk_16E;
/* 0x170 */ s16 unk_170;
/* 0x172 */ s16 unk_172;
/* 0x174 */ s16 unk_174;
/* 0x178 */ f32 unk_178;
/* 0x168 */ s32 unk_168;
/* 0x16C */ s16 textId;
/* 0x16E */ s16 unk_16E;
/* 0x170 */ s16 unk_170;
/* 0x172 */ s16 unk_172;
/* 0x174 */ s16 unk_174;
/* 0x178 */ f32 unk_178;
/* 0x17C */ ColliderCylinderMain cylinderCollider;
} ActorEnAObj; // size = 0x1C8
@ -54,15 +52,13 @@ extern ColliderCylinderInit D_80115440;
extern u32 D_8011546C[];
extern u32 D_80115484[];
void En_A_Obj_SetNewUpdate(ActorEnAObj* this, ActorFunc newUpdateFunc)
{
void En_A_Obj_SetNewUpdate(ActorEnAObj* this, ActorFunc newUpdateFunc) {
this->updateFunc = newUpdateFunc;
}
#ifdef NON_MATCHING
// minor ordering and regalloc differences
void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx)
{
void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx) {
u32 sp34;
s16 type;
s16 initialParams;
@ -77,8 +73,7 @@ void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx)
this->textId = (initialParams >> 8) & 0xFF;
this->actor.params = type;
switch (type & 0xFFFF)
{
switch (type & 0xFFFF) {
case A_OBJ_BLOCK_SMALL:
Actor_SetScale(&this->actor, 0.025f);
break;
@ -112,8 +107,7 @@ void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx)
params = this->actor.params;
this->actor.posRot2.pos = this->actor.posRot.pos;
switch (params)
{
switch (params) {
case A_OBJ_BLOCK_LARGE:
case A_OBJ_BLOCK_HUGE:
this->dynaPolyId = 1;
@ -159,12 +153,11 @@ void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx)
func_8001D234(this, params);
break;
}
if (this->actor.params < 5)
this->actor.sub_98.mass = 0xFF;
if (this->dynaPolyId != -1)
{
if (this->dynaPolyId != -1) {
DynaPolyInfo_Alloc(D_8011546C[this->dynaPolyId], &sp34);
this->dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->actor, sp34);
}
@ -173,51 +166,44 @@ void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_en_a_keep/En_A_Obj_Init.s")
#endif
void En_A_Obj_Destroy(ActorEnAObj* this, GlobalContext* globalCtx)
{
void En_A_Obj_Destroy(ActorEnAObj* this, GlobalContext* globalCtx) {
ColliderCylinderMain* cylinderCollider = &this->cylinderCollider;
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dynaPolyId);
switch (this->actor.params)
{
switch (this->actor.params) {
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
ActorCollider_FreeCylinder(globalCtx, cylinderCollider);
}
}
void func_8001D204(ActorEnAObj* this, GlobalContext* globalCtx)
{
if (func_8002F334(&this->actor, globalCtx))
void func_8001D204(ActorEnAObj* this, GlobalContext* globalCtx) {
if (func_8002F334(&this->actor, globalCtx)) {
func_8001D234(this, this->actor.params);
}
}
void func_8001D234(ActorEnAObj* this, s16 params)
{
void func_8001D234(ActorEnAObj* this, s16 params) {
En_A_Obj_SetNewUpdate(this, (ActorFunc)func_8001D25C);
}
void func_8001D25C(ActorEnAObj* this, GlobalContext* globalCtx)
{
void func_8001D25C(ActorEnAObj* this, GlobalContext* globalCtx) {
s16 var;
if (this->actor.textId != 0)
{
if (this->actor.textId != 0) {
var = this->actor.rotTowardsLinkY - this->actor.shape.rot.y;
if ((ABS(var) < 0x2800) ||
((this->actor.params == 0xA) && (ABS(var) > 0x5800)))
{
if (func_8002F194(&this->actor, globalCtx))
if ((ABS(var) < 0x2800) || ((this->actor.params == 0xA) && (ABS(var) > 0x5800))) {
if (func_8002F194(&this->actor, globalCtx)) {
En_A_Obj_SetNewUpdate(this, (ActorFunc)func_8001D204);
else
} else {
func_8002F2F4(&this->actor, globalCtx);
}
}
}
}
void func_8001D310(ActorEnAObj* this, s16 params)
{
void func_8001D310(ActorEnAObj* this, s16 params) {
this->unk_16E = 0;
this->unk_168 = 10;
this->actor.posRot.rot.y = 0;
@ -225,41 +211,34 @@ void func_8001D310(ActorEnAObj* this, s16 params)
En_A_Obj_SetNewUpdate(this, (ActorFunc)func_8001D360);
}
void func_8001D360(ActorEnAObj* this, GlobalContext* globalCtx)
{
if (this->unk_16E == 0)
{
if (this->unk_160 != 0)
{
void func_8001D360(ActorEnAObj* this, GlobalContext* globalCtx) {
if (this->unk_16E == 0) {
if (this->unk_160 != 0) {
this->unk_16E++;
this->unk_170 = 20;
if ((s16)(this->actor.rotTowardsLinkY + 0x4000) < 0)
if ((s16)(this->actor.rotTowardsLinkY + 0x4000) < 0) {
this->unk_174 = -1000;
else
} else {
this->unk_174 = 1000;
}
if (this->actor.rotTowardsLinkY < 0)
if (this->actor.rotTowardsLinkY < 0) {
this->unk_172 = -this->unk_174;
else
} else {
this->unk_172 = this->unk_174;
}
}
}
else
{
if (this->unk_168 != 0)
{
} else {
if (this->unk_168 != 0) {
this->unk_168--;
}
else
{
} else {
this->actor.shape.rot.y += this->unk_172;
this->actor.shape.rot.x += this->unk_174;
this->unk_170--;
this->actor.gravity = -1.0f;
if (this->unk_170 == 0)
{
if (this->unk_170 == 0) {
this->actor.posRot.pos = this->actor.initPosRot.pos;
this->unk_16E = 0;
this->unk_168 = 10;
@ -271,82 +250,74 @@ void func_8001D360(ActorEnAObj* this, GlobalContext* globalCtx)
}
}
void func_8001D480(ActorEnAObj* this, s16 params)
{
void func_8001D480(ActorEnAObj* this, s16 params) {
En_A_Obj_SetNewUpdate(this, (ActorFunc)func_8001D4A8);
}
void func_8001D4A8(ActorEnAObj* this, GlobalContext* globalCtx)
{
void func_8001D4A8(ActorEnAObj* this, GlobalContext* globalCtx) {
Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 1.0f, 1.0f, 0.5f, 0.0f);
this->actor.shape.rot.x = this->actor.shape.rot.x + (this->actor.posRot.rot.x >> 1);
this->actor.shape.rot.z = this->actor.shape.rot.z + (this->actor.posRot.rot.z >> 1);
if ((this->actor.speedXZ != 0.0f) && (this->actor.bgCheckFlags & 0x8))
{
if (1) // Necessary to match
if ((this->actor.speedXZ != 0.0f) && (this->actor.bgCheckFlags & 0x8)) {
if (1) { // Necessary to match
this->actor.posRot.rot.y = ((this->actor.unk_7E - this->actor.posRot.rot.y) + this->actor.unk_7E) - 0x8000;
}
this->actor.bgCheckFlags &= ~0x8;
}
if (this->actor.bgCheckFlags & 0x2)
{
if (this->actor.velocity.y < -8.0f)
{
if (this->actor.bgCheckFlags & 0x2) {
if (this->actor.velocity.y < -8.0f) {
this->actor.velocity.y *= -0.6f;
this->actor.speedXZ *= 0.6f;
this->actor.bgCheckFlags &= ~0x3;
}
else
} else {
Actor_Kill(&this->actor);
}
}
}
void func_8001D5C8(ActorEnAObj* this, s16 params)
{
void func_8001D5C8(ActorEnAObj* this, s16 params) {
this->actor.unk_FC = 1200.0f;
this->actor.unk_F8 = 720.0f;
En_A_Obj_SetNewUpdate(this, (ActorFunc)func_8001D608);
}
void func_8001D608(ActorEnAObj* this, GlobalContext* globalCtx)
{
void func_8001D608(ActorEnAObj* this, GlobalContext* globalCtx) {
this->actor.speedXZ += this->unk_150;
this->actor.posRot.rot.y = this->unk_158;
this->actor.speedXZ = (this->actor.speedXZ < -2.5f) ? -2.5f :
((this->actor.speedXZ > 2.5f) ? 2.5f :
this->actor.speedXZ);
this->actor.speedXZ =
(this->actor.speedXZ < -2.5f) ? -2.5f : ((this->actor.speedXZ > 2.5f) ? 2.5f : this->actor.speedXZ);
Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 0.0f, 1.0f, 1.0f, 0.0f);
if (this->actor.speedXZ != 0.0f)
if (this->actor.speedXZ != 0.0f) {
Audio_PlayActorSound2(&this->actor, 0x200A);
}
this->unk_154 = 0.0f;
this->unk_150 = 0.0f;
}
void En_A_Obj_Update(ActorEnAObj* this, GlobalContext* globalCtx)
{
void En_A_Obj_Update(ActorEnAObj* this, GlobalContext* globalCtx) {
ColliderCylinderMain* cylinderCollider;
this->updateFunc(this, globalCtx);
Actor_MoveForward(&this->actor);
if (this->actor.gravity != 0.0f)
{
if (this->actor.params != A_OBJ_KNOB)
if (this->actor.gravity != 0.0f) {
if (this->actor.params != A_OBJ_KNOB) {
func_8002E4B4(globalCtx, &this->actor, 5.0f, 40.0f, 0.0f, 0x1D);
else
} else {
func_8002E4B4(globalCtx, &this->actor, 5.0f, 20.0f, 0.0f, 0x1D);
}
}
this->actor.posRot2.pos = this->actor.posRot.pos;
this->actor.posRot2.pos.y += this->unk_178;
switch (this->actor.params)
{
switch (this->actor.params) {
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
cylinderCollider = &this->cylinderCollider;
@ -355,8 +326,7 @@ void En_A_Obj_Update(ActorEnAObj* this, GlobalContext* globalCtx)
}
}
void En_A_Obj_Draw(ActorEnAObj* this, GlobalContext* globalCtx)
{
void En_A_Obj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {
s32 type = this->actor.params;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* gfxArr[4];
@ -365,13 +335,16 @@ void En_A_Obj_Draw(ActorEnAObj* this, GlobalContext* globalCtx)
func_80093D18(globalCtx->state.gfxCtx);
if (type > A_OBJ_KNOB)
if (type > A_OBJ_KNOB) {
type = A_OBJ_KNOB;
}
if (this->actor.params == A_OBJ_KNOB)
if (this->actor.params == A_OBJ_KNOB) {
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 1, 0x3C, 0x3C, 0x3C, 0x32);
}
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, D_80115484[type]);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);