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Format all src C files
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parent
251aea64ab
commit
8cfe7cce9f
652 changed files with 12488 additions and 19093 deletions
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@ -2,16 +2,15 @@
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* File: z_en_it.c
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* Overlay: ovl_En_It
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* Description: Dampe's Minigame digging spot hitboxes
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*/
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*/
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#include <ultra64.h>
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#include <global.h>
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#include <z64.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ u32 unk_14C;
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typedef struct {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ u32 unk_14C;
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/* 0x0150 */ ColliderCylinderMain cylinderCollider;
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} ActorIt; // size = 0x019C
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@ -22,53 +21,23 @@ static void Init(ActorIt* this, GlobalContext* globalCtx);
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static void Destroy(ActorIt* this, GlobalContext* globalCtx);
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static void Update(ActorIt* this, GlobalContext* globalCtx);
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static ColliderCylinderInit cylinderInitData =
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{
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0x0A, 0x00, 0x00, 0x05,
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0x10, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00000000,
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0x00, 0x00, 0x00, 0x00,
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0x00000000,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x00,
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0x0028,
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0x000A,
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0x00000000000000000000,
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static ColliderCylinderInit cylinderInitData = {
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0x0A, 0x00, 0x00, 0x05, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00000000, 0x00, 0x00,
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0x00, 0x00, 0x00000000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0000, 0x0001, 0x0000, 0x0028, 0x000A, 0x0000,
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};
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static u8 damageTblInitData[] =
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{
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0xFF,
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0x00,
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0x00,
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0x00
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static u8 damageTblInitData[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00,
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};
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const ActorInit En_It_InitVars =
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{
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ACTOR_EN_IT,
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ACTORTYPE_PROP,
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ROOM,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(ActorIt),
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(ActorFunc)Init,
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(ActorFunc)Destroy,
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(ActorFunc)Update,
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const ActorInit En_It_InitVars = {
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ACTOR_EN_IT, ACTORTYPE_PROP, ROOM,
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FLAGS, OBJECT_GAMEPLAY_KEEP, sizeof(ActorIt),
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(ActorFunc)Init, (ActorFunc)Destroy, (ActorFunc)Update,
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(ActorFunc)NULL,
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};
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static void Init(ActorIt* this, GlobalContext* globalCtx)
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{
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static void Init(ActorIt* this, GlobalContext* globalCtx) {
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ActorIt* it = this;
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it->actor.params = 0x0D05;
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@ -77,15 +46,13 @@ static void Init(ActorIt* this, GlobalContext* globalCtx)
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func_80061EFC(&it->actor.sub_98.damageChart, 0, &damageTblInitData); // Init Damage Chart
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}
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static void Destroy(ActorIt* this, GlobalContext* globalCtx)
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{
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static void Destroy(ActorIt* this, GlobalContext* globalCtx) {
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ActorIt* it = this;
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ActorCollider_FreeCylinder(globalCtx, &it->cylinderCollider);
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}
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static void Update(ActorIt* this, GlobalContext* globalCtx)
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{
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static void Update(ActorIt* this, GlobalContext* globalCtx) {
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s32 pad;
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ActorIt* it = this;
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