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Format all src C files

This commit is contained in:
Roman971 2020-03-22 22:19:43 +01:00
parent 251aea64ab
commit 8cfe7cce9f
652 changed files with 12488 additions and 19093 deletions

View file

@ -2,20 +2,19 @@
* File: z_en_oe2.c
* Overlay: ovl_En_Oe2
* Description: Blue Navi Target. Probably unused since NPC's are blue and they do not use this actor.
*/
*/
#include <ultra64.h>
#include <global.h>
#include <z64.h>
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x44];
/* 0x0190 */ ActorFunc updateFunc;
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x44];
/* 0x0190 */ ActorFunc updateFunc;
} ActorEnOE2; // size = 0x0194
#define ROOM 0x00
#define ROOM 0x00
#define FLAGS 0x00000009
static void func_80ABE6A0(ActorEnOE2* this, ActorFunc func);
@ -25,46 +24,29 @@ static void func_80ABE6DC(ActorEnOE2* this, GlobalContext* globalCtx);
static void Update(ActorEnOE2* this, GlobalContext* globalCtx);
static void Draw(ActorEnOE2* this, GlobalContext* globalCtx);
const ActorInit En_OE2_InitVars =
{
ACTOR_EN_OE2,
ACTORTYPE_NPC,
ROOM,
FLAGS,
OBJECT_OE2,
sizeof(ActorEnOE2),
(ActorFunc)Init,
(ActorFunc)Destroy,
(ActorFunc)Update,
(ActorFunc)Draw
const ActorInit En_OE2_InitVars = {
ACTOR_EN_OE2, ACTORTYPE_NPC, ROOM,
FLAGS, OBJECT_OE2, sizeof(ActorEnOE2),
(ActorFunc)Init, (ActorFunc)Destroy, (ActorFunc)Update,
(ActorFunc)Draw,
};
static void func_80ABE6A0(ActorEnOE2* this, ActorFunc func)
{
static void func_80ABE6A0(ActorEnOE2* this, ActorFunc func) {
this->updateFunc = func;
}
static void Init(ActorEnOE2* this, GlobalContext* globalCtx)
{
static void Init(ActorEnOE2* this, GlobalContext* globalCtx) {
func_80ABE6A0(this, (ActorFunc)func_80ABE6DC);
}
static void Destroy(ActorEnOE2* this, GlobalContext* globalCtx)
{
static void Destroy(ActorEnOE2* this, GlobalContext* globalCtx) {
}
static void func_80ABE6DC(ActorEnOE2* this, GlobalContext* globalCtx)
{
static void func_80ABE6DC(ActorEnOE2* this, GlobalContext* globalCtx) {
}
static void Update(ActorEnOE2* this, GlobalContext* globalCtx)
{
static void Update(ActorEnOE2* this, GlobalContext* globalCtx) {
}
static void Draw(ActorEnOE2* this, GlobalContext* globalCtx)
{
static void Draw(ActorEnOE2* this, GlobalContext* globalCtx) {
}