1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-07 23:10:22 +00:00

Format all src C files

This commit is contained in:
Roman971 2020-03-22 22:19:43 +01:00
parent 251aea64ab
commit 8cfe7cce9f
652 changed files with 12488 additions and 19093 deletions

View file

@ -2,26 +2,24 @@
* File: z_obj_blockstop.c
* Overlay: ovl_Obj_Blockstop
* Description: Stops blocks and sets relevant flags when the block is in position.
*/
*/
#include <ultra64.h>
#include <global.h>
#include <z64.h>
typedef struct
{
typedef struct {
/* 0x0000 */ Actor actor;
} ActorObjBlockstop; // size = 0x014C
#define ROOM 0x00
#define ROOM 0x00
#define FLAGS 0x00000000
static void Init(ActorObjBlockstop* this, GlobalContext* globalCtx);
static void Destroy(ActorObjBlockstop* this, GlobalContext* globalCtx);
static void Update(ActorObjBlockstop* this, GlobalContext* globalCtx);
const ActorInit Obj_Blockstop_InitVars =
{
const ActorInit Obj_Blockstop_InitVars = {
ACTOR_OBJ_BLOCKSTOP,
ACTORTYPE_PROP,
ROOM,
@ -31,40 +29,37 @@ const ActorInit Obj_Blockstop_InitVars =
(ActorFunc)Init,
(ActorFunc)Destroy,
(ActorFunc)Update,
NULL
NULL,
};
static void Init(ActorObjBlockstop* this, GlobalContext* globalCtx)
{
if (Flags_GetSwitch(globalCtx, this->actor.params))
static void Init(ActorObjBlockstop* this, GlobalContext* globalCtx) {
if (Flags_GetSwitch(globalCtx, this->actor.params)) {
Actor_Kill(&this->actor);
else
} else {
this->actor.posRot.pos.y += 1;
}
}
static void Destroy(ActorObjBlockstop* this, GlobalContext* globalCtx)
{
static void Destroy(ActorObjBlockstop* this, GlobalContext* globalCtx) {
}
static void Update(ActorObjBlockstop* this, GlobalContext* globalCtx)
{
static void Update(ActorObjBlockstop* this, GlobalContext* globalCtx) {
DynaPolyActor* dynaActor;
s32 pad;
Vec3f sp4C;
u32 sp48;
s32 pad2;
if (func_8003DF10(&globalCtx->colCtx, &this->actor.initPosRot.pos, &this->actor.posRot.pos,
&sp4C, &this->actor.floorPoly, 0, 0, 1, 1, &sp48, &this->actor))
{
if (func_8003DF10(&globalCtx->colCtx, &this->actor.initPosRot.pos, &this->actor.posRot.pos, &sp4C,
&this->actor.floorPoly, 0, 0, 1, 1, &sp48, &this->actor)) {
dynaActor = DynaPolyInfo_GetActor(&globalCtx->colCtx, sp48);
if ((dynaActor != NULL) && (dynaActor->actor.id == 0xFF))
{
if (((dynaActor->actor.params & 0x000F) == 3) || ((dynaActor->actor.params & 0x000F) == 7))
if ((dynaActor != NULL) && (dynaActor->actor.id == 0xFF)) {
if (((dynaActor->actor.params & 0x000F) == 3) || ((dynaActor->actor.params & 0x000F) == 7)) {
func_80078884(NA_SE_SY_CORRECT_CHIME);
else
} else {
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
}
Flags_SetSwitch(globalCtx, this->actor.params);
Actor_Kill(&this->actor);