1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-03 06:24:30 +00:00

Match retail Title and Sample gamestates (#1692)

* match title and sample

* change to directive

* no bad return
This commit is contained in:
fig02 2024-02-01 19:52:52 -05:00 committed by GitHub
parent 9289b0211d
commit 8d0076b010
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 9 additions and 6 deletions

View file

@ -8,6 +8,7 @@
#include "alloca.h"
#include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h"
#if OOT_DEBUG
void ConsoleLogo_PrintBuildInfo(Gfx** gfxP) {
Gfx* gfx;
GfxPrint* printer;
@ -29,6 +30,7 @@ void ConsoleLogo_PrintBuildInfo(Gfx** gfxP) {
GfxPrint_Destroy(printer);
*gfxP = gfx;
}
#endif
// Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate
// the fade-in/fade-out + the duration of the n64 logo animation
@ -128,13 +130,14 @@ void ConsoleLogo_Main(GameState* thisx) {
ConsoleLogo_Calc(this);
ConsoleLogo_Draw(this);
if (OOT_DEBUG && gIsCtrlr2Valid) {
#if OOT_DEBUG
if (gIsCtrlr2Valid) {
Gfx* gfx = POLY_OPA_DISP;
s32 pad;
ConsoleLogo_PrintBuildInfo(&gfx);
POLY_OPA_DISP = gfx;
}
#endif
if (this->exit) {
gSaveContext.seqId = (u8)NA_BGM_DISABLED;