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Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)

* split sys_math, sys_math3d, z_lib from global.h

* suggestions

* forgot this

* more math stuff

* nit fix

* re-add ichain.h

* resolve tharo's comments
This commit is contained in:
mzxrules 2024-06-19 00:00:23 -04:00 committed by GitHub
parent 06bbdf88f1
commit 8d83727429
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33 changed files with 289 additions and 220 deletions

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
/**
* memcpy: copies `len` bytes from memory starting at `src` to memory starting at `dest`. Expects the memory

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@ -48,9 +48,9 @@
// just above (the exact upper bound depends on the block numbers assigned to
// extern variables declared in headers).
#if OOT_DEBUG
#pragma increment_block_number 20
#pragma increment_block_number 0
#else
#pragma increment_block_number 25
#pragma increment_block_number 20
#endif
void FaultDrawer_Init(void);

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
/**
* Computes one `x` modulo `y` for floats.

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@ -1,4 +1,5 @@
#include "global.h"
#include "z64math.h"
#include "macros.h"
s32 gUseAtanContFrac;

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@ -41,7 +41,7 @@
*
* @note Original name: qrand.c
*/
#include "ultra64.h"
#include "rand.h"
#define RAND_MULTIPLIER 1664525
#define RAND_INCREMENT 1013904223

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@ -1,4 +1,4 @@
#include "global.h"
#include "sys_math.h"
f32 sFactorialTbl[] = { 1.0f, 1.0f, 2.0f, 6.0f, 24.0f, 120.0f, 720.0f,
5040.0f, 40320.0f, 362880.0f, 3628800.0f, 39916800.0f, 479001600.0f };

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@ -1,9 +1,13 @@
#include "global.h"
#include "ultra64.h"
#include "z_lib.h"
#include "z64math.h"
#include "terminal.h"
#include "macros.h"
#include "sys_math3d.h"
// For retail BSS ordering, the block number of cbf in Math3D_CylVsCylOverlapCenterDist
// must be 0.
#pragma increment_block_number 187
#pragma increment_block_number 114
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
@ -2147,11 +2151,3 @@ s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z) {
}
return false;
}
#if OOT_DEBUG
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
}
void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl) {
}
#endif

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@ -0,0 +1,7 @@
#include "z64.h"
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
}
void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl) {
}

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@ -1,4 +1,5 @@
#include "global.h"
#include "z64math.h"
#include "macros.h"
static u16 sAtan2Tbl[] = {
0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084,

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@ -2360,9 +2360,6 @@ void CollisionCheck_ATTrisVsACTris(PlayState* play, CollisionCheckContext* colCh
#if OOT_DEBUG
static s8 sBssDummy7;
static s8 sBssDummy8;
static s8 sBssDummy9;
static s8 sBssDummy10;
#endif
void CollisionCheck_ATTrisVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol,
@ -3329,12 +3326,10 @@ void Collider_SetTrisDim(PlayState* play, ColliderTris* tris, s32 elemIndex, Col
}
#if OOT_DEBUG
// Due to an unknown reason, bss ordering changed between the 2 static Vec3f variables in the function below.
// In order to reproduce this behavior, we need a specific number of bss variables in the file before that point.
// For this, we introduce a certain amount of dummy variables throughout the file, which we fit inside padding added
// by the compiler between structs like TriNorm and/or Vec3f, so they don't take space in bss.
static s8 sBssDummy11;
static s8 sBssDummy12;
// The two static Vec3f variables in the function below cross a block index rollover, causing a bss order swap.
//! In order to replicate this behavior, we declare a certain amount of sBssDummy variables throughout the file, which
//! we fit inside padding added by the compiler between structs like TriNorm and/or Vec3f, so they don't take space in
//! bss.
#endif
/**

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@ -215,7 +215,7 @@ s16 sSunDepthTestY;
// These variables could be moved farther down in the file to reduce the amount
// of block number padding here, but currently this causes BSS ordering issues
// for debug.
#pragma increment_block_number 230
#pragma increment_block_number 227
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

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@ -1,4 +1,11 @@
#include "global.h"
#include "ultra64.h"
#include "z_lib.h"
#include "ichain.h"
#include "regs.h"
#include "macros.h"
#include "sys_math.h"
#include "rand.h"
#include "sfx.h"
/**
* memset: sets `len` bytes to `val` starting at address `dest`.
@ -334,7 +341,7 @@ void (*sInitChainHandlers[])(u8* ptr, InitChainEntry* ichain) = {
IChain_Apply_Vec3f, IChain_Apply_Vec3fdiv1000, IChain_Apply_Vec3s,
};
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain) {
void Actor_ProcessInitChain(struct Actor* actor, InitChainEntry* ichain) {
do {
sInitChainHandlers[ichain->type]((u8*)actor, ichain);
} while ((ichain++)->cont);

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@ -1,4 +1,6 @@
#include "global.h"
#include "z64math.h"
#include "fp_math.h"
#include "z_lib.h"
/**
* Calculates the distances between `a` and `b`