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Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
* split sys_math, sys_math3d, z_lib from global.h * suggestions * forgot this * more math stuff * nit fix * re-add ichain.h * resolve tharo's comments
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33 changed files with 289 additions and 220 deletions
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@ -2360,9 +2360,6 @@ void CollisionCheck_ATTrisVsACTris(PlayState* play, CollisionCheckContext* colCh
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#if OOT_DEBUG
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static s8 sBssDummy7;
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static s8 sBssDummy8;
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static s8 sBssDummy9;
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static s8 sBssDummy10;
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#endif
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void CollisionCheck_ATTrisVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol,
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@ -3329,12 +3326,10 @@ void Collider_SetTrisDim(PlayState* play, ColliderTris* tris, s32 elemIndex, Col
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}
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#if OOT_DEBUG
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// Due to an unknown reason, bss ordering changed between the 2 static Vec3f variables in the function below.
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// In order to reproduce this behavior, we need a specific number of bss variables in the file before that point.
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// For this, we introduce a certain amount of dummy variables throughout the file, which we fit inside padding added
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// by the compiler between structs like TriNorm and/or Vec3f, so they don't take space in bss.
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static s8 sBssDummy11;
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static s8 sBssDummy12;
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// The two static Vec3f variables in the function below cross a block index rollover, causing a bss order swap.
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//! In order to replicate this behavior, we declare a certain amount of sBssDummy variables throughout the file, which
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//! we fit inside padding added by the compiler between structs like TriNorm and/or Vec3f, so they don't take space in
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//! bss.
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#endif
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/**
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