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wip 3, comments in KaleidoScope_DrawQuestStatus
and starting to figure out the state 6 substates (unk_1E4)
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118e3f84d5
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8ddd1c1051
11 changed files with 206 additions and 155 deletions
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@ -62,7 +62,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
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HREG(80) = 7;
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HREG(82) = 3;
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R_PAUSE_MENU_MODE = 1;
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pauseCtx->unk_1E4_ps6_ = PAUSE_S6_0;
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pauseCtx->unk_1E4_ps6_ = PAUSE_S6_0_IDLE_;
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pauseCtx->unk_1EC = PAUSECTX_UNK_1EC_0;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSECTX_STATE_2
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}
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@ -70,7 +70,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
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HREG(80) = 7;
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HREG(82) = 3;
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R_PAUSE_MENU_MODE = 1;
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pauseCtx->unk_1E4_ps6_ = PAUSE_S6_0;
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pauseCtx->unk_1E4_ps6_ = PAUSE_S6_0_IDLE_;
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pauseCtx->unk_1EC = PAUSECTX_UNK_1EC_0;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSECTX_STATE_9
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} else if ((pauseCtx->state == PAUSECTX_STATE_2) || (pauseCtx->state == PAUSECTX_STATE_9)) {
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@ -70,7 +70,7 @@ void KaleidoSetup_Init(PlayState* play) {
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pauseCtx->debugState = 0;
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pauseCtx->alpha = 0;
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pauseCtx->unk_1EA = 0;
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pauseCtx->unk_1E4_ps6_ = PAUSE_S6_0;
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pauseCtx->unk_1E4_ps6_ = PAUSE_S6_0_IDLE_;
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pauseCtx->mode = 0;
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pauseCtx->pageIndex = PAUSE_ITEM;
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@ -2764,7 +2764,7 @@ void Interface_DrawItemButtons(PlayState* play) {
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G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
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if ((pauseCtx->state < PAUSECTX_STATE_8) /* PAUSECTX_STATE_0, PAUSECTX_STATE_1, PAUSECTX_STATE_2, PAUSECTX_STATE_3,
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PAUSECTX_STATE_4, PAUSECTX_STATE_5, PAUSECTX_STATE_6, PAUSECTX_STATE_7 */
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PAUSECTX_STATE_4, PAUSECTX_STATE_5, PAUSECTX_STATE_6, PAUSECTX_STATE_7_SAVE_PROMPT_ */
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|| (pauseCtx->state >= PAUSECTX_STATE_18_FLIP_PAGES_AND_UNPAUSE) /* PAUSECTX_STATE_18_FLIP_PAGES_AND_UNPAUSE, PAUSECTX_STATE_19_UNPAUSE */) {
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if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) {
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// Start Button Texture, Color & Label
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@ -1448,7 +1448,6 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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Matrix_MultVec3f(&sZeroVec, sCurBodyPartPos);
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}
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if (limbIndex == PLAYER_LIMB_L_HAND) {
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MtxF sp14C;
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Actor* hookedActor;
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