mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
* name function Actor_WorldToActorCoords * clean up some misleading usages
This commit is contained in:
parent
fc79632df8
commit
8df87038a0
19 changed files with 52 additions and 53 deletions
|
@ -987,9 +987,8 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint) {
|
|||
|
||||
/**
|
||||
* Convert `pos` to be relative to the actor's position and yaw, store into `dest`.
|
||||
* Actor_WorldToActorCoords
|
||||
*/
|
||||
void func_8002DBD0(Actor* actor, Vec3f* dest, Vec3f* pos) {
|
||||
void Actor_WorldToActorCoords(Actor* actor, Vec3f* dest, Vec3f* pos) {
|
||||
f32 cosY;
|
||||
f32 sinY;
|
||||
f32 deltaX;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue