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[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
* name function Actor_WorldToActorCoords * clean up some misleading usages
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19 changed files with 52 additions and 53 deletions
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@ -421,7 +421,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
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Flags_SetTreasure(play, this->dyna.actor.params & 0x1F);
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} else {
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player = GET_PLAYER(play);
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func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
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Actor_WorldToActorCoords(&this->dyna.actor, &sp4C, &player->actor.world.pos);
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if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
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Player_IsFacingActor(&this->dyna.actor, 0x3000, play)) {
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Actor_OfferGetItemNearby(&this->dyna.actor, play, 0 - (this->dyna.actor.params >> 5 & 0x7F));
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