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[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)

* name function Actor_WorldToActorCoords

* clean up some misleading usages
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krm01 2024-08-11 11:30:41 -07:00 committed by GitHub
parent fc79632df8
commit 8df87038a0
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19 changed files with 52 additions and 53 deletions

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@ -421,7 +421,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
Flags_SetTreasure(play, this->dyna.actor.params & 0x1F);
} else {
player = GET_PLAYER(play);
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
Actor_WorldToActorCoords(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, play)) {
Actor_OfferGetItemNearby(&this->dyna.actor, play, 0 - (this->dyna.actor.params >> 5 & 0x7F));