mirror of
https://github.com/zeldaret/oot.git
synced 2025-05-11 19:43:44 +00:00
xml fixes
This commit is contained in:
parent
d5018d37fd
commit
8ef1c164a4
4 changed files with 25 additions and 20 deletions
|
@ -19,9 +19,10 @@
|
||||||
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
||||||
|
|
||||||
<!-- Eye textures -->
|
<!-- Eye textures -->
|
||||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
|
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
|
||||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
|
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
|
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||||
|
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||||
|
|
||||||
<!-- Death display lists -->
|
<!-- Death display lists -->
|
||||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||||
|
|
|
@ -21,9 +21,10 @@
|
||||||
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
|
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
|
||||||
|
|
||||||
<!-- Eye textures -->
|
<!-- Eye textures -->
|
||||||
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
|
<Texture Name="gHoleVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2508"/>
|
||||||
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
|
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
|
||||||
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
|
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
|
||||||
|
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
|
||||||
|
|
||||||
<!-- Unused animation -->
|
<!-- Unused animation -->
|
||||||
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
|
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
|
||||||
|
|
|
@ -19,9 +19,10 @@
|
||||||
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
||||||
|
|
||||||
<!-- Eye textures -->
|
<!-- Eye textures -->
|
||||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
|
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
|
||||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
|
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
|
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||||
|
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||||
|
|
||||||
<!-- Death display lists -->
|
<!-- Death display lists -->
|
||||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||||
|
|
|
@ -39,19 +39,21 @@
|
||||||
<Animation Name="gChildZeldaAnim_00F894" Offset="0xF894"/>
|
<Animation Name="gChildZeldaAnim_00F894" Offset="0xF894"/>
|
||||||
|
|
||||||
<!-- Child Zelda's mouth textures -->
|
<!-- Child Zelda's mouth textures -->
|
||||||
<Texture Name="gChildZeldaMouthNeutralTex" OutName="child_zelda_mouth_neutral" Format="i8" Width="32" Height="32" Offset="0x46F0"/>
|
<Texture Name="gChildZeldaMouthTLUT" Format="rgba16" Width="16" Height="16" Offset="0xA70"/>
|
||||||
<Texture Name="gChildZeldaMouthHappyTex" OutName="child_zelda_mouth_happy" Format="i8" Width="32" Height="32" Offset="0x4AF0"/>
|
<Texture Name="gChildZeldaMouthNeutralTex" OutName="child_zelda_mouth_neutral" Format="ci8" Width="32" Height="32" Offset="0x46F0" TlutOffset="0xA70"/>
|
||||||
<Texture Name="gChildZeldaMouthWorriedTex" OutName="child_zelda_mouth_worried" Format="i8" Width="32" Height="32" Offset="0x4EF0"/>
|
<Texture Name="gChildZeldaMouthHappyTex" OutName="child_zelda_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x4AF0" TlutOffset="0xA70"/>
|
||||||
<Texture Name="gChildZeldaMouthSurprisedTex" OutName="child_zelda_mouth_surprised" Format="i8" Width="32" Height="32" Offset="0x52F0"/>
|
<Texture Name="gChildZeldaMouthWorriedTex" OutName="child_zelda_mouth_worried" Format="ci8" Width="32" Height="32" Offset="0x4EF0" TlutOffset="0xA70"/>
|
||||||
|
<Texture Name="gChildZeldaMouthSurprisedTex" OutName="child_zelda_mouth_surprised" Format="ci8" Width="32" Height="32" Offset="0x52F0" TlutOffset="0xA70"/>
|
||||||
|
|
||||||
<!-- Child Zelda's eye textures -->
|
<!-- Child Zelda's eye textures -->
|
||||||
<Texture Name="gChildZeldaEyeOpenTex" OutName="child_zelda_eye_open" Format="i8" Width="32" Height="32" Offset="0x2AF0"/>
|
<Texture Name="gChildZeldaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x870"/>
|
||||||
<Texture Name="gChildZeldaEyeBlinkTex" OutName="child_zelda_eye_blink" Format="i8" Width="32" Height="32" Offset="0x2EF0"/>
|
<Texture Name="gChildZeldaEyeOpenTex" OutName="child_zelda_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2AF0" TlutOffset="0x870"/>
|
||||||
<Texture Name="gChildZeldaEyeShutTex" OutName="child_zelda_eye_shut" Format="i8" Width="32" Height="32" Offset="0x32F0"/>
|
<Texture Name="gChildZeldaEyeBlinkTex" OutName="child_zelda_eye_blink" Format="ci8" Width="32" Height="32" Offset="0x2EF0" TlutOffset="0x870"/>
|
||||||
<Texture Name="gChildZeldaEyeWideTex" OutName="child_zelda_eye_wide" Format="i8" Width="32" Height="32" Offset="0x36F0"/>
|
<Texture Name="gChildZeldaEyeShutTex" OutName="child_zelda_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x32F0" TlutOffset="0x870"/>
|
||||||
<Texture Name="gChildZeldaEyeSquintTex" OutName="child_zelda_eye_squint" Format="i8" Width="32" Height="32" Offset="0x3AF0"/>
|
<Texture Name="gChildZeldaEyeWideTex" OutName="child_zelda_eye_wide" Format="ci8" Width="32" Height="32" Offset="0x36F0" TlutOffset="0x870"/>
|
||||||
<Texture Name="gChildZeldaEyeOutTex" OutName="child_zelda_eye_out" Format="i8" Width="32" Height="32" Offset="0x3EF0"/>
|
<Texture Name="gChildZeldaEyeSquintTex" OutName="child_zelda_eye_squint" Format="ci8" Width="32" Height="32" Offset="0x3AF0" TlutOffset="0x870"/>
|
||||||
<Texture Name="gChildZeldaEyeInTex" OutName="child_zelda_eye_in" Format="i8" Width="32" Height="32" Offset="0x42F0"/>
|
<Texture Name="gChildZeldaEyeOutTex" OutName="child_zelda_eye_out" Format="ci8" Width="32" Height="32" Offset="0x3EF0" TlutOffset="0x870"/>
|
||||||
|
<Texture Name="gChildZeldaEyeInTex" OutName="child_zelda_eye_in" Format="ci8" Width="32" Height="32" Offset="0x42F0" TlutOffset="0x870"/>
|
||||||
|
|
||||||
<!-- Child Zelda's cutscene DLists (used by EnViewer)-->
|
<!-- Child Zelda's cutscene DLists (used by EnViewer)-->
|
||||||
<DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
|
<DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
|
||||||
|
|
Loading…
Add table
Reference in a new issue