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PreRender decomped and equivalent (one small non-matching) (#723)

* now equivalent

* stuff

* remove struct

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-03-20 14:10:10 -05:00 committed by GitHub
parent 493bdbc3c6
commit 8f0549cd9a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 281 additions and 1116 deletions

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@ -1,4 +1,5 @@
#include "global.h"
#include "alloca.h"
void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
this->widthSave = width;
@ -36,11 +37,7 @@ void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave)
Gfx* gfx;
s32 x;
s32 x2;
s32 add;
s32 uls;
s32 ult;
s32 lrs;
s32 lrt;
s32 dx;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
@ -55,19 +52,19 @@ void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave)
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
dx = 0x1000 / (this->width * 2);
x = this->height;
add = 0x1000 / (this->width * 2);
uls = 0;
x2 = 0;
while (x > 0) {
lrs = this->width - 1;
if (x < add) {
add = x;
}
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
dx = CLAMP_MAX(dx, x);
ult = x2;
lrt = (ult + add) - 1;
lrt = (ult + dx) - 1;
if (1) {}
gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
@ -76,8 +73,8 @@ void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave)
gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 4 << 10,
1 << 10);
x -= add;
x2 += add;
x -= dx;
x2 += dx;
}
gDPPipeSync(gfx++);
@ -89,11 +86,7 @@ void func_800C1258(PreRenderContext* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
s32 add;
s32 ult;
s32 lrs;
s32 lrt;
s32 uly;
s32 dy;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
@ -108,28 +101,30 @@ void func_800C1258(PreRenderContext* this, Gfx** gfxp) {
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1);
y2 = 0;
add = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
y = (this->lrySave - this->ulySave) + 1;
dy = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
y = (this->lrySave - this->ulySave) + 1;
y2 = 0;
while (y > 0) {
if (y < add) {
add = y;
}
s32 ult;
s32 lrt;
s32 uly;
dy = CLAMP_MAX(dy, y);
ult = this->ulySave + y2;
lrt = (ult + dy) - 1;
uly = this->uly + y2;
lrt = (ult + add) - 1;
if (1) {}
gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1,
this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + add - 1) << 2, G_TX_RENDERTILE,
gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + dy - 1) << 2, G_TX_RENDERTILE,
this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10);
y -= add;
y2 += add;
y -= dy;
y2 += dy;
}
gDPPipeSync(gfx++);
@ -142,12 +137,7 @@ void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSav
Gfx* gfx;
s32 x;
s32 x2;
s32 add;
s32 uls;
s32 ult;
s32 lrs;
s32 lrt;
s32 unk;
s32 dx;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
@ -165,20 +155,19 @@ void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSav
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
x2 = 0;
dx = 0x1000 / (this->width * 2);
x = this->height;
add = 0x1000 / (this->width * 2);
x2 = 0;
while (x > 0) {
lrs = this->width - 1;
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
if (x < add) {
add = x;
}
uls = 0;
dx = CLAMP_MAX(dx, x);
ult = x2;
lrt = (x2 + add - 1);
lrt = x2 + dx - 1;
gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -187,8 +176,8 @@ void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSav
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
x -= add;
x2 += add;
x -= dx;
x2 += dx;
}
gDPPipeSync(gfx++);
@ -204,11 +193,7 @@ void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave
Gfx* gfx;
s32 x;
s32 x2;
s32 add;
s32 uls;
s32 ult;
s32 lrs;
s32 lrt;
s32 dx;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
@ -224,18 +209,19 @@ void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave
gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
dx = 0x1000 / (this->width * 2);
x = this->height;
x2 = 0;
add = 0x1000 / (this->width * 2);
while (x > 0) {
lrs = this->width - 1;
if (x < add) {
add = x;
}
uls = 0;
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
dx = CLAMP_MAX(dx, x);
ult = x2;
lrt = (x2 + add) - 1;
lrt = x2 + dx - 1;
gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -243,9 +229,8 @@ void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave
if (1) {}
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
x -= add;
x2 += add;
x -= dx;
x2 += dx;
}
gDPPipeSync(gfx++);
@ -257,22 +242,18 @@ void func_800C1E9C(PreRenderContext* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
if (!this->zbufSave || !this->zbuf) {
return;
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
}
func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
}
void func_800C1F20(PreRenderContext* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
if (!this->fbufSave || !this->fbuf) {
return;
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
}
func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
}
void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) {
@ -295,11 +276,9 @@ void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) {
void func_800C20B4(PreRenderContext* this, Gfx** gfxp) {
func_800C1FA4(this, gfxp);
LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
if (!this->cvgSave) {
return;
if (this->cvgSave != NULL) {
func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
}
func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
}
void func_800C2118(PreRenderContext* this, Gfx** gfxp) {
@ -310,68 +289,58 @@ void func_800C213C(PreRenderContext* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
s32 add;
s32 uls;
s32 yinc; // vertical increment amount
s32 ult;
s32 lrx;
s32 lry;
s32 dy;
s32 rtile = 1;
if (!this->cvgSave) {
return;
}
if (this->cvgSave != NULL) {
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566);
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566);
gDPPipeSync(gfx++);
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
gDPPipeSync(gfx++);
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
dy = 4;
y = this->height;
add = 4;
y2 = 0;
y = this->height;
y2 = 0;
while (y > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
while (y > 0) {
lrx = this->width - 1;
if (y < add) {
add = y;
dy = CLAMP_MAX(dy, y);
ult = y2;
lrt = (y2 + dy - 1);
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (1) {}
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
y -= dy;
y2 += dy;
}
uls = 0;
yinc = 1;
ult = y2;
lry = (y2 + add - yinc);
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
do {
} while (0); // force register allocation behavior
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, yinc, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls,
ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
do {
} while (0); // force register allocation behavior
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrx + yinc) << 2, (lry + yinc) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
y -= add;
y2 += add;
gDPPipeSync(gfx++);
*gfxp = gfx;
}
gDPPipeSync(gfx++);
*gfxp = gfx;
}
void func_800C24BC(PreRenderContext* this, Gfx** gfxp) {
@ -382,27 +351,30 @@ void func_800C24E0(PreRenderContext* this, Gfx** gfxp) {
func_800C1258(this, gfxp);
}
#ifdef NON_EQUIVALENT
void func_800C2500(PreRenderContext* this, s32 x, s32 y) {
u32 buffA[3 * 8]; // 0x144
u32 buffR[3 * 8]; // 0x108
u32 buffG[3 * 8]; // 0xCC
u32 buffB[3 * 8]; // 0x90
u32 pxR, pxG, pxB, pxR2, pxG2, pxB2;
s32 i;
s32 x1, y1;
u32 px;
u32 comp;
u32 unk;
u16 pixel;
s32 j;
s32 buffA[3 * 5];
s32 buffR[3 * 5];
s32 buffG[3 * 5];
s32 buffB[3 * 5];
s32 x1;
s32 y1;
s32 pad;
s32 pxR;
s32 pxG;
s32 pxB;
s32 pxR2;
s32 pxG2;
s32 pxB2;
Color_RGB5A1 pxIn;
Color_RGB5A1 pxOut;
u32 pxR3;
u32 pxG3;
u32 pxB3;
/*
you have to picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x; y)
Picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x, y)
_ _ _ _ _
| 0 1 2 3 4 |
| 5 6 7 8 9 |
@ -410,227 +382,193 @@ void func_800C2500(PreRenderContext* this, s32 x, s32 y) {
*/
for (i = 0; i < 3 * 5; i++) {
x1 = (i % 5) + x - 2; // range (-2) - (2)
y1 = (i / 5) + x - 1; // range (-1) - (1)
x1 = (i % 5) + x - 2;
y1 = (i / 5) + y - 1;
if (x1 < 0) {
x1 = 0;
} else if (this->width - 1 < x1) {
} else if (x1 > (this->width - 1)) {
x1 = this->width - 1;
}
if (y1 < 0) {
y1 = 0;
} else if (this->height - 1 < y1) {
} else if (y1 > (this->height - 1)) {
y1 = this->height - 1;
}
px = this->fbufSave[y1 * this->width + x1];
comp = (px << 0) >> 27; // R
buffR[i] = (comp << 3) | (comp >> 2);
comp = (px << 5) >> 27; // G
buffG[i] = (comp << 3) | (comp >> 2);
comp = (px << 10) >> 27; // B
buffB[i] = (comp << 3) | (comp >> 2);
buffA[i] = this->cvgSave[y1 * this->width + x1] >> 5; // A
pxIn.rgba = this->fbufSave[x1 + y1 * this->width];
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5; // A
}
// 7 == buffA[7] ?
if (7 == buffA[7]) {
if (buffA[7] == 7) {
osSyncPrintf("Error, should not be in here \n");
return;
}
pxR = buffR[7];
pxG = buffG[7];
pxB = buffB[7];
pxR = pxR2 = buffR[7];
pxG = pxG2 = buffG[7];
pxB = pxB2 = buffB[7];
for (i = 1; i < 3 * 5; i += 2) {
if (7 == buffA[i]) {
// R
if (buffA[i] == 7) {
if (pxR < buffR[i]) {
if (i != 1 && buffR[1] >= buffR[i] && 7 == buffA[1]) {
pxR = buffR[i];
}
if (i != 3 && buffR[3] >= buffR[i] && 7 == buffA[3]) {
pxR = buffR[i];
}
if (i != 5 && buffR[5] >= buffR[i] && 7 == buffA[5]) {
pxR = buffR[i];
}
if (i != 7 && buffR[7] >= buffR[i] && 7 == buffA[7]) {
pxR = buffR[i];
}
if (i != 9 && buffR[9] >= buffR[i] && 7 == buffA[9]) {
pxR = buffR[i];
}
if (i != 11 && buffR[11] >= buffR[i] && 7 == buffA[11]) {
pxR = buffR[i];
}
if (i != 13 && buffR[13] >= buffR[i] && 7 == buffA[13]) {
pxR = buffR[i];
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) {
pxR = buffR[i];
}
}
}
// G
if (pxG < buffG[i]) {
if (i != 1 && buffG[1] >= buffG[i] && 7 == buffA[1]) {
pxG = buffG[i];
}
if (i != 3 && buffG[3] >= buffG[i] && 7 == buffA[3]) {
pxG = buffG[i];
}
if (i != 5 && buffG[5] >= buffG[i] && 7 == buffA[5]) {
pxG = buffG[i];
}
if (i != 7 && buffG[7] >= buffG[i] && 7 == buffA[7]) {
pxG = buffG[i];
}
if (i != 9 && buffG[9] >= buffG[i] && 7 == buffA[9]) {
pxG = buffG[i];
}
if (i != 11 && buffG[11] >= buffG[i] && 7 == buffA[11]) {
pxG = buffG[i];
}
if (i != 13 && buffG[13] >= buffG[i] && 7 == buffA[13]) {
pxG = buffG[i];
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) {
pxG = buffG[i];
}
}
}
// B
if (pxB < buffB[i]) {
if (i != 1 && buffB[1] >= buffB[i] && 7 == buffA[1]) {
pxB = buffB[i];
}
if (i != 3 && buffB[3] >= buffB[i] && 7 == buffA[3]) {
pxB = buffB[i];
}
if (i != 5 && buffB[5] >= buffB[i] && 7 == buffA[5]) {
pxB = buffB[i];
}
if (i != 7 && buffB[7] >= buffB[i] && 7 == buffA[7]) {
pxB = buffB[i];
}
if (i != 9 && buffB[9] >= buffB[i] && 7 == buffA[9]) {
pxB = buffB[i];
}
if (i != 11 && buffB[11] >= buffB[i] && 7 == buffA[11]) {
pxB = buffB[i];
}
if (i != 13 && buffB[13] >= buffB[i] && 7 == buffA[13]) {
pxB = buffB[i];
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) {
pxB = buffB[i];
}
}
}
// R
if (pxR2 < buffR[i + 1]) {
if (i + 1 != 1 && buffR[1] >= buffR[i + 1] && 7 == buffA[1]) {
pxR2 = buffR[i + 1];
}
if (i + 1 != 3 && buffR[3] >= buffR[i + 1] && 7 == buffA[3]) {
pxR2 = buffR[i + 1];
}
if (i + 1 != 5 && buffR[5] >= buffR[i + 1] && 7 == buffA[5]) {
pxR2 = buffR[i + 1];
}
if (i + 1 != 7 && buffR[7] >= buffR[i + 1] && 7 == buffA[7]) {
pxR2 = buffR[i + 1];
}
if (i + 1 != 9 && buffR[9] >= buffR[i + 1] && 7 == buffA[9]) {
pxR2 = buffR[i + 1];
}
if (i + 1 != 11 && buffR[11] >= buffR[i + 1] && 7 == buffA[11]) {
pxR2 = buffR[i + 1];
}
if (i + 1 != 13 && buffR[13] >= buffR[i + 1] && 7 == buffA[13]) {
pxR2 = buffR[i + 1];
if (1) {}
if (pxR2 > buffR[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {
pxR2 = buffR[i];
}
}
}
// G
if (pxG2 < buffG[i + 1]) {
if (i + 1 != 1 && buffG[1] >= buffG[i + 1] && 7 == buffA[1]) {
pxG2 = buffG[i + 1];
}
if (i + 1 != 3 && buffG[3] >= buffG[i + 1] && 7 == buffA[3]) {
pxG2 = buffG[i + 1];
}
if (i + 1 != 5 && buffG[5] >= buffG[i + 1] && 7 == buffA[5]) {
pxG2 = buffG[i + 1];
}
if (i + 1 != 7 && buffG[7] >= buffG[i + 1] && 7 == buffA[7]) {
pxG2 = buffG[i + 1];
}
if (i + 1 != 9 && buffG[9] >= buffG[i + 1] && 7 == buffA[9]) {
pxG2 = buffG[i + 1];
}
if (i + 1 != 11 && buffG[11] >= buffG[i + 1] && 7 == buffA[11]) {
pxG2 = buffG[i + 1];
}
if (i + 1 != 13 && buffG[13] >= buffG[i + 1] && 7 == buffA[13]) {
pxG2 = buffG[i + 1];
if (pxG2 > buffG[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) {
pxG2 = buffG[i];
}
}
}
// B
if (pxB2 < buffB[i + 1]) {
if (i + 1 != 1 && buffB[1] >= buffB[i + 1] && 7 == buffA[1]) {
pxB2 = buffB[i + 1];
}
if (i + 1 != 3 && buffB[3] >= buffB[i + 1] && 7 == buffA[3]) {
pxB2 = buffB[i + 1];
}
if (i + 1 != 5 && buffB[5] >= buffB[i + 1] && 7 == buffA[5]) {
pxB2 = buffB[i + 1];
}
if (i + 1 != 7 && buffB[7] >= buffB[i + 1] && 7 == buffA[7]) {
pxB2 = buffB[i + 1];
}
if (i + 1 != 9 && buffB[9] >= buffB[i + 1] && 7 == buffA[9]) {
pxB2 = buffB[i + 1];
}
if (i + 1 != 11 && buffB[11] >= buffB[i + 1] && 7 == buffA[11]) {
pxB2 = buffB[i + 1];
}
if (i + 1 != 13 && buffB[13] >= buffB[i + 1] && 7 == buffA[13]) {
pxB2 = buffB[i + 1];
if (pxB2 > buffB[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) {
pxB2 = buffB[i];
}
}
}
}
}
unk = 7 - buffA[7];
pxR3 = buffR[7] + ((s32)((7 - buffA[7]) * ((pxR + pxR2) - (buffR[7] << 1)) + 4) >> 3);
pxG3 = buffG[7] + ((s32)((7 - buffA[7]) * ((pxG + pxG2) - (buffG[7] << 1)) + 4) >> 3);
pxB3 = buffB[7] + ((s32)((7 - buffA[7]) * ((pxB + pxB2) - (buffB[7] << 1)) + 4) >> 3);
pixel =
(((((((pxR + pxR2) - (buffR[7] << 1)) * unk + 4) >> 3) + buffR[7]) >> 3) << 3) | (pixel & 0xFF07); // RG + 7?
pixel = ((((((((pxG + pxG2) - (buffG[7] << 1)) * unk + 4) >> 3) + buffG[7]) >> 3) << 6) & 0x07C0) |
(pixel & 0xF83F); // R-BA
pixel = ((((((((pxB + pxB2) - (buffB[7] << 1)) * unk + 4) >> 3) + buffB[7]) >> 3) << 1) & 0x003E) |
(pixel & 0xFFC1); // RG-A
pixel |= 1;
this->fbufSave[y * this->width + x] = pixel;
pxOut.r = pxR3 >> 3;
pxOut.g = pxG3 >> 3;
pxOut.b = pxB3 >> 3;
pxOut.a = 1;
this->fbufSave[x + y * this->width] = pxOut.rgba;
}
#ifdef NON_MATCHING
// Redundant conditional is the only nonmatching.
void func_800C2FE4(PreRenderContext* this) {
s32 x;
s32 y;
s32 phi_v0;
u8* buffR = alloca(this->width);
u8* buffG = alloca(this->width);
u8* buffB = alloca(this->width);
s32 pxR;
s32 pxG;
s32 pxB;
s32 medR;
s32 medG;
s32 medB;
for (y = 0; y < this->height; y++) {
for (x = 0; x < this->width; x++) {
Color_RGB5A1 pxIn;
pxIn.rgba = this->fbufSave[x + y * this->width];
buffR[x] = pxIn.r;
buffG[x] = pxIn.g;
buffB[x] = pxIn.b;
}
for (x = 1; x < this->width - 1; x++) {
Color_RGB5A1 pxOut;
s32 a = this->cvgSave[x + y * this->width];
a >>= 5;
if (a == 7) {
continue;
}
if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {
// There's a redundant branch in the ASM that taken literally looks like this
// phi_v0 = ((HREG(80) == 0xF) ? 0 : 0);
// if (((HREG(80) == 0xF) ? HREG(81) : phi_v0) == 5) {
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 5) {
pxR = 31;
pxG = 0;
pxB = 0;
} else {
u8* temp_s0 = &buffR[x - 1];
u8* temp_s1 = &buffG[x - 1];
u8* temp_s2 = &buffB[x - 1];
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 3) {
medR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
medG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
medB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", temp_s0[0],
temp_s0[1], temp_s0[2], medR, temp_s1[0], temp_s1[1], temp_s1[2], medG, temp_s2[0],
temp_s2[1], temp_s2[2], medB);
}
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 1) {
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
} else {
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
}
}
pxOut.r = pxR;
pxOut.g = pxG;
pxOut.b = pxB;
pxOut.a = 1;
}
this->fbufSave[x + y * this->width] = pxOut.rgba;
}
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2500.s")
#endif
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2FE4.s")
#endif
void PreRender_Calc(PreRenderContext* this) {
s32 x;
s32 y;
if (!this->cvgSave || !this->fbufSave) {
return;
}
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
for (y = 0; y < this->height; y++) {
for (x = 0; x < this->width; x++) {
s32 a = this->cvgSave[x + y * this->width];
a >>= 5;
a++;
if (a != 8) {
func_800C2500(this, x, y);
for (y = 0; y < this->height; y++) {
for (x = 0; x < this->width; x++) {
s32 a = this->cvgSave[x + y * this->width];
a >>= 5;
a++;
if (a != 8) {
func_800C2500(this, x, y);
}
}
}
}
if (HREG(80) == 0xF ? HREG(81) : 0) {
func_800C2FE4(this);
if (HREG(80) == 0xF ? HREG(81) : 0) {
func_800C2FE4(this);
}
}
}