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PreRender decomped and equivalent (one small non-matching) (#723)
* now equivalent * stuff * remove struct Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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493bdbc3c6
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6 changed files with 281 additions and 1116 deletions
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@ -358,7 +358,7 @@ void EnArrow_Fly(EnArrow* this, GlobalContext* globalCtx) {
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} else {
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Math_Vec3f_Sum(&this->actor.world.pos, &this->unk_250, &this->hitActor->world.pos);
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}
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if (this->touchedPoly && (this->hitActor != NULL)) {
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this->hitActor->flags &= ~0x8000;
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this->hitActor = NULL;
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@ -26,15 +26,17 @@ void EnButte_TransformIntoFairy(EnButte* this, GlobalContext* globalCtx);
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void EnButte_SetupWaitToDie(EnButte* this);
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void EnButte_WaitToDie(EnButte* this, GlobalContext* globalCtx);
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static ColliderJntSphElementInit sJntSphElementsInit[] = { { {
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x000, 0x00 },
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TOUCH_NONE,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 0, { { 0, 0, 0 }, 5 }, 100 } } };
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static ColliderJntSphElementInit sJntSphElementsInit[] = {
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{ {
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x000, 0x00 },
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TOUCH_NONE,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 0, { { 0, 0, 0 }, 5 }, 100 } },
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};
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static ColliderJntSphInit sColliderInit = {
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{
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COLTYPE_NONE,
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