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Name PLAYER_STATE1_CHARGING_SPIN_ATTACK (#2203)

* name charge state flag

* format
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fig02 2024-09-16 17:14:29 -04:00 committed by GitHub
parent dc9782b5b3
commit 8f0e2fc29c
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6 changed files with 18 additions and 16 deletions

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@ -660,7 +660,7 @@ typedef struct WeaponInfo {
#define PLAYER_STATE1_9 (1 << 9)
#define PLAYER_STATE1_10 (1 << 10)
#define PLAYER_STATE1_ACTOR_CARRY (1 << 11) // Currently carrying an actor
#define PLAYER_STATE1_12 (1 << 12)
#define PLAYER_STATE1_CHARGING_SPIN_ATTACK (1 << 12) // Currently charing a spin attack (by holding down the B button)
#define PLAYER_STATE1_13 (1 << 13)
#define PLAYER_STATE1_14 (1 << 14)
#define PLAYER_STATE1_Z_TARGETING (1 << 15) // Either lock-on or parallel is active. This flag is never checked for and is practically unused.