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Name PLAYER_STATE1_CHARGING_SPIN_ATTACK
(#2203)
* name charge state flag * format
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parent
dc9782b5b3
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8f0e2fc29c
6 changed files with 18 additions and 16 deletions
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@ -1807,8 +1807,9 @@ u32 Actor_HasParent(Actor* actor, PlayState* play) {
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s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange) {
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Player* player = GET_PLAYER(play);
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if (!(player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_12 | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
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PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21)) &&
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if (!(player->stateFlags1 &
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(PLAYER_STATE1_7 | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
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PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21)) &&
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Player_GetExplosiveHeld(player) < 0) {
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if ((((player->heldActor != NULL) || (actor == player->talkActor)) && (getItemId > GI_NONE) &&
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(getItemId < GI_MAX)) ||
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@ -1881,8 +1882,8 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
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Player* player = GET_PLAYER(play);
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if (!(player->stateFlags1 &
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(PLAYER_STATE1_7 | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_12 | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
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PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21))) {
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(PLAYER_STATE1_7 | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 |
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PLAYER_STATE1_14 | PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21))) {
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player->rideActor = horse;
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player->mountSide = mountSide;
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return true;
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@ -2927,7 +2927,7 @@ s32 Camera_Battle1(Camera* camera) {
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sp78 = roData->swingPitchFinal;
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fov = roData->fov;
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if (camera->player->stateFlags1 & PLAYER_STATE1_12) {
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if (camera->player->stateFlags1 & PLAYER_STATE1_CHARGING_SPIN_ATTACK) {
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// charging sword.
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rwData->unk_10 =
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Camera_LERPCeilF(CAM_GLOBAL_12 * (1.0f - 0.5f), rwData->unk_10, CAM_UPDATE_RATE_STEP_SCALE_XZ, 0.1f);
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