From 8f386e038f5e735f0f5f1240fc4da7bec4e8c7e2 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Mon, 10 Oct 2022 22:37:52 +0200 Subject: [PATCH] waterbox search funcs consistency --- src/code/z_bgcheck.c | 93 +++++++++++++++++++++++++------------------- 1 file changed, 53 insertions(+), 40 deletions(-) diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 8050a14112..575b244586 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -4240,26 +4240,30 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3 WaterBox** outWaterBox) { CollisionHeader* colHeader = colCtx->colHeader; s32 room; - WaterBox* curWaterBox; + WaterBox* waterBox; if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) { return false; } - for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; - curWaterBox++) { - room = WATERBOX_ROOM(curWaterBox->properties); - if (room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) { - if (!(curWaterBox->properties & WATERBOX_FLAG_19)) { - if (curWaterBox->xMin < x && x < curWaterBox->xMin + curWaterBox->xLength) { - if (curWaterBox->zMin < z && z < curWaterBox->zMin + curWaterBox->zLength) { - *outWaterBox = curWaterBox; - *ySurface = curWaterBox->ySurface; - return true; - } - } - } + for (waterBox = colHeader->waterBoxes; waterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; waterBox++) { + room = WATERBOX_ROOM(waterBox->properties); + if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) { + continue; } + if (waterBox->properties & WATERBOX_FLAG_19) { + continue; + } + if (!(waterBox->xMin < x && x < waterBox->xMin + waterBox->xLength)) { + continue; + } + if (!(waterBox->zMin < z && z < waterBox->zMin + waterBox->zLength)) { + continue; + } + + *outWaterBox = waterBox; + *ySurface = waterBox->ySurface; + return true; } return false; } @@ -4287,19 +4291,24 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos, waterBox = &colHeader->waterBoxes[i]; room = WATERBOX_ROOM(waterBox->properties); - if (room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) { - if (!(waterBox->properties & WATERBOX_FLAG_19)) { - if (waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength) { - if (waterBox->zMin < pos->z && pos->z < waterBox->zMin + waterBox->zLength) { - if (pos->y - surfaceChkDist < waterBox->ySurface && - waterBox->ySurface < pos->y + surfaceChkDist) { - *outWaterBox = waterBox; - return i; - } - } - } - } + if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) { + continue; } + if (waterBox->properties & WATERBOX_FLAG_19) { + continue; + } + if (!(waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength)) { + continue; + } + if (!(waterBox->zMin < pos->z && pos->z < waterBox->zMin + waterBox->zLength)) { + continue; + } + if (!(pos->y - surfaceChkDist < waterBox->ySurface && waterBox->ySurface < pos->y + surfaceChkDist)) { + continue; + } + + *outWaterBox = waterBox; + return i; } *outWaterBox = NULL; @@ -4347,26 +4356,30 @@ u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) { s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) { CollisionHeader* colHeader = colCtx->colHeader; s32 room; - WaterBox* curWaterBox; + WaterBox* waterBox; if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) { return false; } - for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; - curWaterBox++) { - room = WATERBOX_ROOM(curWaterBox->properties); - if ((room == play->roomCtx.curRoom.num) || (room == WATERBOX_ROOM_ALL)) { - if (curWaterBox->properties & WATERBOX_FLAG_19) { - if (curWaterBox->xMin < x && x < (curWaterBox->xMin + curWaterBox->xLength)) { - if (curWaterBox->zMin < z && z < (curWaterBox->zMin + curWaterBox->zLength)) { - *outWaterBox = curWaterBox; - *ySurface = curWaterBox->ySurface; - return true; - } - } - } + for (waterBox = colHeader->waterBoxes; waterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; waterBox++) { + room = WATERBOX_ROOM(waterBox->properties); + if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) { + continue; } + if (!(waterBox->properties & WATERBOX_FLAG_19)) { + continue; + } + if (!(waterBox->xMin < x && x < waterBox->xMin + waterBox->xLength)) { + continue; + } + if (!(waterBox->zMin < z && z < waterBox->zMin + waterBox->zLength)) { + continue; + } + + *outWaterBox = waterBox; + *ySurface = waterBox->ySurface; + return true; } return false; }