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Match retail effects files in code (#1690)
* Match code effects files * Poke jenkins
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4 changed files with 28 additions and 24 deletions
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@ -8,11 +8,13 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
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EffectSs* effectSs;
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EffectSsOverlay* overlay;
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#if OOT_DEBUG
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for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
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overlay = &gEffectSsOverlayTable[i];
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PRINTF("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i,
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(uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, overlay->vromEnd - overlay->vromStart);
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}
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#endif
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sEffectSsInfo.table =
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GAME_STATE_ALLOC(&play->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
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