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Match retail effects files in code (#1690)

* Match code effects files

* Poke jenkins
This commit is contained in:
cadmic 2024-02-02 08:45:50 -08:00 committed by GitHub
parent 3be307bf35
commit 8f481b648d
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4 changed files with 28 additions and 24 deletions

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@ -8,11 +8,13 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
EffectSs* effectSs;
EffectSsOverlay* overlay;
#if OOT_DEBUG
for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
overlay = &gEffectSsOverlayTable[i];
PRINTF("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i,
(uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, overlay->vromEnd - overlay->vromStart);
}
#endif
sEffectSsInfo.table =
GAME_STATE_ALLOC(&play->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);