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rename SkelAnime_ChangeAnimation functions
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435 changed files with 601 additions and 601 deletions
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@ -1207,12 +1207,12 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animat
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f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
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f32 frameCount, u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void func_800A5240(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void func_800A529C(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void SkelAnimeChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimationTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimationPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void SkelAnime_ChangeAnimationDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimationTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimationPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void func_800A5408(SkelAnime* skelAnime);
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void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
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void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
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