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rename SkelAnime_ChangeAnimation functions

This commit is contained in:
KrimtonZ 2020-03-30 22:37:01 -05:00
parent 8c993d9676
commit 8f54c82a96
435 changed files with 601 additions and 601 deletions

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@ -1310,7 +1310,7 @@ void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHead
}
if (animationSeg != NULL) {
SkelAnime_ChangeAnimationDefault(skelAnime, animationSeg);
SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
}
}
@ -1344,7 +1344,7 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHe
}
if (animationSeg != NULL) {
SkelAnime_ChangeAnimationDefault(skelAnime, animationSeg);
SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
}
}
@ -1367,7 +1367,7 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
}
if (animationSeg != NULL) {
SkelAnime_ChangeAnimationDefault(skelAnime, animationSeg);
SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
}
}
@ -1565,35 +1565,35 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animat
}
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 unk1, f32 transitionRate) {
SkelAnime_ChangeAnimationImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, unk1, transitionRate, 0);
f32 frameCount, u8 mode, f32 transitionRate) {
SkelAnime_ChangeAnimationImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, mode, transitionRate, 0);
}
void func_800A51E8(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
//SkelAnimeChangeAnimationDefaultStop
void SkelAnimeChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
}
void func_800A5240(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
void SkelAnime_ChangeAnimationTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader),
2, transitionRate);
}
void func_800A529C(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
//SkelAnime_ChangeAnimationPlaybackStop
void SkelAnime_ChangeAnimationPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
}
void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
void SkelAnime_ChangeAnimationDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
}
void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
void SkelAnime_ChangeAnimationTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, 0.0f, 0, transitionRate);
}
void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
void SkelAnime_ChangeAnimationPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
}