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rename SkelAnime_ChangeAnimation functions

This commit is contained in:
KrimtonZ 2020-03-30 22:37:01 -05:00
parent 8c993d9676
commit 8f54c82a96
435 changed files with 601 additions and 601 deletions

View file

@ -55,7 +55,7 @@ void EnDs_Init(EnDs* this, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 36.0f);
SkelAnime_InitSV(globalCtx, skelAnime, &D_06004768, &D_0600039C, &this->actorDrawTable, &this->unk_1B4, 6);
func_800A51E8(&this->skelAnime, &D_0600039C);
SkelAnimeChangeAnimationDefaultStop(&this->skelAnime, &D_0600039C);
this->actor.sub_98.mass = 0xFF;

View file

@ -161,18 +161,18 @@ static void EnWallmas_LandStart(EnWallmas* this, GlobalContext* globalCtx) {
}
static void EnWallmas_StandStart(EnWallmas* this) {
func_800A51E8(&this->skelAnime, &D_0600A054);
SkelAnimeChangeAnimationDefaultStop(&this->skelAnime, &D_0600A054);
this->actionFunc = (ActorFunc)&EnWallmas_Stand;
}
static void EnWallmas_WalkStart(EnWallmas* this) {
func_800A529C(&this->skelAnime, &D_060041F4, 3.0f);
SkelAnime_ChangeAnimationPlaybackStop(&this->skelAnime, &D_060041F4, 3.0f);
this->actionFunc = (ActorFunc)&EnWallmas_Walk;
this->actor.speedXZ = 3.0f;
}
static void EnWallmas_JumpToCeilingStart(EnWallmas* this) {
func_800A51E8(&this->skelAnime, &D_06009244);
SkelAnimeChangeAnimationDefaultStop(&this->skelAnime, &D_06009244);
this->actionFunc = (ActorFunc)&EnWallmas_JumpToCeiling;
this->actor.speedXZ = 0.0f;
}
@ -190,7 +190,7 @@ static void EnWallmas_ReturnToCeilingStart(EnWallmas* this) {
}
static void EnWallmas_TakeDamageStart(EnWallmas* this) {
func_800A5240(&this->skelAnime, &D_06000590, -3.0f);
SkelAnime_ChangeAnimationTransitionStop(&this->skelAnime, &D_06000590, -3.0f);
if ((this->colCylinder.body.colliding->toucher.flags & 0x1F824) != 0) {
this->actor.posRot.rot.y = this->colCylinder.base.ac->posRot.rot.y;
} else {
@ -204,7 +204,7 @@ static void EnWallmas_TakeDamageStart(EnWallmas* this) {
}
static void EnWallmas_DamageCoolDownStart(EnWallmas* this) {
func_800A51E8(&this->skelAnime, &D_06000EA4);
SkelAnimeChangeAnimationDefaultStop(&this->skelAnime, &D_06000EA4);
this->actor.speedXZ = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.posRot.rot.y = this->actor.shape.rot.y;
@ -223,7 +223,7 @@ static void EnWallMas_DieBegin(EnWallmas* this, GlobalContext* globalCtx) {
}
static void EnWallmas_TakePlayerBegin(EnWallmas* this, GlobalContext* globalCtx) {
func_800A5240(&this->skelAnime, &D_06009520, -5.0f);
SkelAnime_ChangeAnimationTransitionStop(&this->skelAnime, &D_06009520, -5.0f);
this->timer = -0x1e;
this->actionFunc = (ActorFunc)&EnWallmas_TakePlayer;
this->actor.speedXZ = 0.0f;