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rename SkelAnime_ChangeAnimation functions
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435 changed files with 601 additions and 601 deletions
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@ -55,7 +55,7 @@ void EnDs_Init(EnDs* this, GlobalContext* globalCtx) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 36.0f);
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SkelAnime_InitSV(globalCtx, skelAnime, &D_06004768, &D_0600039C, &this->actorDrawTable, &this->unk_1B4, 6);
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func_800A51E8(&this->skelAnime, &D_0600039C);
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SkelAnimeChangeAnimationDefaultStop(&this->skelAnime, &D_0600039C);
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this->actor.sub_98.mass = 0xFF;
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