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Add UNK_09 macro and other minor fixes (#813)
(cherry picked from commit d3a6d4d2e1
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4 changed files with 10 additions and 4 deletions
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@ -347,7 +347,7 @@ s32 EnXc_SerenadeCS(EnXc* this, GlobalContext* globalCtx) {
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s32 stateFlags = player->stateFlags1;
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if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !(gSaveContext.eventChkInf[5] & 4) && !(stateFlags & 0x20000000) &&
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!Gameplay_InCsMode(globalCtx)) {
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Cutscene_SetSegment(globalCtx, &ice_doukutu_sceneCutsceneData0x000330);
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Cutscene_SetSegment(globalCtx, &gIceCavernSerenadeCs);
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gSaveContext.cutsceneTrigger = 1;
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gSaveContext.eventChkInf[5] |= 4; // Learned Serenade of Water Flag
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Item_Give(globalCtx, ITEM_SONG_SERENADE);
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