diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 43540fb0b9..e48dd51946 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -1,12 +1,18 @@ +/* + * File: z_en_ani.c + * Overlay: ovl_En_Ani + * Description: Kakariko Roof Guy + */ + #include "z_en_ani.h" -#define ROOM 0x00 +#define ROOM 0x00 #define FLAGS 0x00000009 -void func_809B0370(EnAni* this, ActorFunc actionFunc); +void EnAni_SetupAction(EnAni* this, ActorFunc actionFunc); void EnAni_Init(EnAni* this, GlobalContext* globalCtx); void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx); -s32 func_809B04B4(EnAni* this, GlobalContext* globalCtx, u16 arg2); +s32 EnAni_SetText(EnAni* this, GlobalContext* globalCtx, u16 textId); void func_809B04F0(EnAni* this, GlobalContext* globalCtx); void func_809B0524(EnAni* this, GlobalContext* globalCtx); void func_809B0558(EnAni* this, GlobalContext* globalCtx); @@ -18,18 +24,16 @@ void func_809B0994(EnAni* this, GlobalContext* globalCtx); void func_809B0A28(EnAni* this, GlobalContext* globalCtx); void func_809B0A6C(EnAni* this, GlobalContext* globalCtx); void EnAni_Update(EnAni* this, GlobalContext* globalCtx); -s32 func_809B0D90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Vec3s* arg4, EnAni* arg5); -void func_809B0DD4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, EnAni* this); +s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, EnAni* enAni); +void EnAni_LimbAppendDList(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, EnAni* enAni); void EnAni_Draw(EnAni* this, GlobalContext* globalCtx); extern SkeletonHeader D_060000F0; extern AnimationHeader D_060067B8; extern AnimationHeader D_060070F0; extern AnimationHeader D_060076EC; -extern void* D_8002B5EC; //shadowDrawFunc -const ActorInit En_Ani_InitVars = -{ +const ActorInit En_Ani_InitVars = { ACTOR_EN_ANI, ACTORTYPE_NPC, ROOM, @@ -44,15 +48,14 @@ const ActorInit En_Ani_InitVars = static ColliderCylinderInit cylinderInitData = { 0x0A, 0x00, 0x11, 0x39, - 0x10, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, + 0x10, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00000000, - 0x00, 0x00, 0x00, 0x00, - 0xFFCFFFFF, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x01, 0x00, - 0x001E, 0x0028, - 0x00000000000000000000, + 0x00, 0x00, 0x00, 0x00, + 0xFFCFFFFF, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x01, 0x00, + 0x001E, 0x0028, 0x0000, }; static InitChainEntry initChain[] = { @@ -61,42 +64,38 @@ static InitChainEntry initChain[] = { }; static Vec3f EnAniVec = { - 800.0f, 500.0f, 0.0f, + 800.0f, + 500.0f, + 0.0f, }; UNK_PTR D_809B0F80[] = { - 0x06000408, - 0x06001518, - 0x06001D18, + 0x06000408, + 0x06001518, + 0x06001D18, 0x00000000, }; -//EnAni_SetupAction -void func_809B0370(EnAni* this, ActorFunc actionFunc) -{ +void EnAni_SetupAction(EnAni* this, ActorFunc actionFunc) { this->actionFunc = actionFunc; } -void EnAni_Init(EnAni* this, GlobalContext* globalCtx) -{ +void EnAni_Init(EnAni* this, GlobalContext* globalCtx) { AnimationHeader* anim; u32 pad; anim = &D_060076EC; Actor_ProcessInitChain(&this->actor, initChain); - ActorShape_Init(&this->actor.shape, -2800.0f, &D_8002B5EC, 36.0f); + ActorShape_Init(&this->actor.shape, -2800.0f, ActorShadow_DrawFunc_Circle, 36.0f); SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060000F0, anim, &this->unk_1DC, &this->unk_23C, 0x10); SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, anim); ActorCollider_AllocCylinder(globalCtx, &this->collider); ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData); this->actor.sub_98.mass = 0xFF; - if (LINK_IS_CHILD) - { - func_809B0370(this, func_809B064C); - } - else - { - func_809B0370(this, func_809B07F8); + if (LINK_IS_CHILD) { + EnAni_SetupAction(this, func_809B064C); + } else { + EnAni_SetupAction(this, func_809B07F8); } this->unk_2AA = 0; this->unk_2A8 = 0; @@ -104,49 +103,38 @@ void EnAni_Init(EnAni* this, GlobalContext* globalCtx) this->actor.velocity.y = -1.0f; } -void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx) -{ - ColliderCylinderMain *new_var; - new_var = &this->collider; +void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx) { + ColliderCylinderMain* collider; + collider = &this->collider; ActorCollider_FreeCylinder(globalCtx, &this->collider); } -s32 func_809B04B4(EnAni* this, GlobalContext* globalCtx, u16 textId) -{ +s32 EnAni_SetText(EnAni* this, GlobalContext* globalCtx, u16 textId) { this->actor.textId = textId; - this->unk_2A8 = (this->unk_2A8 | 1); + this->unk_2A8 |= 1; func_8002F2CC(&this->actor, globalCtx, 100.0f); return 0; } -void func_809B04F0(EnAni* this, GlobalContext* globalCtx) -{ - if (func_8002F334(&this->actor, globalCtx) != 0) - { - func_809B0370(this, func_809B064C); +void func_809B04F0(EnAni* this, GlobalContext* globalCtx) { + if (func_8002F334(&this->actor, globalCtx) != 0) { + EnAni_SetupAction(this, func_809B064C); } } -void func_809B0524(EnAni* this, GlobalContext* globalCtx) -{ - if (func_8002F334(&this->actor, globalCtx) != 0) - { - func_809B0370(this, func_809B07F8); +void func_809B0524(EnAni* this, GlobalContext* globalCtx) { + if (func_8002F334(&this->actor, globalCtx) != 0) { + EnAni_SetupAction(this, func_809B07F8); } } -void func_809B0558(EnAni* this, GlobalContext* globalCtx) -{ - if (func_8002F410(&this->actor, globalCtx) != 0) - { +void func_809B0558(EnAni* this, GlobalContext* globalCtx) { + if (func_8002F410(&this->actor, globalCtx) != 0) { this->actor.attachedA = 0; - if (LINK_IS_CHILD) - { - func_809B0370(this, func_809B04F0); - } - else - { - func_809B0370(this, func_809B0524); + if (LINK_IS_CHILD) { + EnAni_SetupAction(this, func_809B04F0); + } else { + EnAni_SetupAction(this, func_809B0524); } gSaveContext.item_get_inf[1] = gSaveContext.item_get_inf[1] | 0x20; return; @@ -154,223 +142,160 @@ void func_809B0558(EnAni* this, GlobalContext* globalCtx) func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f); } -void func_809B05F0(EnAni* this, GlobalContext* globalCtx) -{ - if (func_8002F334(this, globalCtx) != 0) - { - func_809B0370(this, func_809B0558); +void func_809B05F0(EnAni* this, GlobalContext* globalCtx) { + if (func_8002F334(this, globalCtx) != 0) { + EnAni_SetupAction(this, func_809B0558); } func_8002F434(this, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f); } -void func_809B064C(EnAni* this, GlobalContext* globalCtx) -{ - u16 phi_a2; - s16 temp_v1; - s32 temp_ret; +void func_809B064C(EnAni* this, GlobalContext* globalCtx) { + u16 textId; + s16 rotDiff; + u16 textId2; - temp_ret = Text_GetFaceReaction(globalCtx, 0xA); - phi_a2 = temp_ret & 0xffff; + textId2 = Text_GetFaceReaction(globalCtx, 0xA); + textId = textId2 & 0xffff; - if (!phi_a2) {} + if (!textId) {} - if (temp_ret == 0) - { - phi_a2 = gSaveContext.night_flag ? 0x5051U : 0x5050U; + if (textId2 == 0) { + textId = gSaveContext.night_flag ? 0x5051 : 0x5050; // "...all I can do is look at the stars." + // "...all I can do is look at Death Mountain." } - temp_v1 = (this->actor.rotTowardsLinkY - this->actor.shape.rot.y); - if (func_8002F194(&this->actor, globalCtx) != 0) - { - if (this->actor.textId == 0x5056) // "To get a good view..." - { - func_809B0370(this, func_809B04F0); - return; + rotDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y; + if (func_8002F194(&this->actor, globalCtx) != 0) { + if (this->actor.textId == 0x5056) { // "To get a good view..." + EnAni_SetupAction(this, func_809B04F0); + } else if (this->actor.textId == 0x5055) { // "...I'll give you this as a memento." + EnAni_SetupAction(this, func_809B05F0); + } else { + EnAni_SetupAction(this, func_809B04F0); } - if (this->actor.textId == 0x5055) // "...I'll give you this as a memento." - { - - func_809B0370(this, func_809B05F0); - return; - } - func_809B0370(this, func_809B04F0); - return; - } - if (temp_v1 >= -0x36AF) - { - if (temp_v1 < 0) - { - if (this->actor.xzDistanceFromLink < 150.0f) - { - if (-80.0f < this->actor.yDistanceFromLink) - { - if ((gSaveContext.item_get_inf[1] & 0x20) != 0) - { - func_809B04B4(this, globalCtx, 0x5056); // "To get a good view..." - return; - } - func_809B04B4(this, globalCtx, 0x5055); // "...I'll give you this as a memento." - return; - } - } - } - } - if (temp_v1 >= -0x3e7) - { - if (temp_v1 < 0x36b0) - { - if (this->actor.xzDistanceFromLink < 350.0f) - { - func_809B04B4(this, globalCtx, phi_a2); - } + } else if (rotDiff >= -0x36AF && rotDiff < 0 && this->actor.xzDistanceFromLink < 150.0f + && -80.0f < this->actor.yDistanceFromLink) { + if ((gSaveContext.item_get_inf[1] & 0x20) != 0) { + EnAni_SetText(this, globalCtx, 0x5056); // "To get a good view..." + } else { + EnAni_SetText(this, globalCtx, 0x5055); // "...I'll give you this as a memento." } + } else if (rotDiff >= -0x3E7 && rotDiff < 0x36B0 && this->actor.xzDistanceFromLink < 350.0f) { + EnAni_SetText(this, globalCtx, textId); } } -void func_809B07F8(EnAni* this, GlobalContext* globalCtx) -{ +void func_809B07F8(EnAni* this, GlobalContext* globalCtx) { s16 pad; s16 rotDiff; u16 textId; - rotDiff = (this->actor.rotTowardsLinkY - this->actor.shape.rot.y); - if (func_8002F194(&this->actor, globalCtx) != 0) - { - if (this->actor.textId == 0x5056) // "To get a good view..." - { - - func_809B0370(this, func_809B0524); - return; + rotDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y; + if (func_8002F194(&this->actor, globalCtx) != 0) { + if (this->actor.textId == 0x5056) { // "To get a good view..." + EnAni_SetupAction(this, func_809B0524); + } else if (this->actor.textId == 0x5055) { // "...I'll give you this as a memento." + EnAni_SetupAction(this, func_809B05F0); + } else { + EnAni_SetupAction(this, func_809B0524); } - if (this->actor.textId == 0x5055) // "...I'll give you this as a memento." - { - func_809B0370(this, func_809B05F0); - return; + } else if (rotDiff >= -0x36AF && rotDiff < 0 && this->actor.xzDistanceFromLink < 150.0f + && -80.0f < this->actor.yDistanceFromLink) { + if ((gSaveContext.item_get_inf[1] & 0x20) != 0) { + EnAni_SetText(this, globalCtx, 0x5056); // "To get a good view..." + } else { + EnAni_SetText(this, globalCtx, 0x5055); // "...I'll give you this as a memento." } - func_809B0370(this, func_809B0524); - return; - } - if (rotDiff >= -0x36AF) - { - if (rotDiff < 0) - { - if (this->actor.xzDistanceFromLink < 150.0f) - { - if (-80.0f < this->actor.yDistanceFromLink) - { - if ((gSaveContext.item_get_inf[1] & 0x20) != 0) - { - func_809B04B4(this, globalCtx, 0x5056); // "To get a good view..." - return; - } - func_809B04B4(this, globalCtx, 0x5055); // "...I'll give you this as a memento." - return; - } - } - } - } - if (rotDiff >= -0x3E7) - { - if (rotDiff < 0x36B0) - { - if (this->actor.xzDistanceFromLink < 350.0f) - { - if ((gSaveContext.event_chk_inf[2] & 0x8000) == 0) - { - textId = 0x5052; // "...Something is happening on Death Mountain!" - } - else - { - textId = (gSaveContext.item_get_inf[1] & 0x20) ? 0x5054 : 0x5053; // "I don't feel like getting down..." - // "...Death Mountain is back to normal!" - } - func_809B04B4(this, globalCtx, textId); - } + } else if (rotDiff >= -0x3E7 && rotDiff < 0x36B0 && this->actor.xzDistanceFromLink < 350.0f) { + if ((gSaveContext.event_chk_inf[2] & 0x8000) == 0) { + textId = 0x5052; // "...Something is happening on Death Mountain!" + } else { + textId = (gSaveContext.item_get_inf[1] & 0x20) ? 0x5054 : 0x5053; // "I don't feel like getting down..." + // "...Death Mountain is back to normal!" } + EnAni_SetText(this, globalCtx, textId); } } -void func_809B0988(EnAni* this, GlobalContext* globalCtx) { } +void func_809B0988(EnAni* this, GlobalContext* globalCtx) { +} -void func_809B0994(EnAni* this, GlobalContext* globalCtx) -{ - GenericAnimationHeader *objSegFrameCount = &D_060070F0.genericHeader; - AnimationHeader *objSegChangeAnime = &D_060070F0; +void func_809B0994(EnAni* this, GlobalContext* globalCtx) { + GenericAnimationHeader* objSegFrameCount = &D_060070F0.genericHeader; + AnimationHeader* objSegChangeAnime = &D_060070F0; - if (globalCtx->csCtx.actorActions[0]->action == 4) - { - SkelAnime_ChangeAnim(&this->skelAnime, objSegChangeAnime, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(objSegFrameCount), 2, -4.0f); + if (globalCtx->csCtx.actorActions[0]->action == 4) { + SkelAnime_ChangeAnim(&this->skelAnime, objSegChangeAnime, 1.0f, 0.0f, + (f32)SkelAnime_GetFrameCount(objSegFrameCount), 2, -4.0f); this->unk_2AA += 1; - this->actor.shape.shadowDrawFunc = &D_8002B5EC; + this->actor.shape.shadowDrawFunc = ActorShadow_DrawFunc_Circle; } } -void func_809B0A28(EnAni* this, GlobalContext* globalCtx) -{ - if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) - { +void func_809B0A28(EnAni* this, GlobalContext* globalCtx) { + if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) { this->unk_2AA += 1; } } -void func_809B0A6C(EnAni* this, GlobalContext* globalCtx) -{ - if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) - { +void func_809B0A6C(EnAni* this, GlobalContext* globalCtx) { + if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) { this->skelAnime.animCurrentFrame = 0.0f; } - if (globalCtx->csCtx.actorActions[0]->action == 2) - { - SkelAnime_ChangeAnim(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060067B8.genericHeader), 2, 0.0f); + if (globalCtx->csCtx.actorActions[0]->action == 2) { + SkelAnime_ChangeAnim(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, + SkelAnime_GetFrameCount(&D_060067B8.genericHeader), 2, 0.0f); this->actor.shape.shadowDrawFunc = NULL; this->unk_2AA++; } } -void EnAni_Update(EnAni* this, GlobalContext* globalCtx) -{ - ColliderCylinderMain* temp_a2; +void EnAni_Update(EnAni* this, GlobalContext* globalCtx) { + ColliderCylinderMain* collider; u32 phi_v0; u32 pad; u32 pad2; - temp_a2 = &this->collider; - ActorCollider_Cylinder_Update(&this->actor, temp_a2); - Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, temp_a2); + collider = &this->collider; + ActorCollider_Cylinder_Update(&this->actor, collider); + Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, collider); Actor_MoveForward(&this->actor); func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4); - if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[0] != 0)) - { - switch(this->unk_2AA){ - case 0 : func_809B0A6C(this, globalCtx); break; - case 1 : func_809B0A28(this, globalCtx); break; - case 2 : func_809B0994(this, globalCtx); break; - case 3 : func_809B0A28(this, globalCtx); break; - case 4 : func_809B0988(this, globalCtx); break; + if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[0] != 0)) { + switch (this->unk_2AA) { + case 0: + func_809B0A6C(this, globalCtx); + break; + case 1: + func_809B0A28(this, globalCtx); + break; + case 2: + func_809B0994(this, globalCtx); + break; + case 3: + func_809B0A28(this, globalCtx); + break; + case 4: + func_809B0988(this, globalCtx); + break; } - if (globalCtx->csCtx.frames == 0x64) - { + if (globalCtx->csCtx.frames == 0x64) { func_800788CC(NA_SE_IT_EARTHQUAKE); } - } - else - { - if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) - { + } else { + if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) { this->skelAnime.animCurrentFrame = 0.0f; } this->actionFunc(this, globalCtx); } - if ((this->unk_2A8 & 1) != 0) - { + + if ((this->unk_2A8 & 1) != 0) { func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.posRot2.pos); this->unk_2A2.z = 0; this->unk_2A2.y = this->unk_2A2.z; this->unk_2A2.x = this->unk_2A2.z; - } - else - { + } else { Math_SmoothScaleMaxMinS(&this->unk_29C.x, 0, 6, 6200, 100); Math_SmoothScaleMaxMinS(&this->unk_29C.y, 0, 6, 6200, 100); Math_SmoothScaleMaxMinS(&this->unk_2A2.x, 0, 6, 6200, 100); @@ -379,46 +304,38 @@ void EnAni_Update(EnAni* this, GlobalContext* globalCtx) if (this->unk_2AE == 0) { phi_v0 = 0; - } - else { + } else { this->unk_2AE -= 1; phi_v0 = this->unk_2AE; } - if (phi_v0 == 0) - { + if (phi_v0 == 0) { this->unk_2AE = Math_Rand_S16Offset(0x3c, 0x3c); } this->unk_2AC = this->unk_2AE; - if (this->unk_2AC >= 3) - { + if (this->unk_2AC >= 3) { this->unk_2AC = 0; } } -s32 func_809B0D90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Vec3s* arg4, EnAni* arg5) -{ - EnAni *new_var; - new_var = arg5; +s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, EnAni* enAni) { + EnAni* temp; - if (arg1 == 0xf) - { - arg4->x += arg5->unk_29C.y; - arg4->z += arg5->unk_29C.x; + temp = enAni; + if (limbIndex == 0xf) { + rot->x += temp->unk_29C.y; + rot->z += temp->unk_29C.x; } return 0; } -void func_809B0DD4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, EnAni* this) -{ - if (arg1 == 0xf) - { - Matrix_MultVec3f(&EnAniVec, &this->actor.posRot2.pos); +void EnAni_LimbAppendDList(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, EnAni* enAni) { + if (limbIndex == 0xf) { + Matrix_MultVec3f(&EnAniVec, &enAni->actor.posRot2.pos); } } -void EnAni_Draw(EnAni* this, GlobalContext* globalCtx) -{ +void EnAni_Draw(EnAni* this, GlobalContext* globalCtx) { UNK_PTR* temp; u32 pad; GraphicsContext* gfxCtx; @@ -431,8 +348,8 @@ void EnAni_Draw(EnAni* this, GlobalContext* globalCtx) func_800943C8(globalCtx->state.gfxCtx); gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_2AC])); - - SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, - this->skelAnime.dListCount, func_809B0D90, func_809B0DD4, &this->actor); + + SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, + EnAni_UpdateMtxFunc, EnAni_LimbAppendDList, &this->actor); Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 0x2E0); } diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.h b/src/overlays/actors/ovl_En_Ani/z_en_ani.h index 6ca602e12e..01b0b08836 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.h +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.h @@ -4,21 +4,20 @@ #include #include -typedef struct -{ +typedef struct { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinderMain collider; /* 0x0198 */ SkelAnime skelAnime; - /* 0x01DC */ u8 unk_1DC; + /* 0x01DC */ u8 unk_1DC; /* 0x01DD */ char unk_1DD[0x5F]; - /* 0x023C */ u16 unk_23C; + /* 0x023C */ u16 unk_23C; /* 0x023E */ char unk_23E[0x5E]; /* 0x029C */ Vec3s unk_29C; /* 0x02A2 */ Vec3s unk_2A2; - /* 0x02A8 */ u16 unk_2A8; - /* 0x02AA */ u16 unk_2AA; - /* 0x02AC */ s16 unk_2AC; - /* 0x02AE */ s16 unk_2AE; + /* 0x02A8 */ u16 unk_2A8; + /* 0x02AA */ u16 unk_2AA; + /* 0x02AC */ s16 unk_2AC; + /* 0x02AE */ s16 unk_2AE; /* 0x02B0 */ ActorFunc actionFunc; } EnAni; // size = 0x02B4 diff --git a/undefined_syms.txt b/undefined_syms.txt index 0ed82b0d65..525ddad405 100644 --- a/undefined_syms.txt +++ b/undefined_syms.txt @@ -485,8 +485,7 @@ D_05009940 = 0x05009940; D_0600DA80 = 0x0600DA80; // z_en_ani -D_060067B8 = 0x060067B8; -D_060070F0 = 0x060070F0; -D_8002B5EC = 0x8002B5EC; -D_060076EC = 0x060076EC; D_060000F0 = 0x060000F0; +D_060067B8 = 0x060067B8; +D_060076EC = 0x060076EC; +D_060070F0 = 0x060070F0;