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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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81c269b417
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1329 changed files with 8413 additions and 8374 deletions
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@ -66,9 +66,9 @@ void EffectSpark_Init(void* thisx, void* initParamsx) {
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elem->position.x = this->position.x;
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elem->position.y = this->position.y;
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elem->position.z = this->position.z;
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elem->velocity.x = Math_Rand_ZeroOne() - 0.5f;
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elem->velocity.y = Math_Rand_ZeroOne() - 0.5f;
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elem->velocity.z = Math_Rand_ZeroOne() - 0.5f;
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elem->velocity.x = Rand_ZeroOne() - 0.5f;
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elem->velocity.y = Rand_ZeroOne() - 0.5f;
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elem->velocity.z = Rand_ZeroOne() - 0.5f;
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velocityNorm = sqrtf(SQ(elem->velocity.x) + SQ(elem->velocity.y) + SQ(elem->velocity.z));
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@ -81,12 +81,12 @@ void EffectSpark_Init(void* thisx, void* initParamsx) {
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elem->velocity.y = this->speed;
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}
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elem->unkVelocity.x = 30000.0f - Math_Rand_ZeroOne() * 15000.0f;
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elem->unkVelocity.y = 30000.0f - Math_Rand_ZeroOne() * 15000.0f;
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elem->unkVelocity.z = 30000.0f - Math_Rand_ZeroOne() * 15000.0f;
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elem->unkPosition.x = Math_Rand_ZeroOne() * 65534.0f;
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elem->unkPosition.y = Math_Rand_ZeroOne() * 65534.0f;
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elem->unkPosition.z = Math_Rand_ZeroOne() * 65534.0f;
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elem->unkVelocity.x = 30000.0f - Rand_ZeroOne() * 15000.0f;
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elem->unkVelocity.y = 30000.0f - Rand_ZeroOne() * 15000.0f;
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elem->unkVelocity.z = 30000.0f - Rand_ZeroOne() * 15000.0f;
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elem->unkPosition.x = Rand_ZeroOne() * 65534.0f;
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elem->unkPosition.y = Rand_ZeroOne() * 65534.0f;
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elem->unkPosition.z = Rand_ZeroOne() * 65534.0f;
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}
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this->timer = 0;
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@ -214,7 +214,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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elem = &this->elements[i];
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SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z);
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temp = ((Math_Rand_ZeroOne() * 2.5f) + 1.5f) * 0.015625f;
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temp = ((Rand_ZeroOne() * 2.5f) + 1.5f) * 0.015625f;
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SkinMatrix_SetScale(&spAC, temp, temp, 1.0f);
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SkinMatrix_MtxFMtxFMult(&spEC, &globalCtx->mf_11DA0, &sp6C);
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SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C);
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