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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
This commit is contained in:
parent
81c269b417
commit
8fa6cb6ff9
1329 changed files with 8413 additions and 8374 deletions
292
src/code/z_lib.c
292
src/code/z_lib.c
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@ -8,19 +8,21 @@ void Lib_MemSet(u8* dest, size_t size, u8 val) {
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// clang-format on
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}
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f32 Math_Coss(s16 angle) {
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return coss(angle) * (1.0f / 32767);
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f32 Math_CosS(s16 angle) {
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return coss(angle) * SHT_MINV;
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}
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f32 Math_Sins(s16 angle) {
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return sins(angle) * (1.0f / 32767);
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f32 Math_SinS(s16 angle) {
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return sins(angle) * SHT_MINV;
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}
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s32 Math_ApproxUpdateScaledS(s16* pValue, s16 target, s16 step) {
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f32 updateScale;
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/**
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* Changes pValue by step (scaled by the update rate) towards target, setting it equal when the target is reached.
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* Returns true when target is reached, false otherwise.
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*/
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s32 Math_ScaledStepToS(s16* pValue, s16 target, s16 step) {
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if (step != 0) {
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updateScale = R_UPDATE_RATE * 0.5f;
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f32 updateScale = R_UPDATE_RATE * 0.5f;
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if ((s16)(*pValue - target) > 0) {
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step = -step;
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@ -30,16 +32,20 @@ s32 Math_ApproxUpdateScaledS(s16* pValue, s16 target, s16 step) {
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if (((s16)(*pValue - target) * step) >= 0) {
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*pValue = target;
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return 1;
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return true;
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}
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} else if (target == *pValue) {
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return 1;
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return true;
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}
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return 0;
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return false;
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}
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s32 Math_ApproxS(s16* pValue, s16 target, s16 step) {
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/**
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* Changes pValue by step towards target, setting it equal when the target is reached.
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* Returns true when target is reached, false otherwise.
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*/
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s32 Math_StepToS(s16* pValue, s16 target, s16 step) {
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if (step != 0) {
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if (target < *pValue) {
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step = -step;
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@ -49,16 +55,20 @@ s32 Math_ApproxS(s16* pValue, s16 target, s16 step) {
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if (((*pValue - target) * step) >= 0) {
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*pValue = target;
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return 1;
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return true;
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}
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} else if (target == *pValue) {
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return 1;
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return true;
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}
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return 0;
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return false;
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}
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s32 Math_ApproxF(f32* pValue, f32 target, f32 step) {
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/**
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* Changes pValue by step towards target, setting it equal when the target is reached.
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* Returns true when target is reached, false otherwise.
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*/
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s32 Math_StepToF(f32* pValue, f32 target, f32 step) {
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if (step != 0.0f) {
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if (target < *pValue) {
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step = -step;
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@ -68,84 +78,104 @@ s32 Math_ApproxF(f32* pValue, f32 target, f32 step) {
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if (((*pValue - target) * step) >= 0) {
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*pValue = target;
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return 1;
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return true;
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}
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} else if (target == *pValue) {
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return 1;
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return true;
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}
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return 0;
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return false;
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}
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s32 func_80077A90(s16* pValue, s16 target, s16 step) {
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/**
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* Changes pValue by step. If pvalue reaches limit angle or its opposite, sets it equal to limit angle.
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* Returns true when limit angle or its opposite is reached, false otherwise.
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*/
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s32 Math_StepUntilAngleS(s16* pValue, s16 limit, s16 step) {
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s16 orig = *pValue;
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*pValue += step;
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if (((s16)(*pValue - target) * (s16)(orig - target)) <= 0) {
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*pValue = target;
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return 1;
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if (((s16)(*pValue - limit) * (s16)(orig - limit)) <= 0) {
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*pValue = limit;
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return true;
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}
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return 0;
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return false;
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}
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s32 func_80077AF8(s16* pValue, s16 target, s16 step) {
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/**
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* Changes pValue by step. If pvalue reaches limit, sets it equal to limit.
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* Returns true when limit is reached, false otherwise.
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*/
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s32 Math_StepUntilS(s16* pValue, s16 limit, s16 step) {
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s16 orig = *pValue;
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*pValue += step;
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if (((*pValue - target) * ((s16)orig - target)) <= 0) {
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*pValue = target;
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return 1;
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if (((*pValue - limit) * (orig - limit)) <= 0) {
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*pValue = limit;
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return true;
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}
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return 0;
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return false;
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}
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s32 func_80077B58(s16* pValue, s16 target, s16 step) {
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s32 phi_v0 = target - *pValue;
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/**
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* Changes pValue by step towards target angle, setting it equal when the target is reached.
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* Returns true when target is reached, false otherwise.
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*/
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s32 Math_StepToAngleS(s16* pValue, s16 target, s16 step) {
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s32 diff = target - *pValue;
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if (phi_v0 < 0) {
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if (diff < 0) {
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step = -step;
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}
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if (phi_v0 >= 0x8000) {
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if (diff >= 0x8000) {
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step = -step;
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phi_v0 = 0xFFFF0001 - -phi_v0;
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} else if (phi_v0 <= -0x8000) {
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phi_v0 += 0xFFFF;
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diff = -0xFFFF - -diff;
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} else if (diff <= -0x8000) {
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diff += 0xFFFF;
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step = -step;
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}
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if (step != 0) {
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*pValue += step;
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if ((phi_v0 * step) <= 0) {
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if ((diff * step) <= 0) {
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*pValue = target;
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return 1;
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return true;
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}
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} else if (target == *pValue) {
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return 1;
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return true;
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}
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return 0;
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return false;
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}
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s32 func_80077C1C(f32* pValue, f32 target, f32 step) {
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/**
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* Changes pValue by step. If pvalue reaches limit, sets it equal to limit.
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* Returns true when limit is reached, false otherwise.
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*/
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s32 Math_StepUntilF(f32* pValue, f32 limit, f32 step) {
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f32 orig = *pValue;
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*pValue += step;
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if (((*pValue - target) * (orig - target)) <= 0) {
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*pValue = target;
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return 1;
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if (((*pValue - limit) * (orig - limit)) <= 0) {
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*pValue = limit;
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return true;
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}
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return 0;
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return false;
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}
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s32 func_80077C6C(f32* pValue, f32 target, f32 incrStep, f32 decrStep) {
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/**
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* Changes pValue toward target by incrStep if pValue is smaller and by decrStep if it is greater, setting it equal when
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* target is reached. Returns true when target is reached, false otherwise.
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*/
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s32 Math_AymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep) {
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f32 step = (target >= *pValue) ? incrStep : decrStep;
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if (step != 0.0f) {
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@ -173,15 +203,15 @@ void func_80077D10(f32* arg0, s16* arg1, Input* input) {
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*arg0 = sqrtf(SQ(relX) + SQ(relY));
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*arg0 = (60.0f < *arg0) ? 60.0f : *arg0;
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*arg1 = atan2s(relY, -relX);
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*arg1 = Math_Atan2S(relY, -relX);
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}
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s16 Math_Rand_S16Offset(s16 base, s16 range) {
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return (s16)(Math_Rand_ZeroOne() * range) + base;
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s16 Rand_S16Offset(s16 base, s16 range) {
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return (s16)(Rand_ZeroOne() * range) + base;
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}
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s16 Math_Rand_S16OffsetStride(s16 base, s16 stride, s16 range) {
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return (s16)(Math_Rand_ZeroOne() * range) * stride + base;
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s16 Rand_S16OffsetStride(s16 base, s16 stride, s16 range) {
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return (s16)(Rand_ZeroOne() * range) * stride + base;
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}
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void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src) {
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@ -251,11 +281,11 @@ s16 Math_Vec3f_Yaw(Vec3f* a, Vec3f* b) {
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f32 dx = b->x - a->x;
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f32 dz = b->z - a->z;
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return atan2s(dz, dx);
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return Math_Atan2S(dz, dx);
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}
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s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b) {
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return atan2s(Math_Vec3f_DistXZ(a, b), a->y - b->y);
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return Math_Atan2S(Math_Vec3f_DistXZ(a, b), a->y - b->y);
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}
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void IChain_Apply_u8(u8* ptr, InitChainEntry* ichain);
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vec->x = val;
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}
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f32 Math_SmoothScaleMaxMinF(f32* pValue, f32 target, f32 scale, f32 maxStep, f32 minStep) {
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f32 var;
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/**
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* Changes pValue by step towards target. If this step is more than fraction of the remaining distance, step by that
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* instead, with a minimum step of minStep. Returns remaining distance to target.
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*/
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f32 Math_SmoothStepToF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep) {
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if (*pValue != target) {
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var = (target - *pValue) * scale;
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f32 stepSize = (target - *pValue) * fraction;
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if ((var >= minStep) || (var <= -minStep)) {
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if (var > maxStep) {
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var = maxStep;
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if ((stepSize >= minStep) || (stepSize <= -minStep)) {
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if (stepSize > step) {
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stepSize = step;
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}
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if (var < -maxStep) {
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var = -maxStep;
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if (stepSize < -step) {
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stepSize = -step;
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}
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*pValue += var;
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*pValue += stepSize;
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} else {
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if (var < minStep) {
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if (stepSize < minStep) {
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*pValue += minStep;
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var = minStep;
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stepSize = minStep;
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if (target < *pValue) {
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*pValue = target;
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}
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}
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if (var > -minStep) {
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if (stepSize > -minStep) {
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*pValue += -minStep;
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if (*pValue < target) {
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@ -389,73 +421,76 @@ f32 Math_SmoothScaleMaxMinF(f32* pValue, f32 target, f32 scale, f32 maxStep, f32
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return fabsf(target - *pValue);
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}
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void Math_SmoothScaleMaxF(f32* pValue, f32 target, f32 scale, f32 maxStep) {
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f32 step;
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/**
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* Changes pValue by step towards target. If step is more than fraction of the remaining distance, step by that instead.
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*/
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void Math_ApproachF(f32* pValue, f32 target, f32 fraction, f32 step) {
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if (*pValue != target) {
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step = (target - *pValue) * scale;
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f32 stepSize = (target - *pValue) * fraction;
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if (step > maxStep) {
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step = maxStep;
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} else if (step < -maxStep) {
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step = -maxStep;
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if (stepSize > step) {
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stepSize = step;
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} else if (stepSize < -step) {
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stepSize = -step;
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}
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*pValue += step;
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*pValue += stepSize;
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}
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}
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void Math_SmoothDownscaleMaxF(f32* pValue, f32 scale, f32 maxStep) {
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f32 step;
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/**
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* Changes pValue by step towards zero. If step is more than fraction of the remaining distance, step by that instead.
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*/
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void Math_ApproachZeroF(f32* pValue, f32 fraction, f32 step) {
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f32 stepSize = *pValue * fraction;
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step = *pValue * scale;
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if (step > maxStep) {
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step = maxStep;
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} else if (step < -maxStep) {
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step = -maxStep;
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if (stepSize > step) {
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stepSize = step;
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} else if (stepSize < -step) {
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stepSize = -step;
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}
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*pValue -= step;
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*pValue -= stepSize;
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}
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f32 func_800784D8(f32* pValue, f32 target, f32 scale, f32 maxStep, f32 minStep) {
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f32 step;
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f32 baseStep;
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step = 0.0f;
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baseStep = target - *pValue;
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/**
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* Changes pValue by step towards target angle in degrees. If this step is more than fraction of the remaining distance,
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* step by that instead, with a minimum step of minStep. Returns the value of the step taken.
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*/
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f32 Math_SmoothStepToDegF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep) {
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f32 stepSize = 0.0f;
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f32 diff = target - *pValue;
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if (*pValue != target) {
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if (baseStep > 180.0f) {
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baseStep = -(360.0f - baseStep);
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} else if (baseStep < -180.0f) {
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baseStep = 360.0f + baseStep;
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if (diff > 180.0f) {
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diff = -(360.0f - diff);
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} else if (diff < -180.0f) {
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diff = 360.0f + diff;
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}
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step = baseStep * scale;
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stepSize = diff * fraction;
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if ((step >= minStep) || (step <= -minStep)) {
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if (step > maxStep) {
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step = maxStep;
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if ((stepSize >= minStep) || (stepSize <= -minStep)) {
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if (stepSize > step) {
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stepSize = step;
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}
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if (step < -maxStep) {
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step = -maxStep;
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if (stepSize < -step) {
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stepSize = -step;
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}
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*pValue += step;
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*pValue += stepSize;
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} else {
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if (step < minStep) {
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step = minStep;
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*pValue += step;
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if (stepSize < minStep) {
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stepSize = minStep;
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*pValue += stepSize;
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if (*pValue > target) {
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*pValue = target;
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}
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}
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if (step > -minStep) {
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step = -minStep;
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*pValue += step;
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if (stepSize > -minStep) {
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stepSize = -minStep;
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*pValue += stepSize;
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if (*pValue < target) {
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*pValue = target;
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}
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@ -471,28 +506,30 @@ f32 func_800784D8(f32* pValue, f32 target, f32 scale, f32 maxStep, f32 minStep)
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*pValue += 360.0f;
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}
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return step;
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return stepSize;
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}
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s16 Math_SmoothScaleMaxMinS(s16* pValue, s16 target, s16 invScale, s16 maxStep, s16 minStep) {
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s16 step = 0;
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s16 diff = (target - *pValue);
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s32 baseStep = diff / invScale;
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/**
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* Changes pValue by step towards target. If this step is more than 1/scale of the remaining distance, step by that
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* instead, with a minimum step of minStep. Returns remaining distance to target.
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*/
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s16 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep) {
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s16 stepSize = 0;
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s16 diff = target - *pValue;
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if (*pValue != target) {
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step = baseStep;
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stepSize = diff / scale;
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if ((step > minStep) || (step < -minStep)) {
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if (step > maxStep) {
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step = maxStep;
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if ((stepSize > minStep) || (stepSize < -minStep)) {
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if (stepSize > step) {
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stepSize = step;
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}
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if (step < -maxStep) {
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step = -maxStep;
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if (stepSize < -step) {
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stepSize = -step;
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}
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*pValue += step;
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*pValue += stepSize;
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} else {
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if (diff >= 0) {
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*pValue += minStep;
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@ -513,17 +550,20 @@ s16 Math_SmoothScaleMaxMinS(s16* pValue, s16 target, s16 invScale, s16 maxStep,
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return diff;
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}
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|
||||
void Math_SmoothScaleMaxS(s16* pValue, s16 target, s16 invScale, s16 maxStep) {
|
||||
s16 step = target - *pValue;
|
||||
/**
|
||||
* Changes pValue by step towards target. If step is more than 1/scale of the remaining distance, step by that instead.
|
||||
*/
|
||||
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 maxStep) {
|
||||
s16 diff = target - *pValue;
|
||||
|
||||
step /= invScale;
|
||||
diff /= scale;
|
||||
|
||||
if (step > maxStep) {
|
||||
if (diff > maxStep) {
|
||||
*pValue += maxStep;
|
||||
} else if (step < -maxStep) {
|
||||
} else if (diff < -maxStep) {
|
||||
*pValue -= maxStep;
|
||||
} else {
|
||||
*pValue += step;
|
||||
*pValue += diff;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue