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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -339,7 +339,7 @@ void Gameplay_Init(GameState* thisx) {
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gTrnsnUnkState = 0;
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globalCtx->transitionMode = 0;
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func_8008E6A0(&globalCtx->sub_7B8);
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Math_Rand_Seed((u32)osGetTime());
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Rand_Seed((u32)osGetTime());
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Matrix_Init(&globalCtx->state);
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globalCtx->state.main = Gameplay_Main;
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globalCtx->state.destroy = Gameplay_Destroy;
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