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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

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@ -384,11 +384,11 @@ void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) {
}
dayTime = gSaveContext.dayTime;
globalCtx->envCtx.unk_04.x = -(Math_Sins(dayTime - 0x8000) * 120.0f) * 25.0f;
globalCtx->envCtx.unk_04.x = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.dayTime;
globalCtx->envCtx.unk_04.y = (Math_Coss(dayTime - 0x8000) * 120.0f) * 25.0f;
globalCtx->envCtx.unk_04.y = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.dayTime;
globalCtx->envCtx.unk_04.z = (Math_Coss(dayTime - 0x8000) * 20.0f) * 25.0f;
globalCtx->envCtx.unk_04.z = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f;
if (((globalCtx->envCtx.unk_02 == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
(gSaveContext.entranceIndex == 0x0604)) {